What I mean by penalizing is that being in a warband should give you more contribution than not. Right now its been my experience that if you want to win top contribution, make a 6 man group. IMO - the warband should have an inherent "advantage" but nobody wants to be in a warband because the renown gain is crap compared to 6 mans or Ive even seen solo/duo roamers (like Squigs or Shaman or Sorcs) who dont want to group AT ALL and just kill steal because then they get massive renown gains, and medallions.Toonman wrote:Live was good because it catered to Warbands (organized and pug), 6 mans, 12 mans, duos, soloers and everything in between. Essentially it suited multiple play-styles and no one was penalized for playing how they wanted. I understand this isn't live but surely, penalizing styles of play isn't in the best interest of the server is it? Forcing people to play in Warbands, often extremely disorganized, with people spamming the same 4 aoe abilities isn't really fun at all.th3gatekeeper wrote:
Oh yeah.... 1 final thing... I want to see more emphasis placed on WARBANDS again and not on 6 mans running around in lakes. I dont care what it takes, gimp the 6 mans, but the emphasis should be on warband play and it should be PENALIZING to be outside the warband.... It used to be this way... countless changes and years later, something has changed... for the worse....
The warband should be superior for those things - renown, medallions, and contribution. There should be incentive to form a warband, and try and play coordinated as a warband. Ive said multiple times that things like contribution, renonwn, etc. should all be zone wide and warband wide so that if you had an AMAZING 6 man team vs a "mildly competent" warband, the warband players should all outpace the 6 man in terms of renown, medallions, and contribution.
Thats how I see it personally, others have a different view of this, but thats my perspective.