Patch Notes 1/9/2017

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Kordie
Posts: 50

Re: Patch Notes 1/9/2017

Post#201 » Mon Sep 04, 2017 2:00 am

I like the rvr change for NA that has population issues. I don't think EU needs to be more zergy. I don't like that midtier scens during EU won't pop.

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Re: Patch Notes 1/9/2017

Post#202 » Mon Sep 04, 2017 9:11 am

Kordie wrote:I like the rvr change for NA that has population issues. I don't think EU needs to be more zergy. I don't like that midtier scens during EU won't pop.
I'm pretty sure that will change, just give it time. Everyone is out trying the new system so of course scs will pop less. I'm not worried about it.

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Acidic
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Re: Patch Notes 1/9/2017

Post#203 » Mon Sep 04, 2017 9:29 am

Kordie wrote:I like the rvr change for NA that has population issues. I don't think EU needs to be more zergy. I don't like that midtier scens during EU won't pop.
This would suggest that the people like the changes that have been made and want to rvr. If ppl don't go back to sc's after the honeymoon then it's a reflection that the sc's need updating to compete with the new rvr system rather than anything negative to the rvr system

Dajciekrwi
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Posts: 715

Re: Patch Notes 1/9/2017

Post#204 » Mon Sep 04, 2017 9:30 am

new system working very good, much better then old, imao. i think its a good direction of rework Warhammer.

Madcatmech
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Posts: 91

Re: Patch Notes 1/9/2017

Post#205 » Mon Sep 04, 2017 10:03 am

New system is an overall improvement. Equilibrium will be when 2/3 zones are opened.

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tionblack
Posts: 302

Re: Patch Notes 1/9/2017

Post#206 » Mon Sep 04, 2017 10:09 am

After playing a while with tier 4 and tier 2 characters i started to realise there is no real achievement for tier 2 or 3 guys here.The fights were more satisfying without tier 4 characters to be honest.And with the roll system considered again its ROLL RANGE GODS Decision who gets the rewards.Maybe debolstering t4 instead of bolstering t2-t3 i wonder how it would work out :P
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Sulorie
Posts: 7459

Re: Patch Notes 1/9/2017

Post#207 » Mon Sep 04, 2017 10:14 am

tionblack wrote:After playing a while with tier 4 and tier 2 characters i started to realise there is no real achievement for tier 2 or 3 guys here.The fights were more satisfying without tier 4 characters to be honest.And with the roll system considered again its ROLL RANGE GODS Decision who gets the rewards.Maybe debolstering t4 instead of bolstering t2-t3 i wonder how it would work out :P
Loot rolls are a different topic and have nothing to do with the current event. :)
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Dethik
Posts: 23

Re: Patch Notes 1/9/2017

Post#208 » Mon Sep 04, 2017 11:35 am

Hey there! Only a few of the current staff probably remember me, but here goes nothing. This current direction for RvR is a great idea, but poorly implemented. In reality it should combine the 1-3 tiers creating stability for people to level and learn the mechanics of the game to get up and brawling in the T4 Lane sieges.

That's right! I said it, It is a great idea and I'm happy you're all trying new things to improve the game. But with how it is now, you've torn all the nostalgia out of the T4 RvR for all of us veteran players. We play in the late game to brawl, take the keeps and lock out entire zones because it's how we love to play. We don't want to zone hop through the low level zones too, We've always had enough on our plate dealing with the T4 anyways. Tier 4 as it used to be has no population issues(I'm not sure about now, I've only recently returned and have seen no problems so far) But I've always noticed a dreadful lack of people in Tiers 2 and 3, so adding in the First tier's lowbies would give them a little kick start. :)

With that being said, lets kick it back a notch for a minute, a lot of lowbies are either alts(Just needing a quick level), new players as a whole that don't know the mechanics of the game or their class and need a populated zone to try it out, or returning players just getting back into it trying to get into T4 again. With that being said, I think adding the bolster for all of Tier 2-4 is a bad idea, it throws newbies into the fray with no guidance, therefore doing Tiers 1 thru 3 would be optimal. Tier 4 is meant to be rigorous and time consuming, it's how it was created, and how we loved it being played. Please don't tear the heart out of that.

From the eyes of Malal,
Dethik
*insert the "you're wrong" horde here*

*edit*
Please try to focus on class balance before anything else.
Dethik - Chosen, Jinster - Marauder, Skullsmasha - Black Ork, Eadcrusha - Choppa, Squiggoph - Squig Herder, Puthon - Zealot, Puthonex - Magus, Olgreeneye - Shaman, Initzue - Blackguard

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Hargrim
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Re: Patch Notes 1/9/2017

Post#209 » Mon Sep 04, 2017 11:42 am

Dethik wrote:Hey there! Only a few of the current staff probably remember me, but here goes nothing. This current direction for RvR is a great idea, but poorly implemented. In reality it should combine the 1-3 tiers creating stability for people to level and learn the mechanics of the game to get up and brawling in the T4 Lane sieges.
Except merging T1 T2 and T3 would do nothing, as they were not that much separated - T1 was always active, T2 and T3 was not. Also, there is no learning mechanics in empty zone.
Dethik wrote:That's right! I said it, It is a great idea and I'm happy you're all trying new things to improve the game. But with how it is now, you've torn all the nostalgia out of the T4 RvR for all of us veteran players. We play in the late game to brawl, take the keeps and lock out entire zones because it's how we love to play. We don't want to zone hop through the low level zones too, We've always had enough on our plate dealing with the T4 anyways. Tier 4 as it used to be has no population issues(I'm not sure about now, I've only recently returned and have seen no problems so far) But I've always noticed a dreadful lack of people in Tiers 2 and 3, so adding in the First tier's lowbies would give them a little kick start. :)
This is your PoV, not PoV of some mythical 'we'.
Dethik wrote:With that being said, lets kick it back a notch for a minute, a lot of lowbies are either alts(Just needing a quick level), new players as a whole that don't know the mechanics of the game or their class and need a populated zone to try it out, or returning players just getting back into it trying to get into T4 again. With that being said, I think adding the bolster for all of Tier 2-4 is a bad idea, it throws newbies into the fray with no guidance, therefore doing Tiers 1 thru 3 would be optimal. Tier 4 is meant to be rigorous and time consuming, it's how it was created, and how we loved it being played. Please don't tear the heart out of that.
Alternative to throwing lowbies / newbies into T4 is throwing them in empty zone. Doing Tiers 1 thru 3 was done here and on live and it didn't really work out, as mid tier was dead practically always. Tier 4 is still rigorous and time consuming, but now with more people.
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Re: Patch Notes 1/9/2017

Post#210 » Mon Sep 04, 2017 11:53 am

Speak for yourself mate. I know how many people hate the grind of t4 zones, fighting for hours on end in one zone, and sometimes even returning only to see the same zone is still active. It's a total slag, boring and tiring for everyone. Usually the only way to end these zones was for one side to completely log out so the other can zerg and lock the zone. I'm not saying that the current situation is different though. Yesterday in KV it was the same as before. Complete grind with both zergs unable to do anything for hours. Also, seeing the same couple of zones all the time is so mind numbing I can't even describe it. If you think we played in all the t4 zones all the time, you couldn't be further from the truth.

As for new players being thrown into the fray, I don't know. You could look at it this way: it gives the opportunity for new players to play with high ranking t4 players. So they can experience mass RvR (which was completely dead in t2-t3 until now), and also ask t4 players for advice to set the road ahead, and see how they play. This in turn helps them choose their play style and how they want to gear etc. So by the time they reach rank 40, they know what they want and how to achieve it, and they don't have to ask in /ad all the time which class does what, how they should be played, what gear to have and so on.

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