Jaycub wrote:Azarael wrote:
There is something I don't get about the QE/Odjira argument, and it's this:
Odjira and QE are not some mythical game element that only 6 mans can use. Everyone in that 12 man or warband or whatever you may be facing can spec them as well. What factor makes QE and Odjira serve your purpose alone and not theirs?
It's part of the games cheese that only """good""" players use. Which allows 6 man groups to dumpster clueless pugs that don't take advantage of it.
The amount of power gap created by CW, RD, QE/Odjira, Triple pots etc... is probably greater than the gap between anni and sov.
Lol, how you cannot read my reply to Aza, which I've already posted in this thread at least 2 times, and not understand why I am advocating for QE as a means to even out the odds when terms of small group vs big group? And I've been doing so for months to be fair.
Jaycub wrote:Generally misinformed/casual population that makes up most of the server here and on live is the problem, certainly everyone has access to it so why don't they all use it? You know the answer. And On one hand I like it, because it does let our 6 mans fight warbands to some extent, and do **** that you just can't do without them. However it really mucks up 6v6 and scenarios generally equal skill and population fighting balance in ORvR. So you are gonna have strictly 6 man players shilling HARD to not get any of this removed, and even bring some of it back.
How is this going to muck up 6v6 of generally equal skill and renown rank fights? As I said in some other thread sometime ago,
knowledge should be rewarded. Its the same thing as choosing the right spec or the right rotation, or when to engage or when to disengage. That is also part of the skill set.
Jaycub wrote:Kinda unrelated but any skills that have over a minute CD, or rather have to be balanced around having cooldowns that long are trash and have no place in PvP games imo, problems with burden of knowledge, class balance conflictions (people talk about armor stacking being an issue as it breaks preconceived archetype restrictions, well RD/CW etc... is doing the same **** for RDPS/Tanks etc...
Regarding CW/RD none of my characters use it, and most of the people I play with either, actually if you take one of those skills for 6v6 and CWs you're simply gimping your own spec. I do understand is a get away card if you're in trouble, so its very good for oRvR where you cannot foresee what will happen next.