Razz1n wrote:Hargrim wrote:
It is and it is not random.
OK after 2 days of event (pure masochism for order) i must say... i dont complain about one side getting all zone locks and the other not a single one but 5 minutes locks from the begining for 5 stars i mean come on you dont even give people chances on any resistance and defence.
This new lock system as it now works perfectly for zergs and big numbers because they dont even need to siege keep :S
5 minutes locks?
You mean your entire realm couldn't hold a single BO at any point while the zone was open? That's not a game design problem, that's a straight up lack of trying. If you can't take a single of the four BO's on a regular basis, what do you expect to happen?
That's not a hypothetical question either.
The system is designed so you have to spread that large group quite thin to cover each BO. AS A REALM, the underdog should be able to find the weakest point, exploit it, and set up a defense, long enough that the attacking realm has to resort to option B. Siegeing the keep. Defense at a keep siege, while outnumbered, can often go in favor of the defenders, at least by total renown gained. Again, you're not expected to win, but you can do some damage if you're even slightly coordinating, and make the attacking realm have a bad day.
The goal while being outnumbered is two fold.
In the short term, resist. Harass. Flank. Outmanuever. Take small bites from the bigger army. Make them earn every inch of the battlefield. Hit their weak points, and rotate when they respond to the new exposed location. You're not looking to win, but what you DO have as an option, is forcing that 4 hour draw, so neither team wins. Bittersweet victory is the only one you get.
In the long term, recruit. Organize. Consolidate. Plan. This is something guild and alliance leaders should have at the forefront of their minds. How do I pull in new players? How to pick up straggling guilds? Are we organizing warband days on the days we stand a chance at taking Keeps and flipping zones? Can you spend your off days pulling members of the other realm over to your side? You're not getting out of 2:1 odds without showing you have something to fight for. Whether it's guild propaganda like the Bitterstones, or warband-level elitism, there needs to be a reason to bother fighting while outnumbered.