Most likely scenario was that it was a WP and Slayer didn’t get the jump on SH and got kited.
With SL, WP, IB the best CC option among them is IB’s earthshatter. If SL gets outside of guard or heal range that is game over.
In this scenario Slayer has to play very well to win and it is an ez matchup for the OP SH.
Combination of worst Order dps and one of, if not the best, smallscale destro DPS (toss up between WE and SH for who has the most abilities granted to them by devs).
If the healer was AM or RP, Order should never have lost this fight.
SL has absolutely zero tools for fighting SH and the most easily kited class because the devs hate its guts.
Game balance
- CountTalabecland
- Posts: 1084
Re: Game balance
Brynnoth Goldenbeard (40/80) (IB) -- Rundin Fireheart (40/50) (RP) -- Ungrinn (40/40) (Engi)-- Bramm Bloodaxe (40/83) (Slayer) and a few Empire characters here or there, maybe even an elf.
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Shogun4138
- Posts: 301
Re: Game balance
All you need is a WL. Still the best class in the game. They have all the tools of other classes and they can reset any fight.
Gogo - WE
Propaine - Chosen
Fingablasta- Rsh
Propaine - Chosen
Fingablasta- Rsh
Re: Game balance
skill issue: the thread
Gersy - Witch Hunter General
Not Good Enough / NGE
70-80+
WH/WP/IB/SL/ENGI/SW
MARA/CHO/SORC/SHAM
Alt (below 70)
RP/WL
CHOP/BG/BO/ZEAL
Witch Hunter General's Compendium (WH Guide)
Not Good Enough / NGE
70-80+
WH/WP/IB/SL/ENGI/SW
MARA/CHO/SORC/SHAM
Alt (below 70)
RP/WL
CHOP/BG/BO/ZEAL
Witch Hunter General's Compendium (WH Guide)
- wardfan220
- Posts: 185
Re: Game balance
Incorrect. tank was on top of the Slayer. I am so sick of everyone claiming player issue when this has been a thing for years. You don't think there's a problem when the tank and slayer die faster than the 2-3 second cast time of the healer? Drink that kool-aide some more...Shogun4138 wrote: Thu Jul 16, 2026 2:25 pm In all likelihood, the slayer BIS is glass cannon and charged out of tanks gaurd range.. ez nuke. The tank probably didn't get back to healer and switch gaurd and do hold the line. Setting up the rez for the slayer.
I assume a lot here but that should be no problem for the healer.
Just a guess though.
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nocturnalguest
- Posts: 968
Re: Game balance
Well, have to agree that especially nowdays you can encounter something in SCs that will surprise you even after playing this game for so many years. However no, i just cant imagine how this could happen if players are not completely AFK, even if WP would be shield spec, cmon... Its just, i dunno, lower then NPC skill levelsAshoris wrote: Thu Jul 16, 2026 3:33 pm WP cant cleanse nor Focus heal Squig DMG ... If the slayer and tank have no clue i can see how this happened (as you can see daily in SCs).. but this is clearly a Player Not CLASS issue![]()
The only possible case i could imagine is something like halfnaked cr16 healer being nuked and then tank+slayer being of no skill completely and no pots to be kited to death thru half a map. If SH plays well then yeah, possible.
Dont be sick, you are just plain wrong, finally grow some to accept it. Situation you describe is just completely unreal. Properly build/played SH/SW are surely strong, no doubt but you cant kill 1v3 and 2 of them BiS and its 1-1-1 with assumption that healer died last unless those 3 literally plays on regular NPC levels, in such situation healer should be barely pressing any buttons for no lesser then ~30+ seconds if slayer had guard. Thats just impossible hence people tell you its skill issues. Even some GCD management maniacs like Teefz wont manage to do that in the lakes against players who are not dead drunk or something and without very significant context (like for example someone stuck in terrain etc). Such context (if there would be any), if you bring, would obviously nullify your super lame 1v3 "argument" cause anyone discards such "fights" as none representable. Also you cant kill BiS slayer faster than within 2-3 seconds even if slayer would start red and SH starts with pet M1, it will still take you no faster then 5 seconds for some AFK folk (considering that you applied dot and snare before that timer and they are already on so its just pet dmg+poisen+nuke+channel) and in actual reality against an opponent who is not resembling an NPC its not gonna be anyhow faster then ~15-20 seconds on average without guard or heals (you have to remove ~8,5k HP unbuffed), especially considering that choppa/slayer nowdays can completely shutdown incoming crits for 5 seconds at their will.wardfan220 wrote: Thu Jul 16, 2026 9:07 pm Incorrect. tank was on top of the Slayer. I am so sick of everyone claiming player issue when this has been a thing for years. You don't think there's a problem when the tank and slayer die faster than the 2-3 second cast time of the healer? Drink that kool-aide some more...
Last edited by nocturnalguest on Thu Jul 16, 2026 9:45 pm, edited 1 time in total.
- Shieldslam
- Posts: 43
Re: Game balance
Order mdps wb experience:
1. Stay near frontline as mdps just like you're supposed to
2. Get AOEpulled (often through walls) out of guard/heal range or LOS
3. Get AOEkd'd
4. die as if you made a mistake and were out of position when in fact you were not
5. wonder why you even try at this point
Additionally Order has to deal with AOE morale drain + more morale pump on Destro and if that wasn't enough already the melee oriented faction also happens to have a movementspeed boost coupled with CC immunity on the same 30s cd ability. Oh and don't forget passive 20% slow on any hit from DoK covenant.
There is a reason Order struggles to fill WBs with mdps, simply because playing those feels so damn dreadful especially with gimped Slayer and Loner WL having zero utility besides aoe interrupt/armodebuff. WH/SW aren't viable mdps either while WE/SH are.
On the other hand Destro can at times also feel exhausting because it certainly isn't too fun to be shot to pieces by legions of BW/Engi/SW before you can even reach anyone to actually attack. But at least you're always surrounded by others so you don't feel like you were left to die as a meatbag while the rest runs away at the smallest convenience like it is on Order. Personally I also don't feel like I have to face "unfair" abilities when playing Destro. Way more courage (or lore accurate greenskin stupidity?) to be found on Destro in a wb setting in my experience which feels a lot more social/fun.
1. Stay near frontline as mdps just like you're supposed to
2. Get AOEpulled (often through walls) out of guard/heal range or LOS
3. Get AOEkd'd
4. die as if you made a mistake and were out of position when in fact you were not
5. wonder why you even try at this point
Additionally Order has to deal with AOE morale drain + more morale pump on Destro and if that wasn't enough already the melee oriented faction also happens to have a movementspeed boost coupled with CC immunity on the same 30s cd ability. Oh and don't forget passive 20% slow on any hit from DoK covenant.
There is a reason Order struggles to fill WBs with mdps, simply because playing those feels so damn dreadful especially with gimped Slayer and Loner WL having zero utility besides aoe interrupt/armodebuff. WH/SW aren't viable mdps either while WE/SH are.
On the other hand Destro can at times also feel exhausting because it certainly isn't too fun to be shot to pieces by legions of BW/Engi/SW before you can even reach anyone to actually attack. But at least you're always surrounded by others so you don't feel like you were left to die as a meatbag while the rest runs away at the smallest convenience like it is on Order. Personally I also don't feel like I have to face "unfair" abilities when playing Destro. Way more courage (or lore accurate greenskin stupidity?) to be found on Destro in a wb setting in my experience which feels a lot more social/fun.
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