Tanks have always had the short end of the stick when it comes to rewards; only 4 tanks can operate the rams, only 1 tank can tank lord, tanks are the most gimped solo roamer and DB stealer. Guarding/challenging/buffing doesnt account for any contribution.Grimgore wrote:Well, it seems that most of the comment want easier way to power ( more medallions , conq drop, more bags etc)
Of course and that is something that will make lots of ppl happy. But consider this, a 46 rr player having no difference in gear power etc than a 70 or 80rr player. I mean if thats the case, then the difference of 34 lvls ( witch needs months if years to achieve ) is not that extreme.
Yeah i am one of those tanks who cant get a good party so its doomed to get visually no medallions, and i know that if i were a healer or a Rdps i would had 4 to 5 times more medalions , but thats the game . Thats why there are old folks with tons and tons of hours in this game who have conq gear and all funcy jewls and they rock.
This mentality reminds me of the lineage pvp servers, all get max lvl and max gear within an hour and then just fight to death(sure this is a radical example but you get the point) . Its cool, but it will become really boring fast.
And dont forget that there is a hole new zone thats locked yet. With tons of new items and stuff . We want LOTD back! Let those vampires try to raise their personal undead army once more and create the TOMB KINGS.
On the other end the tanks are arguably the most important and difficult archetype to master (which is evident in how most if not all premades, both wb and sc, stand and fall with the quality of their tanks).
Only time tanks got the rewards they deserved was tanking PQ's in PvE.