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When do Mara become broken?

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Nishka
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Re: When do Mara become broken?

Post#21 » Sun Nov 29, 2015 9:56 am

You forgot KOTBS. Even I admit it's op.
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"Well, once there was only chaos. You ask me, order's winning". - Grandmaster Siegfried Trappenfeld

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SilverWF
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Re: When do Mara become broken?

Post#22 » Sun Nov 29, 2015 9:58 am

Nishka wrote:You forgot KOTBS. Even I admit it's op.
Sure.
Tank with mass detaunt - WTF LOL?
Bretin: "destru classes are in general better for solo play" :lol:
A lot of addons here | Just a few T3 vids from live game | Remove IP-blocking at forum!

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Nishka
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Re: When do Mara become broken?

Post#23 » Sun Nov 29, 2015 10:21 am

Mass detaunt, 180 resists for the whole group, 3k bubble 1st morale, 2500hp healing 2nd morale + tons of def stats from it, runefang +200 str +200 ws and +200 initative for a simple parry, super punt tactic which sends sorcs flying across the map, +15ap per sec tactic which is almost infinite ap for a def tank, +10% crit for the group tactic, + to the heal of the group tactic and many other auras and tactics for any possible situation.
For the only thing that saves KOTBS from being completely broken is relatively low block chance and that you cant' have all these nice tactics and auras at once. You have to choose carefully.
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"Well, once there was only chaos. You ask me, order's winning". - Grandmaster Siegfried Trappenfeld

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SilverWF
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Re: When do Mara become broken?

Post#24 » Sun Nov 29, 2015 11:03 am

Nishka wrote:Mass detaunt, 180 resists for the whole group, 3k bubble 1st morale, 2500hp healing 2nd morale + tons of def stats from it, runefang +200 str +200 ws and +200 initative for a simple parry, super punt tactic which sends sorcs flying across the map, +15ap per sec tactic which is almost infinite ap for a def tank, +10% crit for the group tactic, + to the heal of the group tactic and many other auras and tactics for any possible situation.
And nobody planning to fix this, because it was intended.
So, in some cases: it was intended. If we will talk about Order
In another cases: hey this is ROR, not WAR! If talking about Destro.

Does anyone think this is not visible? :D
Bretin: "destru classes are in general better for solo play" :lol:
A lot of addons here | Just a few T3 vids from live game | Remove IP-blocking at forum!

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Azarael
Posts: 5332

Re: When do Mara become broken?

Post#25 » Sun Nov 29, 2015 11:24 am

Let me put an end to this.

If it was bugged on live, I WILL FIX IT. Inevitable Doom got fixed because it was bugged. Any other element of any other class that is bugged will be fixed as well, regardless of what SilverWF thinks "MUST" be done.

Thank you.

P.S. I'm aware leaving Pounce the way it was for so long leaves me wide open

Blackthorn
Posts: 8

Re: When do Mara become broken?

Post#26 » Sun Nov 29, 2015 11:29 am

You guys talking about to diffrent things bug != balance, if things are bugged they should get fixed and if possible stupid op things should get nerfed.

Realm inbalance shoundt be the factor to decide if things should get fixed or not.

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Nanji
Posts: 312

Re: When do Mara become broken?

Post#27 » Sun Nov 29, 2015 11:36 am

I love the classes-are-not-mirrored-lets-compare-them-in-some-handpicked-aspects-scheme of the thread.
Like this was a 1on1 game with mirror classes without archetypes like tanks healers mdps and rdps.

XD XD XD
inactive on forums to avoid final ban

class imbalance = l2p issue

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Toldavf
Posts: 1586

Re: When do Mara become broken?

Post#28 » Sun Nov 29, 2015 11:36 am

T4 is when everything comes together to make Mara strong, even when it's fixed Mara will still be a very strong mdps.

Currently even though it lacks a crit damage tactic its DPS is still very good.
Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-

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tomato
Posts: 403

Re: When do Mara become broken?

Post#29 » Sun Nov 29, 2015 11:40 am

What do you have to do to play destru successfully?
Spoiler:
Cry on the forum instead of actually learning to play.

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RyanMakara
Posts: 1563

Re: When do Mara become broken?

Post#30 » Sun Nov 29, 2015 12:25 pm

Coryphaus wrote:
Kingofpol wrote:At what level would you say Mara's become gods? Also savagery over brutality for life

Maras were "gods" because a lot of their tactics on live were bugged and never fixed

Deadly clutch leeched all heals from the target, even from things like potions

Feeding on fear never gave the 10% inc chanced to be crit debuff, only he 20% chance increase part

Piercing bite applied to all abilites, not just the ones that require mutations

these factors combined to result in what was mara back on live

This will not be how it is here in RoR since bugs like that will not be allowed to occur and remain here so mara will not be "gods", they will just be a strong class, which they already are

If your looking to play mara b/c "lol this class so op" then your playing it for the wrong reasons
I actually tried to play the Marauder but the whole stance thing, having to switch in the right situation is too hard for me. Forced to play easy-move ST Choppa which I love.

Bottom line is; Mara isn't for everyone. You can do a lot with it if you figure the class out though.
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