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POLL - RVR - What would make you play more?
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- Posts: 43
Re: POLL - RVR - What would make you play more?
Vajazzle <Montague> 40/48 WL
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Equinsu Ocha <Molon Labe> 40/54 WE (currently playing)
Vajazzlezz <Montague> 40/35 IB
Equinsu Ocha <Molon Labe> 40/54 WE (currently playing)
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Re: POLL - RVR - What would make you play more?
What I mean is, If you are a regular player, that just got on, and has no guildies nor friends online and wants to get some RvR action, it's not aways easy to find a WB or a group... That's something you either get lucky and find other people looking for your role, or get in time to get into a forming open WB. If there is no open WB and you go on and type "any open slot in WB?", most of the time you get zero responses. That is a real concern, at least for me, in my playtime... If there was a way to just worry about getting there and be ready for action, like an auto join feature or tool like a WB finder, or any other feature, having to worry about joining a wb would be one less thing to worry... My post had the character of sugestion, not offering a solution, only sharing my mind to this brainstorm.Collateral wrote:I don't know what you mean by this. Accessing wbs is quite easy, you literally press one button. And forming groups is not so complicated either, just say you're forming a group in /5, and I'm sure you will get people to join you. Opening all wbs is just a bad idea. It would mean people will join organized guild wbs, without any comms, or any knowledge of how to play and what to do. It would be terrible and frustrating. Same goes for small groups. You want people with certain skills and experience. Of course, if someone is willing to make a 'learning' group for nubs, be my guest. Destro has a number of pug wb leaders that coordinate with each other. This way people learn to follow and listen to orders, no matter what they are.Cyttorak wrote:- Easier access to groups/warbands, RvR should be something you automatically join a group/WB, theres nothing you gonna achieve by yourself... A LF tool of sorts, or maybe make all WBs open, I dont know... but I oftenly find myself strugling to find a WB/group to join, easy access would be something that would improve it imo.

Re: POLL - RVR - What would make you play more?
The open WB issue is community issue and something we can't fix. If they don't want to play with you we can't make them do it.Cyttorak wrote:What I mean is, If you are a regular player, that just got on, and has no guildies nor friends online and wants to get some RvR action, it's not aways easy to find a WB or a group... That's something you either get lucky and find other people looking for your role, or get in time to get into a forming open WB. If there is no open WB and you go on and type "any open slot in WB?", most of the time you get zero responses. That is a real concern, at least for me, in my playtime... If there was a way to just worry about getting there and be ready for action, like an auto join feature or tool like a WB finder, or any other feature, having to worry about joining a wb would be one less thing to worry... My post had the character of sugestion, not offering a solution, only sharing my mind to this brainstorm.

Re: POLL - RVR - What would make you play more?
Our guild has been the best powerlevelers on the server since t2 cap. And I say that with 100% confidence.Stark wrote:+99dansari wrote:What I do think could help is if the most efficient method of leveling was shared with new players... where to go to join gear farming, etc.Jaycub wrote:-streamline 1-32 grind (people will roll alts and play more)
Please... this would be helpful just for alts
It's ruined, the best thing you can do is get someone to pl you to 16 in about an hour at a t4 pq, then go do about 90 hours of RvR in dooms day event. Without event it's 10x worse btw.
Remember it's not only about pve levels. Doomsday event is letting level 16+ get insane rr, conq medals, and roll on end game bags. While it may seem slow in the grand scheme it is decently fast. My 30 by is already rr41, with several prices of subjagator conq and genesis.
Of course you have to know how to get high contribution which luckily doesn't require a premade or good group in particular. Or a geared high level character. Which basically boils down to sitting in the zone from the time the it opens and constantly doing 3 things
>take bos
>run supplies
>kill on bos/keep
And make sure you participate in keep atk/def, and don't do scenarios. It's not that scenarios are resetting contribution it just means it's stagnating.
If you take longer than a 30 minute break from the zone you lose to nerds like me everytime. And yes that usually means 2-3 hours of constant RvR. This is what I do on my lowbie bg and I get top 3 contribution every single zone I'm in from the beginning. Whether I'm in a premade, pug warband, or just duo.
I'd highly reccomending rolling alts before this event is over, especially if you are NA.
PvE solo leveling on mobs your level might seem faster than this. But it is incredibly inefficient in the long run please don't do it.
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Re: POLL - RVR - What would make you play more?
Spoiler:
The rest is gold though.
Re: POLL - RVR - What would make you play more?
Less farm and more action.
Right now the conqueror set will give me the motivation to come back to play, rerolling alts is a real pain. I'm waiting some good change so i can re-enjoy again this game
Right now the conqueror set will give me the motivation to come back to play, rerolling alts is a real pain. I'm waiting some good change so i can re-enjoy again this game
Re: POLL - RVR - What would make you play more?
But you don't need it to play?Loans wrote:Less farm and more action.
Right now the conqueror set will give me the motivation to come back to play, rerolling alts is a real pain. I'm waiting some good change so i can re-enjoy again this game

- th3gatekeeper
- Posts: 952
Re: POLL - RVR - What would make you play more?
What would make me play more?
- Revamped RVR system (I know they are working on this)
- Revamped SC system that makes games more fun.
Possible matchmaking. Possible "leaderboard". with various other ideas like retooling maps to be more a "3 point capture" like nordenwatch or Reikland. Smaller population SCs (maybe more focus on 6v6) as well as more larger population ones (like praag). Personally id love a version of Praag where all points are "open" for capture. Like a Nordenwatch, but with 5 points and more people. Sounds super fun to me!
- Revamped GEAR system.
Less emphasis on "sets". Possibly removal of set bonuses, or dramatically lessen set bonuses to where many players might find it better to mix n match various pieces, and sets, to obtain the ideal "stats". Rather than "grind out" 5 pieces of X set... Each individual piece merely offers its own unique stats, which allows more combinations of gear, which gives more people reasons to play.
- Revamped "Stats" system. Classes are pretty hard Archtype locked. A tank, no matter how much strength he stacks and forfeits his toughness (as an example) can escape his archtype. Personally id love to see ALL the stats have massive increase in value (including Wounds). So the choices you make in which stats, or which combination of stats to stack is MUCH more meaningful. Pair this with a Revamped gear system, and now you have IMMENSELY more character customization... Obviously some skills would need adjusting - certain bubbles or heals etc that do not scale very well.
- Meaningful Death. Possibly remove "repairing" but instead have players drop/lose currency on death. Makes deaths in the lakes much more appealing - knowing you just stole that players money... Maybe "sicknesses" cannot be cleanesed so a death, or multiple deaths, add up and its not as easy to just "reset"... Which means less suicides, more careful play etc.
These are the things that would get me playing more. Right now, Ive personally hit a wall with ROR. RVR is boring, SCs have gotten stale - generally you either rofl stomp them, or get roflstomped. Not many "close" matches anymore. Gearing is boring... Only progression is farming X emblems or X medallions to continue towards the same set pieces that 99% of the same players all have of your class. No flavor or real build variations available. The joy of "theorycrafting" builds is gone, knowing that your Archtype defines who and how you play. To boot, death doesnt FEEL that meaningful in RVR. You die, respawn, pay a little and your good as new. Just run back and bam! I want the adrenaline RUSH of knowing there is something "at stake" when I die... The only times youll get that "RUSH" is if there is REAL risk...
Oh yeah.... 1 final thing... I want to see more emphasis placed on WARBANDS again and not on 6 mans running around in lakes. I dont care what it takes, gimp the 6 mans, but the emphasis should be on warband play and it should be PENALIZING to be outside the warband.... It used to be this way... countless changes and years later, something has changed... for the worse....
- Revamped RVR system (I know they are working on this)
- Revamped SC system that makes games more fun.
Possible matchmaking. Possible "leaderboard". with various other ideas like retooling maps to be more a "3 point capture" like nordenwatch or Reikland. Smaller population SCs (maybe more focus on 6v6) as well as more larger population ones (like praag). Personally id love a version of Praag where all points are "open" for capture. Like a Nordenwatch, but with 5 points and more people. Sounds super fun to me!
- Revamped GEAR system.
Less emphasis on "sets". Possibly removal of set bonuses, or dramatically lessen set bonuses to where many players might find it better to mix n match various pieces, and sets, to obtain the ideal "stats". Rather than "grind out" 5 pieces of X set... Each individual piece merely offers its own unique stats, which allows more combinations of gear, which gives more people reasons to play.
- Revamped "Stats" system. Classes are pretty hard Archtype locked. A tank, no matter how much strength he stacks and forfeits his toughness (as an example) can escape his archtype. Personally id love to see ALL the stats have massive increase in value (including Wounds). So the choices you make in which stats, or which combination of stats to stack is MUCH more meaningful. Pair this with a Revamped gear system, and now you have IMMENSELY more character customization... Obviously some skills would need adjusting - certain bubbles or heals etc that do not scale very well.
- Meaningful Death. Possibly remove "repairing" but instead have players drop/lose currency on death. Makes deaths in the lakes much more appealing - knowing you just stole that players money... Maybe "sicknesses" cannot be cleanesed so a death, or multiple deaths, add up and its not as easy to just "reset"... Which means less suicides, more careful play etc.
These are the things that would get me playing more. Right now, Ive personally hit a wall with ROR. RVR is boring, SCs have gotten stale - generally you either rofl stomp them, or get roflstomped. Not many "close" matches anymore. Gearing is boring... Only progression is farming X emblems or X medallions to continue towards the same set pieces that 99% of the same players all have of your class. No flavor or real build variations available. The joy of "theorycrafting" builds is gone, knowing that your Archtype defines who and how you play. To boot, death doesnt FEEL that meaningful in RVR. You die, respawn, pay a little and your good as new. Just run back and bam! I want the adrenaline RUSH of knowing there is something "at stake" when I die... The only times youll get that "RUSH" is if there is REAL risk...
Oh yeah.... 1 final thing... I want to see more emphasis placed on WARBANDS again and not on 6 mans running around in lakes. I dont care what it takes, gimp the 6 mans, but the emphasis should be on warband play and it should be PENALIZING to be outside the warband.... It used to be this way... countless changes and years later, something has changed... for the worse....
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Re: POLL - RVR - What would make you play more?
Live was good because it catered to Warbands (organized and pug), 6 mans, 12 mans, duos, soloers and everything in between. Essentially it suited multiple play-styles and no one was penalized for playing how they wanted. I understand this isn't live but surely, penalizing styles of play isn't in the best interest of the server is it? Forcing people to play in Warbands, often extremely disorganized, with people spamming the same 4 aoe abilities isn't really fun at all.th3gatekeeper wrote:
Oh yeah.... 1 final thing... I want to see more emphasis placed on WARBANDS again and not on 6 mans running around in lakes. I dont care what it takes, gimp the 6 mans, but the emphasis should be on warband play and it should be PENALIZING to be outside the warband.... It used to be this way... countless changes and years later, something has changed... for the worse....
Re: POLL - RVR - What would make you play more?
A warband is basically just four, six mans working together. Literally every single ability in this game is group based. There is no warband heal, as far as I know no AoE buffs that effect people outside your group etc... The only thing gained is communication hierarchy and warband level play/tactics.
It's not that the game is catered to 6 mans, it's that putting together an organized 24 man warband is extremely stressful. And atm on this server and the population/community what's he point to go through all that trouble? At least from my perspective I would never join a guild interested in warband size groups unless there is plenty of similar guilds and competition on the other side.
That lack of competition also breeds an environment where you don't need to be in a guild or group like that to reap the rewards. Hell you can finish top contribution in the zone solo, I've seen a lowbie WE do it last night. Even beating me out when I had a triple sorc group that got 150+ kills in the zone.
It's not that the game is catered to 6 mans, it's that putting together an organized 24 man warband is extremely stressful. And atm on this server and the population/community what's he point to go through all that trouble? At least from my perspective I would never join a guild interested in warband size groups unless there is plenty of similar guilds and competition on the other side.
That lack of competition also breeds an environment where you don't need to be in a guild or group like that to reap the rewards. Hell you can finish top contribution in the zone solo, I've seen a lowbie WE do it last night. Even beating me out when I had a triple sorc group that got 150+ kills in the zone.
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