Mate, thank you for your comment. You and others get it wrong when you take it as an attempt of predicting a future trend or seasonal trend or whatever other trend. It is not about trends.sharpblader wrote: Sat Aug 15, 2026 11:01 am Sorry king but you're wrong on this one.
I admire how you play your way uncaring of what others think, but based on the industry practice of analysing a liveops game service, rorswar is correct here.
You have to account for seasonality.
Very simply put, imagine its the Christmas holidays. Number of players has increased. Probably because more people have time on their hands to play. Once the holidays are over, users plummet. Was it the game's fault or people just don't have as much time anymore?
To measure if the game did better, we compare what happened this Christmas and the Christmas before. This is an oversimplification but I hope you get the idea.
If the game did worse this Christmas compared to the one before, there does seem to be a game related problem.
Now the analyst brings out retention models to locate where the game is bleeding players. Generally in old live service games like RoR, the problem is usually found in deteriorating inflow of new users.In other words, New User Retention has decreased and is at a number which is not enough to maintain the same player base (Outflow > Inflow). Ok, new player problem identified, maybe it's time to improve FTUE and onboarding.
Now, how are the regular or recurring players doing? Lower than last period? Probably time to introduce new content/balance changes to shake things up.
My explanation is an oversimplification, there's much more to it and can be statistically significant only with all the data available. The current chart you have I believe is CCU which is indicative at best.
Anyway, even after all this work, the analysis is the easier part. Executing solutions is a completely different topic.
I already said it but perhaps it was overlooked so I will try to explain it using a real life example:
- Imagine you own a shop and you try to promote it. Promotion campaign #1 - TV ad, promotion campaign - radio ad, #3 - give away of some slow moving goods, #4 - smth else etc. And after some time you look at your sales chart, mark dates of every event and see their effect on your sales. Which ones increased your sales and which ones did not. Every business owner does that. This is all I was looking for. No seasonal trends, no outside events, no 5 years of statistically correct data. Nothing of that bull.
All I asked AI was - read the chart, plot patches on it, comment. If you haven't read - read it. AI said that population is reducing and we know it from the times of the patch that banned NerfedButtons but what AI also said - it picked up successful patches that did bring players back. This is the best part why I decided to make the post. Not because I am upset with WH nerfs as some forums troll says.
And next we have all these smarta$$es coming and telling what analysis should look like so that we all know they also went to school. Or still go to school. Good on them. They do not read because tldr, they do not think, they just flame. They are noise and should not be treated with much attention and regard.



