Penril wrote:Jayzboi wrote:Penril, if the sw pisses you of that much, why do you even waste your energy playing the game? Deal with it.
They don't piss me off, but that doesn't mean i am blind to obvious imbalance. I'm not talking about T4, but what would happen if level cap was raised to 21.
SW heal debuffs a target (50%), his group assist him, SW knocks down one of the enemy healers. Heal-debuffed destro dies.
Mara heal debuffs a target (25%), his group assist him, no one is able to KD one of the enemy healers because the BG needs to block first. Heal-debuffed order survives.
It is just math man.
Post buff SW almost felt broken at times in T4. I can only imagine how the SW fits in with the T2 balance. Most of the SW buff changes would be available in T2: VoN dependencies removed, ranged KD on 30 sec cooldown, worthless pin converted to useful self punt, bonus BS/WS tactic, no minimum range on bow attacks. Only things missing are glass arrow (retarded good), powerful draw (bonus range tactic) and the 1 second eagle eye tactic. EZ mode SW.
Compare that to the shadow warrior experience at launch and you may understand my contempt for those **** little green bastards that must **** die.
Incidentally, does the whirling pin aoe snare still stack (bugged) with all other snares? Those 75% aoe snares used to be hilarious.