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Why I quit playing and came back and now am quiting again.

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SpikyBitz
Posts: 110

Re: Why I quit playing and came back and now am quiting agai

Post#21 » Wed Sep 23, 2015 5:51 pm

"X amt of damage" shields! Making low-to-mid dps cry since forever.
Come and get one in the yarbles, if ya have any yarbles, you eunuch jelly thou!

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bloodi
Suspended
Posts: 1725

Re: Why I quit playing and came back and now am quiting agai

Post#22 » Wed Sep 23, 2015 5:53 pm


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Jaycub
Posts: 3130

Re: Why I quit playing and came back and now am quiting agai

Post#23 » Wed Sep 23, 2015 6:06 pm

The OP is obviously some kind of avant garde performance art piece on the current state of the terrible meta dominated by healing and guard.

Az you gotta fix it or this is the future we choose!
<Lords of the Locker Room> <Old School>

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Luuca
Posts: 1204

Re: Why I quit playing and came back and now am quiting agai

Post#24 » Wed Sep 23, 2015 6:24 pm

Jaycub wrote:The OP is obviously some kind of avant garde performance art piece on the current state of the terrible meta dominated by healing and guard.

Az you gotta fix it or this is the future we choose!
Of all the things in game that need attention, the basic TTK sync of Guard+Heals is not one of them. Without this synergy, superior numbers will always prevail. It's the last bastion of the roaming ORvR 6-Man or Duo.

C'mon Schlomo.. don't MAKE me slot FO and grab a 2-hander.

bossabe
Posts: 51

Re: Why I quit playing and came back and now am quiting agai

Post#25 » Wed Sep 23, 2015 6:41 pm

dood , the game have a lot of flaws , thas why we as a community need to try and make it better , i feel you , no fun when u have to wait on other people to play their class right before u can do anything

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Jaycub
Posts: 3130

Re: Why I quit playing and came back and now am quiting agai

Post#26 » Wed Sep 23, 2015 6:42 pm

I'm not for nerfing it into the ground or making it unusable.

I'm sure you have ran into plenty of 6v6 or similar situations where nothing dies and the TTK is like 2 minutes on someone because a group with 2 guards and 2 healers it becomes extremely hard to kill anything that is positioning itself well. And the 1st team to get a kill on a tank/healer 99% of the time wins the whole fight.

I would like to see block and parry removed from negating guard damage, and bring toughness in at a 50% effectiveness against any damage taken against guard. It is atm way too powerful and way to easy to sustain with a shield up or even a 2h with high parry.
<Lords of the Locker Room> <Old School>

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Razid1987
Posts: 1295

Re: Why I quit playing and came back and now am quiting agai

Post#27 » Wed Sep 23, 2015 6:47 pm

Jaycub wrote:I'm not for nerfing it into the ground or making it unusable.

I'm sure you have ran into plenty of 6v6 or similar situations where nothing dies and the TTK is like 2 minutes on someone because a group with 2 guards and 2 healers it becomes extremely hard to kill anything that is positioning itself well. And the 1st team to get a kill on a tank/healer 99% of the time wins the whole fight.

I would like to see block and parry removed from negating guard damage, and bring toughness in at a 50% effectiveness against any damage taken against guard. It is atm way too powerful and way to easy to sustain with a shield up or even a 2h with high parry.
So you don't want a balanced team to be strong? You prefer if people run 0 tanks, 2 healers and 4 dps instead? How is that better? Obviously, the composition is gonna change if you nerf one of the roles dramatically.

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Jaycub
Posts: 3130

Re: Why I quit playing and came back and now am quiting agai

Post#28 » Wed Sep 23, 2015 6:51 pm

2 tanks would still be meta, just you wont get away with terrible play because tanks will actually take damage from guard. Making a DPS twice as hard to kill should come with some kind of drawback, currently if you build your tank correctly there is none or very little,
<Lords of the Locker Room> <Old School>

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Razid1987
Posts: 1295

Re: Why I quit playing and came back and now am quiting agai

Post#29 » Wed Sep 23, 2015 6:57 pm

Jaycub wrote:2 tanks would still be meta, just you wont get away with terrible play because tanks will actually take damage from guard. Making a DPS twice as hard to kill should come with some kind of drawback, currently if you build your tank correctly there is none or very little,
You almost make it sound like tanks are OP. If that was the case, how come we don't see premades with all tanks crossguarding, or something silly like that? Tanks are tough, yes. They are suppose to be.
Besides, if you nerf the survivability of the tanks, you're gonna mess with the PvE as well. I know it's not a very high priority for most players on this server, granted, but I still think it could backfire to fiddle with it.
What you might end with, is just premades where people are running 3 healers and 3 dps, or 4 dps and 2 healers instead, simply because tanks die too easily.

As it is now tanks have a shitload of stuff to do, and good tanks are gonna stand out from the rest.
Last edited by Razid1987 on Wed Sep 23, 2015 7:03 pm, edited 1 time in total.

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Luuca
Posts: 1204

Re: Why I quit playing and came back and now am quiting agai

Post#30 » Wed Sep 23, 2015 7:02 pm

Jaycub wrote:2 tanks would still be meta, just you wont get away with terrible play because tanks will actually take damage from guard. Making a DPS twice as hard to kill should come with some kind of drawback, currently if you build your tank correctly there is none or very little,
I disagree completely.

What people fail to realize (and by people I am including you) that in this game there is so much CC that actually guarding an MDPS player is work. Hard Work. It's as much a skill for a good tank to stay on his guard target as it is for any other class to position itself, kite, or run any skill rotation in the game. Maybe more difficult since I never know what CC/Snare/KD/Punt is headed my way or the way of my Guard Target.

Look, I get it. i have to try and Kill slayers guarded by stunties too. And it's hard work too. I get how TTK is way up right now due to many factors in the current game, but I don't agree that there should be any change in guard, for any tank in any faction, until we are wholeheartedly testing/playing/ l40/rr80 toons.

Changing Guard now will give a distinct disadvantage to and basically kill def tanking in this game; which, BTW, is the most unique and fun thing I have ever done on a Tank class in ANY MMO EVAR.

Guard is the basic utility that makes the tank classes in this gave necessary in RvR/SCs. What you are saying is tantamount to asking for a 50% effectiveness nerf to Mdps/Rdps/Heals for any of those classes.

I don't bring a whole lot to the MDPS spectrum, but due in large part to guard, I am needed by my 6-man. Eliminate that utility or even nerf it considerably, and you will kill the tank classes in favor of running more DPS healers (as if we don't see too many WP and DoKs as it is now) because they will be the New Tanks IMO.

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