Recent Topics

Ads

Players below rr 60 should have HP increased

Chat about everything else - ask questions, share stories, or just hang out.
Rapzel
Posts: 482

Re: Players below rr 60 should have HP increased

Post#21 » Wed Jan 07, 2026 5:29 pm

saupreusse wrote: Tue Jan 06, 2026 7:02 pm
Gunlinger wrote: Tue Jan 06, 2026 6:59 pm
saupreusse wrote: Tue Jan 06, 2026 6:26 pm If you ask me there should be no stronger sets than vanq to reduce power creep.
Well then maybe we should just be able to make full decked out chars like on the PTS and give all those that leveled and farmed for years, to get their renown and gear a big kick in the balls while telling them that all their time invested in the grind was for nothing.
Obviously it's too late for this now. I am just saying that this would have been my preference if i would design the itemization from scratch.
Theres already been one gear squish, as well as the massive buff to onslaught, so what's the problem with reducing some stats?

Ads
gyps
Posts: 161

Re: Players below rr 60 should have HP increased

Post#22 » Wed Jan 07, 2026 5:30 pm

Imagine every below 40 having 1 Hero Mob guarding him while he is not in party....if you are a tank you can have your Hero Mob Dps, if you are a Healer you can decide what to have!!

Lakes full of merged players and Hero Mobs helping them out!

3k HP will just make 1 or 3 seconds of difference, If my super Hero Mob idea doesn't progress I'd suggest a perma bubble proccing on damage every X seconds.

User avatar
georgehabadasher
Posts: 333

Re: Players below rr 60 should have HP increased

Post#23 » Thu Jan 08, 2026 1:44 pm

saupreusse wrote: Tue Jan 06, 2026 6:26 pm If you ask me there should be no stronger sets than vanq to reduce power creep.
Unfortunately, that cat is probably already out of the bag. The only realistic alternative, IMO, is to rebalance the sets to make conqueror the same power level as vanq currently is. Then slight buffs to every set between conq and sov.
gersy wrote: Tue Jan 06, 2026 7:06 pm on all my alts i just farm dungeon prebis immediately after hitting 40 (5vw/3sent/3beastlord, 7dp, 5bl/3sent, 5onslaught/3sent, etc depending on class). none of it requires RR to wear so you can get yourself a powerful set immediately after hitting 40 and ride it all the way to tri/warlord/sov. with unified wards and increasingly overpowered pve gear this is by far the best method. saves you 6k crests and the gear is on par or better than conq/vanq/invader in all cases

some will say "well pve is too hard" or "i don't want to do it" or "i can't find groups". well that's fine too, even if for whatever reason you want to skip on bis gear like bloodlord weapon or sent ring, getting to 60rr and vanq gear is very fast in modern RoR and takes 2-3 weeks max even if you're slow

if you do the pve route you don't need this proposed increase. additionally with some of these prebis sets if you had such an increase, as you propose, you'd have 10-11k+ hp unbuffed only to suddenly lose it at 60rr and become weaker? makes no sense. this seems like an idea for people who try to go out in to lake on their improperly leveled 40/35 character with ruin gear and wonder why they are dying :D

very silly suggestion to say the least
As someone who has mentored dozens of players coming up through the game, and watched them quit one by one, you have to know that the experience you described is not typical for most new players.

User avatar
gersy
Posts: 267

Re: Players below rr 60 should have HP increased

Post#24 » Thu Jan 08, 2026 5:37 pm

georgehabadasher wrote: Thu Jan 08, 2026 1:44 pm
saupreusse wrote: Tue Jan 06, 2026 6:26 pm If you ask me there should be no stronger sets than vanq to reduce power creep.
Unfortunately, that cat is probably already out of the bag. The only realistic alternative, IMO, is to rebalance the sets to make conqueror the same power level as vanq currently is. Then slight buffs to every set between conq and sov.
gersy wrote: Tue Jan 06, 2026 7:06 pm on all my alts i just farm dungeon prebis immediately after hitting 40 (5vw/3sent/3beastlord, 7dp, 5bl/3sent, 5onslaught/3sent, etc depending on class). none of it requires RR to wear so you can get yourself a powerful set immediately after hitting 40 and ride it all the way to tri/warlord/sov. with unified wards and increasingly overpowered pve gear this is by far the best method. saves you 6k crests and the gear is on par or better than conq/vanq/invader in all cases

some will say "well pve is too hard" or "i don't want to do it" or "i can't find groups". well that's fine too, even if for whatever reason you want to skip on bis gear like bloodlord weapon or sent ring, getting to 60rr and vanq gear is very fast in modern RoR and takes 2-3 weeks max even if you're slow

if you do the pve route you don't need this proposed increase. additionally with some of these prebis sets if you had such an increase, as you propose, you'd have 10-11k+ hp unbuffed only to suddenly lose it at 60rr and become weaker? makes no sense. this seems like an idea for people who try to go out in to lake on their improperly leveled 40/35 character with ruin gear and wonder why they are dying :D

very silly suggestion to say the least
As someone who has mentored dozens of players coming up through the game, and watched them quit one by one, you have to know that the experience you described is not typical for most new players.

you're right, it isn't. however this remains a niche game, even despite all the attempts to make it a casual's paradise. retention cannot be expected. most quit because retention just isn't there for a: grind based, pvp centric, private server of a dead game (WAR) from dead franchise (warhammer fantasy is really only popular in modern times because of total warhammer honestly), in a dying game genre (mmos peaked in 2004-2016, steep downhill since then).

the ones who i "mentored" that didn't quit were ones who followed such advice though. they didn't have any of the normal complaints about being too weak after 40. this is due to the fact that they set themselves up with great prebis gear from pve while saving 6k crests for later gear, found a guild to learn from, made friends, were directed to the proper resources, listened to advice instead of arguing and giving up too soon and most importantly had the right mentality about approaching a game like this.

whether or not someone quits this game is almost all about the mentality of the player imo. no amount of casual-ification via changes can do anything about that. you simply are someone who will enjoy this type of game and its aforementioned niche qualities and "hard" nature or you aren't. it isn't for everyone and randomly giving 2-3k more wounds to new players so they die in 3 gcds instead of 2 gcds doesn't change a thing besides allowing existing skilled players to stomp even harder on their latest alt.
Gersy - Witch Hunter General

Not Good Enough / NGE

WH/WP/IB/SL/ENGI/SW
MARA/CHOP/CHO/SORC/SHAM

Witch Hunter General's Compendium (WH Guide)

User avatar
M0rw47h
Posts: 1007

Re: Players below rr 60 should have HP increased

Post#25 » Thu Jan 08, 2026 7:41 pm

gersy wrote: Thu Jan 08, 2026 5:37 pm it isn't for everyone and randomly giving 2-3k more wounds to new players so they die in 3 gcds instead of 2 gcds doesn't change a thing besides allowing existing skilled players to stomp even harder on their latest alt.
It makes huge difference for healers healing those people...

User avatar
jaygrae
Posts: 6

Re: Players below rr 60 should have HP increased

Post#26 » Fri Jan 09, 2026 5:35 am

so now were pushing the "participation trophies"...no thanks. The person who earns it, deserves it. Play more, play better, and get good.

User avatar
M0rw47h
Posts: 1007

Re: Players below rr 60 should have HP increased

Post#27 » Fri Jan 09, 2026 10:52 am

jaygrae wrote: Fri Jan 09, 2026 5:35 am so now were pushing the "participation trophies"...no thanks. The person who earns it, deserves it. Play more, play better, and get good.
Whole progression in this game is "participation trophy".
You can get BiS by semiafking in WBs taking empty keeps, or following zerg and facerolling.

I hate people with your mentality, who believe "I've grinded hard, I deserve to farm newcomers even if i'm trash".

User avatar
Templa
Posts: 181
Contact:

Re: Players below rr 60 should have HP increased

Post#28 » Fri Jan 09, 2026 11:35 am

M0rw47h wrote: Tue Jan 06, 2026 3:41 pm Imho r40 gear should be completly rebalanced, e.g. conq should have similar stat and armor values to endgame gear. Endgame gear just should offer more "interesting" procs and extra abilities (like Sov does).
"Fresh" people (or characters) are already weaker due to lower renown pool.
This could be an interesting change worth testing: make RR far more impactful. Normalize armor across the board and reduce raw stats so pieces are roughly equivalent, while shifting most power scaling into RR (e.g., flat base stats per RR point). Best-in-slot armor should still differentiate itself through unique passive effects, abilities, or utility that lower-tier armor lacks.
Image
Image Image

Ads
User avatar
saupreusse
Former Staff
Posts: 2619

Re: Players below rr 60 should have HP increased

Post#29 » Fri Jan 09, 2026 12:02 pm

Templa wrote: Fri Jan 09, 2026 11:35 am
M0rw47h wrote: Tue Jan 06, 2026 3:41 pm Imho r40 gear should be completly rebalanced, e.g. conq should have similar stat and armor values to endgame gear. Endgame gear just should offer more "interesting" procs and extra abilities (like Sov does).
"Fresh" people (or characters) are already weaker due to lower renown pool.
This could be an interesting change worth testing: make RR far more impactful. Normalize armor across the board and reduce raw stats so pieces are roughly equivalent, while shifting most power scaling into RR (e.g., flat base stats per RR point). Best-in-slot armor should still differentiate itself through unique passive effects, abilities, or utility that lower-tier armor lacks.
Thats something similar to what i suggested before. But i think we will make a lot of long term players unhappy if their high rr sets grt slightly weaker
Saup - RR 8x WP
Son - RR 8x AM

User avatar
normanis
Posts: 1498

Re: Players below rr 60 should have HP increased

Post#30 » Fri Jan 09, 2026 12:12 pm

or just abort nerf of gear lower than vanquisher what was nerfed few years ago. its nerferd all low gear by 10-20%
"survival is the only option"

Who is online

Users browsing this forum: Brew, Stinksuit and 10 guests