the aao showed meaning nothing when you cant know how many players are in lake
SoR change
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Re: SoR change
How does this change benefit Destro? what are you talking about?
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Dwyur - 82 Sorc | Deloused - 70 DoK | Durtknap- 64 Choppa
Dwyur - 82 Sorc | Deloused - 70 DoK | Durtknap- 64 Choppa
Re: SoR change
As an Order player I like the change or at least see how it goes and I was one of the people who asked for them.
Obviously Des are going to have the numbers for a week or so because of the SH changes, same happened with SW changes. After that things will level out.
Obviously Des are going to have the numbers for a week or so because of the SH changes, same happened with SW changes. After that things will level out.
- JarlBerzirk
- Posts: 160
Re: SoR change
People avoid aao? What on earth, why? I see AAO i think "gank city and big purple numbers here i come."
Re: SoR change
Yeah, let's see how it plays out. But I remain sceptic. Our community has always looked for the easy way outLithenir wrote: ↑Fri Nov 27, 2020 8:11 pmThey could siege two zones at the same time with population showing and order couldn't do anything about it because "we dont have the numbers". So please tell me where the difference is.Kragg wrote: ↑Fri Nov 27, 2020 7:46 pmBut now the goal will be like it was before; warbands will go out of their way to avoid fighting and push zones fast for forts and city. It will be like the dreaded PvE-Door days. People want easy, and in case of a zerg like tonight. They have so many more people that they can take two zones and the same time without the other being able to put up more then one defense. And with no respawn in the keeps, keeps will be empty. Log on, and see it happen.Lithenir wrote: ↑Fri Nov 27, 2020 7:39 pm
I don't know in which timezone you are playing but for EU and as I am playing 95% order I can tell you you are wrong.
Countless times have I seen in order chat "we cant do anything. we dont have the numbers"
Thats why I made the thread "the problem with SoR" and seeing the real time population was just bad for the game.
Now you should be able to do more in small scale and it should dezerg the RvR. Just give it some time and check it out a while
You can see nearly everything in SoR including AAO and the keep process. So you can pretend where the enemy would be sieging by just looking at the numbers.
And ofc destro now has even more ppl because everyone wants to see how the new SH works.
Don't forget it's just a test for a week now, just try it out a little bit. And I am online since around 2 hours and see it. It's like always just without you see the population.
I still think it could help the game and dezerg it. Just give it more time than just a couple hours.
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Rordin Brightrune, RR 70 Runepriest
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Re: SoR change
Ofc we need to communicate more but I think it is a good change. But we need to see how it plays out... I could be wrong thoughKragg wrote: ↑Fri Nov 27, 2020 8:49 pmYeah, let's see how it plays out. But I remain sceptic. Our community has always looked for the easy way outLithenir wrote: ↑Fri Nov 27, 2020 8:11 pmThey could siege two zones at the same time with population showing and order couldn't do anything about it because "we dont have the numbers". So please tell me where the difference is.Kragg wrote: ↑Fri Nov 27, 2020 7:46 pm
But now the goal will be like it was before; warbands will go out of their way to avoid fighting and push zones fast for forts and city. It will be like the dreaded PvE-Door days. People want easy, and in case of a zerg like tonight. They have so many more people that they can take two zones and the same time without the other being able to put up more then one defense. And with no respawn in the keeps, keeps will be empty. Log on, and see it happen.
You can see nearly everything in SoR including AAO and the keep process. So you can pretend where the enemy would be sieging by just looking at the numbers.
And ofc destro now has even more ppl because everyone wants to see how the new SH works.
Don't forget it's just a test for a week now, just try it out a little bit. And I am online since around 2 hours and see it. It's like always just without you see the population.
I still think it could help the game and dezerg it. Just give it more time than just a couple hours.
Re: SoR change
Great change, sadly player behavior will be hard to change tho
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Ravezz Ironbreker rr82
Goingsolo Shadow Warrior rr81
Zutha Runepriest rr83
Raave Magus rr84 (finally gave in to Tzeentch whispers)
Chosen rr80
Dps Zealot rr70+
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https://imgur.com/a/mlxv1nJ
Ravezz Ironbreker rr82
Goingsolo Shadow Warrior rr81
Zutha Runepriest rr83
Raave Magus rr84 (finally gave in to Tzeentch whispers)
Chosen rr80
Dps Zealot rr70+
Marauder rr78
https://imgur.com/a/mlxv1nJ
Re: SoR change
wonder if they could just give zone population or even Tier population in actual RvR. At times it seemed as if I was playing alone today no matter which zone I went to. AAO is not enough information.
-= Agony =-
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Re: SoR change
order just afks in keeps anyways so element of surprise isnt there
- saupreusse
- Developer
- Posts: 2386
Re: SoR change
Cant see absolute pop numbers - - - > devs are destro biased. Syllogism doesnt work this way im afraid...
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