Blorckever wrote:Genisaurus wrote: ... Me ...
71 for 60% VP for large and 61 for 40% for outnumbered .... 10 VP points under ? it's nothing than the % why not 71-51 will be more nice i think .
The formula can be toyed with, but considering how easy it is under my proposal to get VPs from scenarios and RvR, it seems unnecessary to shift things that much. All being an underdog does is makes it harder to take/hold objectives. Premades can pick at the edges of warbands, and scenarios are always even fights (though not necessarily balanced). At 60:40, the underdog could actually flip the zone without taking the enemy keep, so long as they played well.
Blorckever wrote:You never see now the 70%-30% it was just this night to farm soldier's .
Be that as it may, the example still shows how the sliding VP system is flexible, and discourages massively lopsided fights by making zone flips increasingly more difficult.
teizeman wrote:i see many shunning the pve aspect of VP, lock downs and all.
i dont remember if it was addressed before, and i forgot, but is this game, when its done, only gonna be pvp, like PQ's and all those things arent comming back?
like is it not gonna be the same game, or close to it, as the origional?
cause eventhough, WAR had the only pvp i was interested in, i would be sad to see all the pve aspects dissapear, or left behind.
i liked the fact there were more factors to lock down and all, felt like every one participated. those who love pvp, those who love pve, those who loved both all help in one way or the other.
PQs are going to be difficult to get working again, because almost every PQ will require it's own unique scripting (programming, not dialogue) to work the way it used to. With about 2.5 PQs per story chapter on average, that's... 330 PQs. 330 things requiring their own unique implementations, that gave poor rewards and everybody hated in Live anyway.
They will someday come back, and might even be improved. But you'll have to forgive us if they are the absolute
last thing on our list of priorities. Dungeons would be easier and faster to implement, and gave decent rewards. Expect to see those long before PQs, but again, they're still low priority.