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OrbUI (what a creative name)

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Luth
Posts: 2840

Re: OrbUI (what a creative name)

Post#21 » Wed Apr 29, 2015 9:44 am

Good new: vectors has a switch, that just hides the UI elements in the standard editor. I'm gonna upload the UI later with vectors and some fixed stuff.

Edit: seems like vectos is overwriting every change that is made in the UI editor, so my plan is not working :|

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Arslan
Banned
Posts: 334

Re: OrbUI (what a creative name)

Post#22 » Wed Apr 29, 2015 1:55 pm

This is called Diablohammer.
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Hazmy
Former Staff
Posts: 356

Re: OrbUI (what a creative name)

Post#23 » Wed Apr 29, 2015 2:08 pm

I started using this too, amazing UI ^^
Ex-Return of Reckoning Community Manager



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wiscel
Posts: 487

Re: OrbUI (what a creative name)

Post#24 » Wed Apr 29, 2015 2:16 pm

Will also try this OrbUI once the game is back online.
Nasty - R8X Squig Herder
Mehlindy - R8X Witch Elf
Donavicenta - R8X Sorceress

Luth
Posts: 2840

Re: OrbUI (what a creative name)

Post#25 » Wed Apr 29, 2015 2:50 pm

Wait some time, i'm doing the rest of the destro classes atm, i also did some settings fixes i noticed. I will upload two new versions later (one with vectors and one without it).

Edit: forgot to mention, i will upload it probably later today. :D

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Tesq
Posts: 5713

Re: OrbUI (what a creative name)

Post#26 » Wed Apr 29, 2015 4:23 pm

Luth wrote: Sry for the late response. You can deactivate all the advanced filters for every buffbar, this should show all the original buff
thx i will give it a look on when your uploaded version would be up
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Arslan
Banned
Posts: 334

Re: OrbUI (what a creative name)

Post#27 » Wed Apr 29, 2015 5:18 pm

In step 2 you say "Return of Reckoning" folder. I guess it is the Warhammer Online - Age of Reckoning instead.
In step 3, you mean to copy the folders "user" and "Interface" from OrbUI in the folder Martyr's Square, or in every folder with the name of our characters? Sorry sometimes the instructions are a bit vague for me. :(
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Luth
Posts: 2840

Re: OrbUI (what a creative name)

Post#28 » Wed Apr 29, 2015 5:38 pm

Yes i write return of reckoning, because it's the name of the project. :)
User and Interface go into your WAR (or RoR :D ) folder.
In step three you need to copy the addon settings from "user\settings\Martyrs Square\charactername\charactername" to your own characters folder in "user\settings\Martyrs Square\...\...
I only used "charactername" as a placeholder for your characters name.

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Vraal
Posts: 116

Re: OrbUI (what a creative name)

Post#29 » Wed Apr 29, 2015 5:52 pm

Hey,

really graet job you did here!

I downloaded the Folder and copied everything the way you said (atleast I believe so :D).
All the bars and stuff are there but the UI-parts are all over the place and many of them are overlapping with standard elements like the XP bar at the top. I activated the mods on a vanilla UI and I have no clue what I could have possibly done wrong. Could you maybe explain the steps for the installation, maybe including how we activate them ingame, again? Sorry for being dumb :S
If it helps I could also post a screenshot of how the UI looks when I activate them ingame.

BTW: My resolution is 1920x1080

Greets,
Vraal
Last edited by Vraal on Wed Apr 29, 2015 6:02 pm, edited 1 time in total.
Vraal / / Khalik

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Arslan
Banned
Posts: 334

Re: OrbUI (what a creative name)

Post#30 » Wed Apr 29, 2015 5:53 pm

Oh ok, I managed to intall it but everything was so messed up (I use resolution 1366x268) that I had to uninstall it. It is great UI but atm not worth to lose 45mins to figure out where to place everything in the screen.
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