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Patch Notes 18/04/2025

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Alubert
Posts: 506

Re: Patch Notes 18/04/2025

Post#21 » Fri Apr 18, 2025 11:24 am

Jeliel80 wrote: Fri Apr 18, 2025 10:30 am You took another month to carry out RP / Zealot changes that were terrible and came up with ever worse changes.
Convoluted, half range nerf, requires to spec all 3 trees.
Get out of town.
No you don't have to.
You have base healing from the main rit/rune which works similar to the healing rit/rune from before the patch.
You can add an additional component to it if you want but you don't have to if you prefer e.g. stagger.
From what I've seen someone do a math calculation you can get the same healing as before with a high healing bonus.
The bonuses from the extra rit/rune seem strong.
The 10 sec cd of the main rit/rune may turn out to be an advantage rather than a disadvantage because you can change positions more actively. GCD is omitted.
In general, it seems to me that we will use these additional rune/rit depending on the situation on the battlefield and not “throw and forget” as before.
I take such a situation as possible that I will have the main rune/rit running but the additional component I will run at times when it is needed.
I'm eager to try the new changes before I raise a lament on the forum.
The only drawback of the changes is the need for extra slots for skill bars but I can throw away dmg ablities :).

Thank you devs for your work on all the HEALERS in the game.
Hurub Chopa 80+ / Wybrany Chosen 80+ / Mroczniak BG 60+ / Alubercik BO 50+ / Doczek DoK 80+ / Hurubek Zeal 80+ /
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 70+ / Alubert KTB 80+ / Mnich WP 60+ / Kregi SL 60+ / Uposledzonyjez IB 40+

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Uberlix
Posts: 92

Re: Patch Notes 18/04/2025

Post#22 » Fri Apr 18, 2025 11:25 am

"Rune of Battle can only be used on a non-stealthed player and a player can only be affected by one Rune of Battle at a time"

Best Change this patch, hands down. Hope creating blatant ROB trollposts just to take the piss among other things was worth it guys!

On a more serious note, more Wyvern Eggs and a Filter for "You Smell a Wyvern Egg" are a godsend. I remember collecting 600+ Eggs on my Sorc last year, until i finally got the goggles...that Message haunted my dreams for a while after x)
WWWWWAAAAAGGGGGHHHH!

Alubert
Posts: 506

Re: Patch Notes 18/04/2025

Post#23 » Fri Apr 18, 2025 11:28 am

Scragmuncher wrote: Fri Apr 18, 2025 9:13 am
lemao wrote: Fri Apr 18, 2025 9:09 am
Scragmuncher wrote: Fri Apr 18, 2025 9:02 am

?? These look like some great additions to their kit. Any kind of CC immunity is huge for Order.
There is no CC immunity, snare cleanse is decent but 10 seconds CC immunity would be way to strong.
Yeah you are right, but cc is so damn crazy these days I will take what I can get XD
Its not CC immunity. Its snare immunity if I understood it correctly.
Hurub Chopa 80+ / Wybrany Chosen 80+ / Mroczniak BG 60+ / Alubercik BO 50+ / Doczek DoK 80+ / Hurubek Zeal 80+ /
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 70+ / Alubert KTB 80+ / Mnich WP 60+ / Kregi SL 60+ / Uposledzonyjez IB 40+

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BluIzLucky
Posts: 782

Re: Patch Notes 18/04/2025

Post#24 » Fri Apr 18, 2025 11:28 am

derKleineKerl wrote: Fri Apr 18, 2025 10:46 am yeah sure you are the pro. :)

50 feet range you have to waste gcd to get it all up and working and you will have less ap reg during the time conduit is up.

Yeah i am pretty sure during heavy incoming dmg it will be no problem at all for the wb to stay inside the 50 feet and it will be no problem for you at all to reset the conduit and start buffing with your master runes.
WP got buffed previous patch(?).
And AM got recked in large scale for some small scale buff.

So not much choice if you don't like new RP
I will have no problem to get into any wb with my am/shamy at all if i want to.
New Runic Conduit is NOT using a GCD and can be moved around more often, that should cover any loss from range.

New Master Runes don't share Cooldowns and new MRoA can apply BoG (+25% heal) and AE (shield) to 24 targets and finally gives RP a bit of mass AoE healing.

Obviously any healer is still better than none, but if you think RP got it bad while AM walked out unscathed (AM got about a 50% aoe heal nerf), you are simply wrong.
SM - Arhalien +80 | AM - Shaheena +80
ZL - Wildera +70 | BG - Blackcrow +70

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Scragmuncher
Posts: 95

Re: Patch Notes 18/04/2025

Post#25 » Fri Apr 18, 2025 11:33 am

Alubert wrote: Fri Apr 18, 2025 11:28 am
Scragmuncher wrote: Fri Apr 18, 2025 9:13 am
lemao wrote: Fri Apr 18, 2025 9:09 am

There is no CC immunity, snare cleanse is decent but 10 seconds CC immunity would be way to strong.
Yeah you are right, but cc is so damn crazy these days I will take what I can get XD
Its not CC immunity. Its snare immunity if I understood it correctly.
Personally I'd put snares in the CC category but doesn't really matter.
Knutkrusher - The man, the myth, the dead body on the floor.

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Scragmuncher
Posts: 95

Re: Patch Notes 18/04/2025

Post#26 » Fri Apr 18, 2025 11:37 am

BluIzLucky wrote: Fri Apr 18, 2025 10:39 am
derKleineKerl wrote: Fri Apr 18, 2025 10:06 am RIP Zeal/Rp but luckly i can just switch to the other heal classes.
georgehabadasher wrote: Fri Apr 18, 2025 8:41 am Here lie
Rune Priest and Zealot
2008-2025
RIP
I think you are all smoking something strong if you think this is a nerf.
This is a pretty big buff to RP to both heal (and a bit to AoE dps if you ignore meme stacking BR).
You now have the old MRA effect as a core and can choose 3 new Master runes with improved effects (not sharing cooldowns) on top.


WP got buffed previous patch(?).
And AM got recked in large scale for some small scale buff.

So not much choice if you don't like new RP ;)
Wp's definitely got a buff but I was more about mobility than a straight healing buff, though their pure numbers did go up a bit it seems.
AM's are absolutely pumping heals atm in WB play, perhaps have a look around for some different specs if you do not feel the same.
Knutkrusher - The man, the myth, the dead body on the floor.

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Akalukz
Posts: 1814

Re: Patch Notes 18/04/2025

Post#27 » Fri Apr 18, 2025 12:13 pm

I haven't been in a gorup with RB stacking, but this seems heavy handed. Just do the first part and see what happens (only non-stealthed application)

YOU NEED TO DO SOMETHING ABOUT WL / MARA META. It is honestly killing the game, no main wb leaders want less than 4 of each in every warband. That leaves 4 dps slots for all the remaining classes, and guess what they wont be, same as it has always been. Engy/magus/rSH/we/wh/sw

If something is over working with 24 AOE, maybe reduce the number of targets that spell/skill can hit rather than nerfing the whole thing to utter uselessness.
-= Agony =-

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cleanharry030
Posts: 49

Re: Patch Notes 18/04/2025

Post#28 » Fri Apr 18, 2025 12:45 pm

I'm looking forward to trying the new RP/Zealot mechanic, but...

I would like to understand the reasoning for an implementation like this. How does this change choice of builds or playstyle ?

The Conduit/Nexus is applying direct heal buffs which are now proccing independently of their previously healing Master Runes/Rituals which I assume is meant to help adapt to changing situations in fights while still maintaining essential buffs on your party.

Build variety though is not changed at all except in a warband setting where stagger (THE main tool of a Runepriest/Zealot) is of less importance. This is further worsened in a smallscale environement by locking you out of the middle tree Master Rune/Ritual since the Conduit/Nexus is still applying the Absorb tactic proc making it still superior to a 10 second buff with a following 20 second cooldown. Any passive source of increasing effective health of a group member vastly outweighs other more utility oriented/situational tools.

This change does not make me reevaluate anything to be honest except the distance of my group to my Conduit/Nexus.
Ybilla WP / Justcleanse DoK

Not Good Enough / NGE

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leftayparxoun
Posts: 306

Re: Patch Notes 18/04/2025

Post#29 » Fri Apr 18, 2025 12:56 pm

To clarify for people who might misunderstand what the change means:
Rune of Battle can only be used on a non-stealthed player and a player can only be affected by one Rune of Battle at a time.
Each Rune of Battle can still hit 24 players like before. What's changed is that you cannot place it on the same target as another Runie.
For example in a hypothetical group with 12 Runies, they can still use 12 RoBs at the same time (each hitting up to 24 enemies every tick) if each caster places their RoB on themselves.

Effectively this is a non issue as long as long as there are more people in the frontline than Runies (0 impact on regular dps RP for wb)
Onlymelee, Onlyhealing and more Onlys - Entropy and Chaos - Destro WB Gearing Guide


"All men make mistakes, but a good man yields when he knows his course is wrong, and repairs the evil. The only crime is pride."
The Antigone of Sophocles

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Hecksa
Posts: 41

Re: Patch Notes 18/04/2025

Post#30 » Fri Apr 18, 2025 1:17 pm

Akalukz wrote: Fri Apr 18, 2025 12:13 pm I haven't been in a gorup with RB stacking, but this seems heavy handed. Just do the first part and see what happens (only non-stealthed application)
Agree with this. I was actually playing destro the night that RoB stacking happened recently, and I think removing the stacking altogether is unnecessary.

Definitely shouldn't be usable on stealthed characters, and possibly I could understand a limit of, say, some number between 3 and 6 stacks? Idk, maybe those numbers are out - I'd have to do some maths to decide on that - but I really don't see how someone having a relatively low number of stacks of RoB ticking on them is a huge problem.

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