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POLL - RVR - What would make you play more?

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Poll: Which of these would make you want to play more RVR

Remove nerf to PVE farming so you can get in the real action sooner.
48
12%
Remove nerf to RVR quest gold gain
8
2%
Increased XP/RR/Influence gain in the lower tiers (RVR/SC)
49
12%
Genesis drops in RVR (be it at a very low rate, not quite fortune set, but low)
35
9%
Conq gear drops from kills
75
19%
More viable gear options (Not more power creep, just more options for dif stat combinations)
49
12%
more medallion drops
59
15%
All of the above
34
9%
Other (comment below)
38
10%
Total votes: 395

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th3gatekeeper
Posts: 952

Re: POLL - RVR - What would make you play more?

Post#231 » Fri Sep 08, 2017 1:47 pm

Toonman wrote:
th3gatekeeper wrote:
Oh yeah.... 1 final thing... I want to see more emphasis placed on WARBANDS again and not on 6 mans running around in lakes. I dont care what it takes, gimp the 6 mans, but the emphasis should be on warband play and it should be PENALIZING to be outside the warband.... It used to be this way... countless changes and years later, something has changed... for the worse....
Live was good because it catered to Warbands (organized and pug), 6 mans, 12 mans, duos, soloers and everything in between. Essentially it suited multiple play-styles and no one was penalized for playing how they wanted. I understand this isn't live but surely, penalizing styles of play isn't in the best interest of the server is it? Forcing people to play in Warbands, often extremely disorganized, with people spamming the same 4 aoe abilities isn't really fun at all.
What I mean by penalizing is that being in a warband should give you more contribution than not. Right now its been my experience that if you want to win top contribution, make a 6 man group. IMO - the warband should have an inherent "advantage" but nobody wants to be in a warband because the renown gain is crap compared to 6 mans or Ive even seen solo/duo roamers (like Squigs or Shaman or Sorcs) who dont want to group AT ALL and just kill steal because then they get massive renown gains, and medallions.

The warband should be superior for those things - renown, medallions, and contribution. There should be incentive to form a warband, and try and play coordinated as a warband. Ive said multiple times that things like contribution, renonwn, etc. should all be zone wide and warband wide so that if you had an AMAZING 6 man team vs a "mildly competent" warband, the warband players should all outpace the 6 man in terms of renown, medallions, and contribution.

Thats how I see it personally, others have a different view of this, but thats my perspective.
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Loans
Posts: 414

Re: POLL - RVR - What would make you play more?

Post#232 » Fri Sep 08, 2017 8:18 pm

Hargrim wrote:
Loans wrote:Less farm and more action.
Right now the conqueror set will give me the motivation to come back to play, rerolling alts is a real pain. I'm waiting some good change so i can re-enjoy again this game
But you don't need it to play?
I just don't want to farm months to get the conqueror (months for just 1 toon), i say conqueror because it has the same old doomflayer appearance.
I miss my old toons from live so this is one of the reason.

Another reason it's at this current state of the game i don't want to farm gear because require lot's of time and it's not worth at all for me. I don't really care about rvr etc. i just don't enjoy anymore spending time to get stuff AGAIN.

Of course this is just my point of view.

As i can see from the votes, obatining conqueror gear more easily is highly requested! ;)

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Hargrim
Former Staff
Posts: 2465

Re: POLL - RVR - What would make you play more?

Post#233 » Fri Sep 08, 2017 8:21 pm

Loans wrote:I just don't want to farm months to get the conqueror (months for just 1 toon), i say conqueror because it has the same old doomflayer appearance.
I miss my old toons from live so this is one of the reason.

Another reason it's at this current state of the game i don't want to farm gear because require lot's of time and it's not worth at all for me. I don't really care about rvr etc. i just don't enjoy anymore spending time to get stuff AGAIN.

Of course this is just my point of view.
But again, you just need annihilator / mercenary to be competetive and some +20 talis? That's just several evenings in T4.
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Nefarian78
Posts: 463

Re: POLL - RVR - What would make you play more?

Post#234 » Fri Sep 08, 2017 9:03 pm

Hargrim wrote:But again, you just need annihilator / mercenary to be competetive and some +20 talis? That's just several evenings in T4.
People do not want "competitive" they want to have a chance at getting the BiS, and for the average player of RoR this isn't possible in a realistic time frame

This could totally inaccurate and wrong, but from what i've seen in-game not even 25% of the rr50+ have access to Conqueror and Dominator yet, and Beastlord is gated behind those (in my opinion) ridicolous hunting seasons and that means that new players won't have access to yet another BiS set.
They done stole my character's names. Can't have **** in RoR.

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Jaycub
Posts: 3130

Re: POLL - RVR - What would make you play more?

Post#235 » Fri Sep 08, 2017 9:11 pm

Conq isn't really that much better than merc/anni unless there is an overpowered proc on it.

Everyone has a shot at getting it, you can easily go into a zone and place high contribution on a lvl 16 even. But you have to put in the work, and have some idea of what you are doing. You can't solo (unless you are on a certain class/level), but you certainly don't need a premade 6 man or warband. Just a group that can hold their own and take BO's, try to join the pug warband and get into a group with 2rdps and that's really it.

I don't think I've ever said "**** he got me because of conq" like I did every day on live with warped. Gear gap is closed every patch, conq will be easy to get when warlord is out I'm sure so the gap won't get any worse than it is now which isn't bad at all.

Everyone leveling up from 32 now will have rr40, 39/39 sc weps, winds impervious, and full merc/anni easily by the time they hit 40. Onslaught will also help close the gap, and whenever beastlord is out. It's an MMO and people usually want the character progression high that grinding gives, but you also don't want players to get too big of an advantage by doing so and so far I think the team here has been keeping that in check.
<Lords of the Locker Room> <Old School>

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Hargrim
Former Staff
Posts: 2465

Re: POLL - RVR - What would make you play more?

Post#236 » Fri Sep 08, 2017 9:22 pm

Nefarian78 wrote:People do not want "competitive" they want to have a chance at getting the BiS, and for the average player of RoR this isn't possible in a realistic time frame

This could totally inaccurate and wrong, but from what i've seen in-game not even 25% of the rr50+ have access to Conqueror and Dominator yet, and Beastlord is gated behind those (in my opinion) ridicolous hunting seasons and that means that new players won't have access to yet another BiS set.
People want. Oh well. You have a "chance" now, with new reward system it will be better chance. And this comes from person who doesn't have even one piece of conqueror yet (but I think I could afford belt if I'd want).
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Nefarian78
Posts: 463

Re: POLL - RVR - What would make you play more?

Post#237 » Fri Sep 08, 2017 9:45 pm

Jaycub wrote:Conq isn't really that much better than merc/anni unless there is an overpowered proc on it.

Everyone has a shot at getting it, you can easily go into a zone and place high contribution on a lvl 16 even. But you have to put in the work, and have some idea of what you are doing. You can't solo (unless you are on a certain class/level), but you certainly don't need a premade 6 man or warband. Just a group that can hold their own and take BO's, try to join the pug warband and get into a group with 2rdps and that's really it.

I don't think I've ever said "**** he got me because of conq" like I did every day on live with warped. Gear gap is closed every patch, conq will be easy to get when warlord is out I'm sure so the gap won't get any worse than it is now which isn't bad at all.

Everyone leveling up from 32 now will have rr40, 39/39 sc weps, winds impervious, and full merc/anni easily by the time they hit 40.
I completely agree that Conq/Domi isn't necessary to be competitive, but as i've said before people do NOT settle for competitive (this can be seen everywhere. From the forums, to ingame chat), unless they have a shot at the BiS. Holding BOs and power-grinding contrib for 4+ hours (even 6+ hours in some cases, depending on the active zone and population) isn't fun. Hoping to join a pug WB with lots of Rdps with a sharp eye looking for 1hp targets, and then hoping you win the medalion roll is not fun. Healers and Tanks especially are also at a huge disadvantage when it comes to contribution and last hitting for medalions. A grind keeps you playing and feels rewarding when you can see the end of it, and right now for many it isn't neither rewarding nor keeps you playing.

Taking myself for example. Right now, i could play my 2h black orc main (the only 2h BO main on the server probably, lol) 10hrs a day for entire weeks if i wanted to, but i'm not. even 2hrs of sitting at BOs and then hoping rnjesus is with me that evening, at the zone flip is more than enough. I tried farming Scs, and got 2 domi pieces but after a while of farming and getting farmed by the same people in the same battleground it gets boring quickly, and felt like there was no end to the grinding. I didn't farm BL because i was focusing on grinding Scs (stupid of me), and then the seasonal hunting got implemented. Rip yet another set i could have tried farming and that could have kept me playing longer. None of this has changed since i stopped playing, all the people i used to play with quit, i'll spend my time elsewhere.

Another reason why i don't is because this is a private server and could be shut down at any time. I played Nostalrius WoW pretty hardcore. I had a mid-BWL geared Warrior and a full PvP set. Then Nostalrius got shut down. entire days of playtime down the drain. This is very personal ofc, and my paranoia shouldn't be considered at all, but still.
They done stole my character's names. Can't have **** in RoR.

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Jaycub
Posts: 3130

Re: POLL - RVR - What would make you play more?

Post#238 » Fri Sep 08, 2017 10:02 pm

There's a huge difference between WAR and WoW in terms of their respective owners wanting to Persue legal actuon. WoW private server scene is also tainted with donations and pay2win, not every server but enough for me blizzard to already have things setup to take action, and scare people with threats of action (RIP gummy).
<Lords of the Locker Room> <Old School>

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Nefarian78
Posts: 463

Re: POLL - RVR - What would make you play more?

Post#239 » Fri Sep 08, 2017 10:15 pm

Jaycub wrote:There's a huge difference between WAR and WoW in terms of their respective owners wanting to Persue legal actuon. WoW private server scene is also tainted with donations and pay2win, not every server but enough for me blizzard to already have things setup to take action, and scare people with threats of action (RIP gummy).
Agreed, but there's still the possibility that it could happen here too. Especially since we're talking about EA, the evil incarnate of video games.
They done stole my character's names. Can't have **** in RoR.

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Grolar
Posts: 511

Re: POLL - RVR - What would make you play more?

Post#240 » Sat Sep 09, 2017 1:55 am

In a pay to play game good designers are forced into becoming bad designers when they create treadmills elements that force players to stay in the game longer. The only reason to ever create elements designed specifically to force players to stay in a game they already want to play.... is money. This makes sense to a company trying to turn a profit.

Since this server is free to play how does keeping any of these grinding treadmill elements in place make sense? The only reason I can see is achievements and honestly that is the healthiest choice. The act of grinding itself isn't a problem for me. On this server the currency achievement rate is the problem. Key is finding the sweet spot that pleases the majority, because you'll never please everyone.

Side note. Warmane only sucks because of donations and how they actively allow and encourage mboxing if they donate of course. Makes what could be fun large scale pvp a joke. Donations alone aren't bad idea and could be done here. It's how you reward the donors that becomes the tricky part.
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