Any decent mDPS class will still do way more damage than any 2H tank. Not to mention they have incoming heal debuffs and other nice toys that most tanks lack.Azarael wrote:Don't worry about the implementations; I'm more than capable of handling that.
I'm interested to see what people think, though I wonder if an outright ignore of Guard would have MDPS wondering why they exist.
If it sounds too OP, how about making it so that 2H tanks can REMOVE guard from a target for 5 secs? This would give his DPS groupmates a window of opportunity to burst down a target. Could be tied to the same tactics i mentioned.
Example: Guud at Big Choppin!
When you are wielding a Greatweapon, your chance to parry is increased by 5% and all damage you deal is increased by 10%. In addition, when using a Greatweapon, Not in Da Face! will also remove guard from your enemy target for 5 seconds.
I used Not in Da Face! as an example since it has a 20 sec CD and this way, the guard-remove won't be spammable. I'm sure you get the idea.
Another way to implement this would be having the 2H tank attack the GUARD (enemy tank) and removing guard from the tank directly instead of the guardee, while giving his Guard skill a 5 sec CD (so it can't be immediately reapplied). This could make more sense, as in "Guy with HUGE sword is attacking me, i have to protect myself! sorry mate i can't guard you right now!". And it would make for some nice tactics/strategies.