Hi Daren,dalen wrote: ↑Tue Oct 27, 2020 11:57 am for a physical attack it is basically like this:
(<ability base damage> + <weapon DPS> * <weapon DPS multiplier> + (<offensive stat> - <toughness>) * 0.2 * <primary stat multiplier>) * <damage multiplier>
Then after that you get absorbs, crit, armor mitigation & guard damage splitting.
But as you can see the base damage will vary. And even if you have more toughness than the offensive stat of the attacker, how much of the base damage you remove will depend on how high the primary stat multiplier for the attack is.
Thanks for clarification, this is quite useful.
Can you please bring some light on the following:
What is <weapon DPS multiplier> ? How is it calculated?
What is <primary stat multiplier> ?
Where <damage multiplier> comes from?
It would be useful if you could give some examples on real abilities
In addition, can you please share this formula for magic dps?
Thanks a lot!