Keep capture, Old vs New: Poll

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Poll: Keep capture, old or newer version?

Old version, with guards/patrols and additional keep upgrades, required keep master to be killed to capture.
106
82%
New version, No npc guards,required you to beat down the door then capture the flag.
23
18%
Total votes: 129

Sulorie
Posts: 7458

Re: Keep capture, Old vs New: Poll

Post#21 » Sat Mar 07, 2015 9:19 am

Luth wrote:I would vote for the new system (carriers from BOs, no pve required for lock) with guards and keep claiming/upgrades for guilds.
Kaitanaroyr wrote:
Spoiler:
Mez wrote:Get rid of 2nd ramp, I am not sure if the old designs are available but, it killed keep defenses. Also there used to be a defensive tick, they did away with that which took away a lot of long sieges as defenders often gave up at the first sign of danager.
that didn't kill defenses not guarding ramps killed defenses
As far as i remember, it was practically impossible to block the ramps, because of the sheer amount of tanks you require. Additionally the defenders have to split up for blocking both ways, while the attackers just have to choose the way where to zerg upstairs. If you couldn't hold the door, the keep was lost.
Yeah, same option on that.
When you want to defend a keep, defend the main gate.
I had a lot epic defenses in the lower tiers.
There only have to be ways to repair oil or inner doors.
Dying is no option.

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Khorba
Posts: 176

Re: Keep capture, Old vs New: Poll

Post#22 » Sat Mar 07, 2015 9:28 am

no guard plizz small grup never can take keep meybe just a champion def the flag only - my sugestion
version, No npc guards,required you to beat down the door then capture the flag,keep master to be killed to capture.

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Libra
Posts: 551

Re: Keep capture, Old vs New: Poll

Post#23 » Sat Mar 07, 2015 9:44 am

DaScoub wrote:Keep in mind that the old system is the more complicated, so the hardest to code.

Let's see what our devs are capable to do, even if it's not perfect @start :)
Thats what I fear. But I hope old wins the new. More will go for Warhammer once more!
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Sulorie
Posts: 7458

Re: Keep capture, Old vs New: Poll

Post#24 » Sat Mar 07, 2015 10:01 am

Libra91 wrote:
DaScoub wrote:Keep in mind that the old system is the more complicated, so the hardest to code.

Let's see what our devs are capable to do, even if it's not perfect @start :)
Thats what I fear. But I hope old wins the new. More will go for Warhammer once more!
The old system is not only the keep siege, it's the whole rvr mechanic, which was flawed. The new one with some additions would be better and easier to develop.
Dying is no option.

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Arslan
Banned
Posts: 334

Re: Keep capture, Old vs New: Poll

Post#25 » Sat Mar 07, 2015 10:04 am

I gave it a thought and yeah voted for Old one. Nothing will be functional as it should for quite some time, I have no problem at all. Some more detailed poll should be made when the time will come where there will be options like:
1) Old system, VP with PvE, Prior tier etc
2) Old system, VP only scens and ORvR
3) Old system, VP only ORvR
4) Old system, no VP only cap 2 keeps and hold BOs
5) Old system, only 2 keeps
6) New system (out of question afaik)
Then a 2nd question:
1) Lord, champs, upgradable NPCs
2) Not so many NPCs we do not have enough manpower
Or something like that.
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Tesq
Posts: 5713

Re: Keep capture, Old vs New: Poll

Post#26 » Sat Mar 07, 2015 10:28 am

DaScoub wrote:Keep in mind that the old system is the more complicated, so the hardest to code.

Let's see what our devs are capable to do, even if it's not perfect @start :)
we know about it, even if it would take time, btw t1 still have the old system data so at least they can count on that
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Tiggo
Former Staff
Posts: 1948

Re: Keep capture, Old vs New: Poll

Post#27 » Sat Mar 07, 2015 11:12 am

people voting for the old system, seem to forget how bugged and exploitable it was. (pulling the lord on bottom floor etc.)
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Khorba
Posts: 176

Re: Keep capture, Old vs New: Poll

Post#28 » Sat Mar 07, 2015 11:19 am

as did the new system had to be a man and not a bad check

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madwasp
Posts: 174

Re: Keep capture, Old vs New: Poll

Post#29 » Sat Mar 07, 2015 11:43 am

Old, original verzion iz a "da BEST plan" Waaagh! :mrgreen:



Or combination NPCz/Lord + flag too...hmm
Last edited by madwasp on Sat Mar 07, 2015 12:05 pm, edited 3 times in total.
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Arslan
Banned
Posts: 334

Re: Keep capture, Old vs New: Poll

Post#30 » Sat Mar 07, 2015 11:50 am

Tiggo wrote:people voting for the old system, seem to forget how bugged and exploitable it was. (pulling the lord on bottom floor etc.)
Oh and Stoneclaw Keep outter walls bypassed by casuals!! Epic moments!! But back then, guarding the postern door was vital!
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