Overarching balance changes

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Poll: Which game mechanic needs to be changed the most?

Guard
25
9%
Cleanse
65
23%
Buff/Debuff stacking
10
4%
Critical damage
33
12%
%Damage mitigation abilities (Detaunt/Challenge/ID/Bellow etc...)
12
4%
Softcaps
10
4%
Morales
13
5%
Group Heal
24
9%
Armor/Resistance stacking and penetration
28
10%
Crowd Control and immunities
58
21%
Total votes: 278

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kweedko
Posts: 519

Re: Overarching balance changes

Post#201 » Fri Jul 08, 2016 4:14 pm

peterthepan3 wrote: How would you know what's good for competitive PvP when you seem to be the biggest advocate against it/solo 99% of the time I watch your stream? Also pots are easily accessible to all.
Cause competitive PvP games have none GW1, GW2, mobas(if get it you payng for it in exchange to buy something else probaly better atm), good shooters(not paytowinshit), rts all frogin good competitive games. Here in war it just forceing you to grind ever more.

And don't move along me you CLOWN :mrgreen:
Last edited by kweedko on Fri Jul 08, 2016 4:17 pm, edited 1 time in total.

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Roodabega
Posts: 38

Re: Overarching balance changes

Post#202 » Fri Jul 08, 2016 4:16 pm

footpatrol2 wrote:But is it really? or is it just something you haven't put a lot of thought into and its scary because its unfamiliar to you...

Think through the idea... Don't just react to the suggestion.
well from about 30 seconds of thought i came up with; the game isnt based on orginized rvr meaning not everyone is sitting on vent...

User avatar
peterthepan3
Posts: 6509

Re: Overarching balance changes

Post#203 » Fri Jul 08, 2016 4:20 pm

kweedko wrote:
peterthepan3 wrote: How would you know what's good for competitive PvP when you seem to be the biggest advocate against it/solo 99% of the time I watch your stream? Also pots are easily accessible to all.
Cause competitive PvP games have none GW1, GW2, mobas(if get it you payng for it in exchange to buy something else probaly better atm), good shooters(not paytowinshit), rts all frogin good competitive games. Here in war it just forceing you to grind ever more.

And don't move along me you CLOWN :mrgreen:
i don't get what your point was but okay kekekkek grinding ap pots is verei veri hard
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roadkillrobin
Posts: 2773

Re: Overarching balance changes

Post#204 » Fri Jul 08, 2016 4:29 pm

Actually removing the long lasting potions would open up more options for builds and increase the viabillity of many buffs that arn't really being used.
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User avatar
kweedko
Posts: 519

Re: Overarching balance changes

Post#205 » Fri Jul 08, 2016 4:33 pm

peterthepan3 wrote:
i don't get what your point was but okay kekekkek grinding ap pots is verei veri hard
Try Trollercoser hard brooooo.

My point is like in sport if you choose strategy - who got more money - get more seroids - win more, it's aint gonna be competitive skill sport it's gonna be competitive wallet sport.

And looks like here all of you 6vs6 pro gamers don't want competitions you just want even more easymobe for youself. :mrgreen:(i can imagine this - 6 peps premade - alright lads tommorow we gonna break some faces and for it today we grind and grind hard cuse witout pots we gonna be just like those worthless pugs, and we all hate pugs? yeah? YEAH frog the pugs let's grind.)

Grind is good when you operating the game for profit for players hradcore grind - never good.

User avatar
peterthepan3
Posts: 6509

Re: Overarching balance changes

Post#206 » Fri Jul 08, 2016 5:00 pm

Why do you feel the need to comment on 6v6/premades in regards to pots? Are pots only usable in this environment? Is there anything stopping you from crafting some pots (actually as a solo player myself with my Magus, I always make sure to run with 2 x AP pots (scn and craft) and 2 x heal (sc and craft) so you should try it - perhaps you won't die as much!), or buying some?

Seriously starting to believe that this opinion you have on anyone who plays the game a tad seriously stems from your inability (read: refusal) to play with a group, and your insistence that the game revolve around your loldpszealot DD meleecritzealot!11 playstyle.

Pots are incredibly easy to get in this game, aren't restricted to one style of gameplay/environment, and are relatively cheap and accessible to all. They're a part of most MMOs so I reiterate - nothing to see here.

@roadkillrobin

I get where you're coming from, but the problem with proc-based buffs (for example, Da Greenest! gives a hefty amount of armor) is that, by their very nature, they are reliant on a criterion being fulfilled, which is why often people will still use an armor pot just to ensure 100% guaranteed mitigation buff.

I'm curious as to what other buffs you feel would become more viable if pot times were reduced to 5 minutes as I just don't see people not using pots - even if their tactic/mastery/skill procs are more powerful - due to needing that 100% guaranteed effect in PvP. Which is why I feel there is nothing that warrants reducing durations from 60minutes to 5minutes: the one-hour duration exists as a QoL thing so that people aren't constantly having to check their pot status every second.
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roadkillrobin
Posts: 2773

Re: Overarching balance changes

Post#207 » Fri Jul 08, 2016 5:20 pm

Zealot/RP power buff, Chosen/Knight str buff, IB armor str/wp buff, BG str/wp buff. BO armor buff, SM/BO Biggest/Nature would become better. Are those i can think of right now.

I don't like 5min potions, id rather see em removed in that case
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User avatar
kweedko
Posts: 519

Re: Overarching balance changes

Post#208 » Fri Jul 08, 2016 5:23 pm

peterthepan3 wrote:Why do you feel the need to comment on 6v6/premades in regards to pots? Are pots only usable in this environment? Is there anything stopping you from crafting some pots (actually as a solo player myself with my Magus, I always make sure to run with 2 x AP pots (scn and craft) and 2 x heal (sc and craft) so you should try it - perhaps you won't die as much!), or buying some?

Seriously starting to believe that this opinion you have on anyone who plays the game a tad seriously stems from your inability (read: refusal) to play with a group, and your insistence that the game revolve around your loldpszealot DD meleecritzealot!11 playstyle.

Pots are incredibly easy to get in this game, and are relatively cheap and accessible to all. They're a part of most MMOs so I reiterate - nothing to see here.

@roadkillrobin

I get where you're coming from, but the problem with proc-based buffs (for example, Da Greenest! gives a hefty amount of armor) is that, by their very nature, they are reliant on a criterion being fulfilled, which is why often people will still use an armor pot just to ensure 100% guaranteed mitigation buff.

I'm curious as to what other buffs you feel would become more viable if pot times were reduced to 5 minutes as I just don't see people not using pots - even if their tactic/mastery/skill procs are more powerful - due to needing that 100% guaranteed effect in PvP. Which is why I feel there is nothing that warrants reducing durations from 60minutes to 5minutes: the one-hour duration exists as a QoL thing so that people aren't constantly having to check their pot status every second.
What a hypocrite you are, keep atacking me for my char and things that im doing i got my reasons for everyting i do, and here and now im defending all pug playes and you just want your avantage among them, and again and again you want everebody grind go hard, make a groups of OP classes but if all go like that yeah it's gonna be competiteve among you but it's gonna be like what maybe 100 peps on server and im talking for 1300 us puglings cause without us there gonna be no game. And you directly you rolling the OP classes and getting 6 mates like you in to premade you killing all the fun for everybody who got no premade. On my server were a lot of realy GOOD players who kill premades in sc and rvr just in random, but here so much newcommers and you minority dictating the rules of play, they never goona be good players cuse of that they probably leave the game forever and newer come back cuse easymoders like you.

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peterthepan3
Posts: 6509

Re: Overarching balance changes

Post#209 » Fri Jul 08, 2016 5:27 pm

...did you even bother to read what I said? Like, at all?

and on the contrary, I'm known in my guild for being the nuisance who loves playing underpowered classes (which is what gives my brother Korze a headache). My main is a Magus.

you've just gone off on a tangent completely mate.

@roadkillrobin

Several of those are rendered useless because of the Chosen/KOTBS auras as opposed to pots.
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kweedko
Posts: 519

Re: Overarching balance changes

Post#210 » Fri Jul 08, 2016 5:37 pm

peterthepan3 wrote: and on the contrary, I'm known in my guild for being the nuisance who loves playing underpowered classes (which is what gives my brother Korze a headache). My main is a Magus.
Sure underpowerd like Magus sure and your brother shurely PROGAMER if he got butthurs from you playing whatyouwant.

And in the end it's looks like you playing the FORUM not the game, all your chars 40/40 or even less looks like you not played at all, after t4 released.
Last edited by kweedko on Fri Jul 08, 2016 6:00 pm, edited 1 time in total.

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