Classes must be mirrored
Re: Classes must be mirrored
The more you post the more I get the impression that you have no clue what you're talking about.
Pretty much always afk or tabbed out.
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Re: Classes must be mirrored
So I was right: "NO, do not give my IMBA class to the opposite side."Ley wrote:Suggesting people are immature because they do not agree with your preferences/suggestions - very mature of you indeed.SilverWF wrote: All I can see now: "NO, do not give my IMBA class to the opposite side."![]()
Guys, are you mature?

Bretin: "destru classes are in general better for solo play"
A lot of addons here | Just a few T3 vids from live game | Remove IP-blocking at forum!

A lot of addons here | Just a few T3 vids from live game | Remove IP-blocking at forum!
Re: Classes must be mirrored
I voted NO because I love the fact that each class has its own personality. Of course, I am that type of player that does not care if its class is not the best one but appreciate other things like the lore and look and feel.
Re: Classes must be mirrored
Out of there already exist a game for these who love "mirrored" classes - is called World of Warcraft where Orcs and Humans wield same power (skills) and knowledge - you can try it and maybe you gona love it too.
But players who playing WAR-RoR love a way to have 6 different classes in same archetype , so when you playing BO or SM,Sorc or BW you got NOT a same feeling,its coused you to have different types of experience and enjoyment.
Yep Am more DPS oriented class than Shammy, but NEVER forget that shaman more DEFENSE focused than AM
= so they are EVEN .
And we can say the same about each of Pair "MIRRORED" classes - One side have offensive tactics, while in same time other one hold more survivability in their arsenal.
You are free to chose on what a side you would be.
BTW we love role-play elements :
Shorty and sturdy -DWARFS
STRONG and tough but little dumb -Orcs
Magic specific - Elfs
Jack of all trades -Humans
Evil and stingy -Chaos
Crazzy blood loving selfless -Drows
And we love to see nature of race in theirs skills .
But players who playing WAR-RoR love a way to have 6 different classes in same archetype , so when you playing BO or SM,Sorc or BW you got NOT a same feeling,its coused you to have different types of experience and enjoyment.
Yep Am more DPS oriented class than Shammy, but NEVER forget that shaman more DEFENSE focused than AM
= so they are EVEN .
And we can say the same about each of Pair "MIRRORED" classes - One side have offensive tactics, while in same time other one hold more survivability in their arsenal.
You are free to chose on what a side you would be.
BTW we love role-play elements :
Shorty and sturdy -DWARFS
STRONG and tough but little dumb -Orcs
Magic specific - Elfs
Jack of all trades -Humans
Evil and stingy -Chaos
Crazzy blood loving selfless -Drows
And we love to see nature of race in theirs skills .
Last edited by jojomen on Tue Nov 24, 2015 4:30 pm, edited 1 time in total.
jojomen wrote:Oh comon man, ofc its more based on ppl preference :
Order : (GUNS+FIREBALLS+bowmaster) ofc all ppl wonna be sexy archer or mage.
Destro : (SWORD+muscle CHOSEN, big foot orcs, alex mercer) tough and Manly males.
Re: Classes must be mirrored
Well. No because each faction as his own synergy.
Thinking characters in a single unity like you do minimize drastically the interest of the gameplay.
Some say "blalba class is IMBA". I would say "blabla class + bloblo class + ..." is a f**king effective compo.
1vs1 is meaningless on an ORvR game.
Many interesting compos have to be find on each side.
So divide /2 the possibility is a bit sad.
I could add some questionnable argument like the mirroring of 3d models, like it has happened when Age of Conan has begun. For the same class, the lowest polygonal model is more effective ( Frame Per Second based. Female characters were slower than the male models on age of conan cause they were "more" detailled) so, mirrored class, wouldn't be so mirrored
Thinking characters in a single unity like you do minimize drastically the interest of the gameplay.
Some say "blalba class is IMBA". I would say "blabla class + bloblo class + ..." is a f**king effective compo.
1vs1 is meaningless on an ORvR game.
Many interesting compos have to be find on each side.
So divide /2 the possibility is a bit sad.
I could add some questionnable argument like the mirroring of 3d models, like it has happened when Age of Conan has begun. For the same class, the lowest polygonal model is more effective ( Frame Per Second based. Female characters were slower than the male models on age of conan cause they were "more" detailled) so, mirrored class, wouldn't be so mirrored

- CarlistRieekan
- Posts: 237
Re: Classes must be mirrored
No.
I would actually like if the "almost same" classes were more different. This way the Realms are unique (to some degree). Or would you like to have the exactly same armies in WH tabletop, in Blood Bowl or WH40k?
I would actually like if the "almost same" classes were more different. This way the Realms are unique (to some degree). Or would you like to have the exactly same armies in WH tabletop, in Blood Bowl or WH40k?

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- FuatKoseoglu
- Posts: 86
Re: Classes must be mirrored
The burn!Soulcheg wrote:Want mirrored classes - play chess.
Дурная затея, Сильвер.
Re: Classes must be mirrored
Also, I need to admit, the most of players are really bad 

Bretin: "destru classes are in general better for solo play"
A lot of addons here | Just a few T3 vids from live game | Remove IP-blocking at forum!

A lot of addons here | Just a few T3 vids from live game | Remove IP-blocking at forum!
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