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Premades oppressive?

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Kaeldrick
Posts: 136

Re: Premades oppressive?

Post#21 » Sun Aug 25, 2024 11:53 am

mazi761111 wrote: Sun Aug 25, 2024 12:06 am
Tisaya wrote: Sat Aug 24, 2024 1:23 pm
Aluviya wrote: Sat Aug 24, 2024 12:28 pm
There is a discordant scenario for people that do not wish to meet premades
Well, there's a group ranked for people who wish to meet other premades. Which they don't. It's dead, because they want to play against pugs. Non-discordant scenarios would completely die out too if solos were barred from joining them.
yes team palyer say thye like premades but why rank will die...they lie they just enjoy vs pug...and if not team they never go out wc alone
There are restrictions for ranked content, you have to be at some progression lvl to queue and it's for 40+.

Grouping is allowed from lvl 1 and in an old school game with holy trinity, grouping is the key. If people don't want to group in this kind of game, it's their choice and imho they shouldn't complain.

Comparing ranked with classic SCs is a nonsense, it's simply not the same gameplay : ranked is 6v6 with specific builds and specific strats. In addition to that, if a team wants to chill while playing SCs together, ranked isn't the appropriate content.

Then, why someone who had reliable friends should run alone? He can protect his mates and his mates will protect him. What's wrong with playing together? I really don't understand that lack of logic.

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lemao
Posts: 355

Re: Premades oppressive?

Post#22 » Sun Aug 25, 2024 11:59 am

Solo players complaining again about premades ? what is new ? Zzzz
Don´t be lazy and group up or go play single player games.

Zxul
Posts: 1890

Re: Premades oppressive?

Post#23 » Sun Aug 25, 2024 12:04 pm

Kaeldrick wrote: Sun Aug 25, 2024 11:53 am
mazi761111 wrote: Sun Aug 25, 2024 12:06 am
Tisaya wrote: Sat Aug 24, 2024 1:23 pm

Well, there's a group ranked for people who wish to meet other premades. Which they don't. It's dead, because they want to play against pugs. Non-discordant scenarios would completely die out too if solos were barred from joining them.
yes team palyer say thye like premades but why rank will die...they lie they just enjoy vs pug...and if not team they never go out wc alone
Then, why someone who had reliable friends should run alone? He can protect his mates and his mates will protect him. What's wrong with playing together? I really don't understand that lack of logic.
What he means, and I agree from personal experience, is that only way that the premade players can play, is if they have a 2/2/2 full party, and preferably are facing lesser numbers + unorganized. From other hand, once you catch them without their party to protect them, they are free renown since their personal skills are pretty much non existent.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

Rapzel
Posts: 447

Re: Premades oppressive?

Post#24 » Sun Aug 25, 2024 12:07 pm

mazi761111 wrote: Sun Aug 25, 2024 12:08 am 80%"team playe" no skill and Fear of being killed。soo they need team
Yea, because playing solo as a full regen Chosen spamming cleave sure shows skill...
nat3s wrote: Fri Aug 23, 2024 9:48 pm What say you? Should SC queues be limited to max group size of 2? Personally, I think so. Creates a huge barrier to entry for newbros and where they are so prevelant, it makes the weekly SC inf a huge chore to grind through.
How is this imposed rule supposed to help "newbros"?

Do you not assume that every new player is a solo player? How have you come to this conclusion?

But lets imagine that this change is made that only groups of two are allowed to join SC queue, what would this lead to?

Healer + Tank setup would be limited to tank + snb dok/WP.

Healer + rDPS, would still be viable to queue as.

Healer + mDPS, would lose guard which would make this a poor setup.

Tank + rDPS, I don't see it happening ever, when you instead can get a healer.

Tank + mDPS, you lose healing, extremely poor setup.

Tank + Tank, doubt that there are many viable setups here that will not get kited to death.

Healer + Healer, no viable setups (DPS AM/SHAM = rDPS)

mDPS + mDPS , WH/WH or WE/WE only viable setup

rDPS+ rDPS, I guess AM/AM or Sham/Sham would be strong here.

So tanks would be difficult to fit into your vision and hybrids (AM/SHAM), healers and rDPS would be the apex of "duo queue", as rDPS in general do not need to rely on guard in the same way that mDPS need. SCs would just be full of hybrids and duo WH/WE in the end, is that really what you want this game to turn into?

It was already tried in discordant and certain duo queues were too strong for the solo players to deal with, and after a lot of crying duo was disallowed to queue discordant.

When it comes to new and low RR/gear players how do you believe 2 new players are going to compete vs. 2 fully geared RR 80?

When I read that you propose this for the "newbros", I see this as a veiled try for you to be able to prey on new players on your BiS 80+ character and how the premades "ruin" your experience of killing new/low -bies.

Sulorie
Posts: 7458

Re: Premades oppressive?

Post#25 » Sun Aug 25, 2024 12:57 pm

When some casual guild makes a guild group to play together in the evening, they will most likely try to form a balanced group, since having no healers or tanks is a huge disadvantage and NO fun.
This should be the main reason for anyone to form groups.
This group will still be wiped by more experienced pug players.


This hatred against groups in a MMO and the claims that they are only forming groups to farm solos is bizarre.
You make groups because you are sick of having the only random healer in sc being dps or shield spec.
The tank not guarding and the DD not knowing what assist is.
The energy to talk bad about groups could be much better used to actually socialize in a game meant to play with other people.
Yes, some people lose 10 sc in a row and obviously this sux to experience but there is hardly any thought into why this happens besides quick excuses and playing the blame game.
A better pug team will spawn camp you too and it won't feel different to being farmed by a good premade. People lie to themselves when they think removal of premades will make sc more fun. The likelihood of bad class setups will rise the more you take away tools for people to build groups.

Grp ranked failed because the chances of encountering the same group is pretty high with the small pool of groups being active there.
This dis-encouraged groups who are not the biggest fish in the barrel.
On normal sc you can still hope to encounter other people, since the pool is bigger to begin with.
Dying is no option.

mazi761111
Posts: 228

Re: Premades oppressive?

Post#26 » Sun Aug 25, 2024 2:18 pm

Rapzel wrote: Sun Aug 25, 2024 12:07 pm
mazi761111 wrote: Sun Aug 25, 2024 12:08 am 80%"team playe" no skill and Fear of being killed。soo they need team
Yea, because playing solo as a full regen Chosen spamming cleave sure shows skill...
nat3s wrote: Fri Aug 23, 2024 9:48 pm What say you? Should SC queues be limited to max group size of 2? Personally, I think so. Creates a huge barrier to entry for newbros and where they are so prevelant, it makes the weekly SC inf a huge chore to grind through.
How is this imposed rule supposed to help "newbros"?

Do you not assume that every new player is a solo player? How have you come to this conclusion?

But lets imagine that this change is made that only groups of two are allowed to join SC queue, what would this lead to?

Healer + Tank setup would be limited to tank + snb dok/WP.

Healer + rDPS, would still be viable to queue as.

Healer + mDPS, would lose guard which would make this a poor setup.

Tank + rDPS, I don't see it happening ever, when you instead can get a healer.

Tank + mDPS, you lose healing, extremely poor setup.

Tank + Tank, doubt that there are many viable setups here that will not get kited to death.

Healer + Healer, no viable setups (DPS AM/SHAM = rDPS)

mDPS + mDPS , WH/WH or WE/WE only viable setup

rDPS+ rDPS, I guess AM/AM or Sham/Sham would be strong here.

So tanks would be difficult to fit into your vision and hybrids (AM/SHAM), healers and rDPS would be the apex of "duo queue", as rDPS in general do not need to rely on guard in the same way that mDPS need. SCs would just be full of hybrids and duo WH/WE in the end, is that really what you want this game to turn into?

It was already tried in discordant and certain duo queues were too strong for the solo players to deal with, and after a lot of crying duo was disallowed to queue discordant.

When it comes to new and low RR/gear players how do you believe 2 new players are going to compete vs. 2 fully geared RR 80?

When I read that you propose this for the "newbros", I see this as a veiled try for you to be able to prey on new players on your BiS 80+ character and how the premades "ruin" your experience of killing new/low -bies.
def regen chosen ues cleave for kill..?hahahaha.. good"team play"
choson:badchosen
chopa:bigpanties

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Kaeldrick
Posts: 136

Re: Premades oppressive?

Post#27 » Sun Aug 25, 2024 3:29 pm

Zxul wrote: Sun Aug 25, 2024 12:04 pm
Kaeldrick wrote: Sun Aug 25, 2024 11:53 am
mazi761111 wrote: Sun Aug 25, 2024 12:06 am
yes team palyer say thye like premades but why rank will die...they lie they just enjoy vs pug...and if not team they never go out wc alone
Then, why someone who had reliable friends should run alone? He can protect his mates and his mates will protect him. What's wrong with playing together? I really don't understand that lack of logic.
What he means, and I agree from personal experience, is that only way that the premade players can play, is if they have a 2/2/2 full party, and preferably are facing lesser numbers + unorganized. From other hand, once you catch them without their party to protect them, they are free renown since their personal skills are pretty much non existent.
Well, I think it's normal to kill in 1v1 a tank running solo. Why is he running alone btw, who will he guard ? It's also normal to kill a healer from that same party going solo. Why is he running alone with a heal spec? For these 2 archetyptes, how can we talk about personal skill? It is what it is : support class. And about some healers, I know dudes you will never kill in a 1v1 fight, too tanky.

Then we have the 2 damage dealers, they can run solo if they want with the right specialization. They may be killed but once they die I think that they will never open a topic on forum about "nerf this, nerf that, mommy I fell like the mean teamplayers are bulling me!" :lol: . They will group up and take revenge, some will call it cowardice, I say "Hey! It's the game, deal with it ;) "

Everdin
Posts: 742

Re: Premades oppressive?

Post#28 » Mon Aug 26, 2024 7:23 am

I already wrote why there is a difference in ranked and normal sc:

viewtopic.php?t=53470&start=30#p558152

There are 2 gamemodes dedicated for Solos, use them If you are frustrated with premades.

Most of the proposals to remove premades from regular missing common sense and the ability to view things from a different angle. Selfish expression without accepting a world beyoned their own, salted with a pinch of defamation.
#AllClassesMatter

“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”

― John Burroughs

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Templa
Posts: 161
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Re: Premades oppressive?

Post#29 » Mon Aug 26, 2024 7:51 am

As i see it, that's the achievable endgoal for Scenarios is to be an oppressive premade. If you wanna derp around go play RvR. Scenarios on high skill level leave very few to no space for mistakes and snowball out of control fast and hard. i personally love that. it's the only form of content left that i really enjoy nowadays.
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Garamore
Posts: 442

Re: Premades oppressive?

Post#30 » Mon Aug 26, 2024 8:15 am

Most scenarios are just an org 6 man stomping pugs. Amazing how many people on here seem to want to keep doing that.
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