sogeou wrote: ↑Mon Oct 26, 2020 6:06 pm
Jastojan wrote: ↑Mon Oct 26, 2020 5:42 pm
Somehow I do not believe you Soge, that you can kill enemy players (even lowbies) in 2-3 sec. as mSH. I agree that SH is lacking of burst as melee (rSH is even worse - my main).
I noticed that you are very (I mean VERY) sensitive on almost every WL post here on the forum.
I wrote it many many times that I do not like nerfs (in any form) and WL is not exception. I would like to see you enjoy playing your WL, but somehow I do not understand why do you have to boycott every single attempt of the other players when they pointed out that their class is underperforming against WL? WL is top example of melee DPS with awesome burst so it makes sense to point on WL when it comes to dmg burst when comparing. You do not need to feel aggrieved...
Numbers don't lie. Average targets has 7000-8000 HP. Depending of the class. If you are playing a WL / mSH with a bonus damage of 270 running 25+ crit you are going to kill targets within 3-5 seconds. I am not boycotting, just try to stop people from posting misleading information without correct supporting documentation. I am just amazed by how many people who don't run dps test. Gotta have a baseline for some items.
Pretty much this. Eyeballing stuff a class has isn't the same as playing the game and experiencing the mechanics. Stuff like CC, movement speed increases/decreases, roots, guard, class mechanics, pets, debuffs, etc are all not taken into any consideration when playing the game and looking at balance from a 'this class does damage nerf pls' perspective.
In case anyone is forgetting, this is an RvR game. Not every situation will be fair, and you won't always be 1 on 1 with an opponent, and player skill, positioning, ability rotation, etc are all factors. If "class does too much damage" was the only factor, I'd assume WH/WE would have been reduced in damage significantly, considering they are both some of the highest single target DPS classes in the game.