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Patch Notes 31/1/2017

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Buran
Posts: 136

Re: Patch Notes 31/1/2017

Post#261 » Wed Feb 01, 2017 6:44 pm

1. The members of Invasion come to RoR because we love mass PvP very much, like on official server. And i know many different people from different guilds who are feeling the same.
2. I think we do not need the safe spaces from burst dps and for burst dps of zerg or of 1 (any) party(s)!
3. The neaxt problem is nerf dps, because u can not control each people in a RvR zone. U can not do this at the defending/attaking Keep. And u dps is nerf. The next problems are guards, it is nerf AOE dps, when tank is near... You break the AOE.
4. Splitting zerg means that guilds and WBs not need for people. This is breaking the community, the communication between people and the relationship between alliances.
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Aurandilaz
Posts: 1896

Re: Patch Notes 31/1/2017

Post#262 » Wed Feb 01, 2017 7:16 pm

Okay question; basoc Slice/razor strike with tactic hits target +2 other peoples; but in the OP it says it should now ignore the target limit? So does it hit more than 3 players now?

Would a WE be able to hit +10 people with Slice+Tactic, and would the damage done get even higher with more targets hit, not to mention Flanking buff from positiong and possible Taste of Blood damage? With +50% higher crit, how high could it go?

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blaqwar
Posts: 471

Re: Patch Notes 31/1/2017

Post#263 » Wed Feb 01, 2017 7:18 pm

Different question; are the efforts in fixing the jewelry career restrictions completed? I want to know if reporting jewelry that feels like should have a restriction but doesn't have one has any point.

Luth
Posts: 2840

Re: Patch Notes 31/1/2017

Post#264 » Wed Feb 01, 2017 7:21 pm

blaqwar wrote:Different question; are the efforts in fixing the jewelry career restrictions completed?
Not yet, there will be likely a hotfix/patch soon™.

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Telperien
Posts: 550

Re: Patch Notes 31/1/2017

Post#265 » Wed Feb 01, 2017 7:22 pm

Aurandilaz wrote:Okay question; basoc Slice/razor strike with tactic hits target +2 other peoples; but in the OP it says it should now ignore the target limit? So does it hit more than 3 players now?

Would a WE be able to hit +10 people with Slice+Tactic, and would the damage done get even higher with more targets hit, not to mention Flanking buff from positiong and possible Taste of Blood damage? With +50% higher crit, how high could it go?
Technically yes:) Slice with tactic can hit unlimited amount of enemies w/in 25ft. Bonus will apply on every 7+ enemy (15%) up to max 48 times. Rest mentioned abiilities in patch notes works the same. Every other AOE ability (all cones, area, around caster) will hit max 9 targets. min for buff 7+
Slacking (checking out EvE)

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wargrimnir
Head Game Master
Posts: 8393
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Re: Patch Notes 31/1/2017

Post#266 » Wed Feb 01, 2017 7:32 pm

blaqwar wrote:Different question; are the efforts in fixing the jewelry career restrictions completed? I want to know if reporting jewelry that feels like should have a restriction but doesn't have one has any point.
Nope, need to do Enervating/Precursor, and a bunch of the T1 gear that currently has racial locks.
The broken stuff currently has already been fixed. Unified codes make it way easier to get a good look at things.

Then back pieces are next.
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[email protected] for exploits and cheaters.
grimnir.me Some old WAR blog

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Razielhell
Former Staff
Posts: 1228
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Re: Patch Notes 31/1/2017

Post#267 » Wed Feb 01, 2017 8:02 pm

Gotta love wargrimnir
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Check Wiki for all available Public Quests!

Arteker616
Posts: 413

Re: Patch Notes 31/1/2017

Post#268 » Wed Feb 01, 2017 9:55 pm

First and foremost . introduction, today in dragonwake . close to memory bo. single lonely choppa . i lasted roughly 3 secs and half killed myself because i had hurtin time activate. no party no guard . flank attack into a wb . scored 2 kills .
Spoiler:
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Spoiler:
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first. im not even speced into wrecka path , thats pure raw dmg while using my current multy purpose build in a 40 56 choppa .

conclussion on my behalf . this patch is kinda insane it give small party the ability to seriously screw a wb in open field garanted they manage to do a flank attack agaisnt a wb in the move or open with a serius level of lethality . but it depend on wb battle awarenes.

in my case was a sw caatz who scored my killshot .

sorry for my english and i hope i not end with a warning if these pics are a issue i will delete the post

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Luth
Posts: 2840

Re: Patch Notes 31/1/2017

Post#269 » Wed Feb 01, 2017 10:02 pm

Hurtin' Time triggers on every hit of an AoE
viewtopic.php?f=52&t=8768
Just deactivate it.

Arteker616
Posts: 413

Re: Patch Notes 31/1/2017

Post#270 » Wed Feb 01, 2017 10:04 pm

Luth wrote:
Hurtin' Time triggers on every hit of an AoE
viewtopic.php?f=52&t=8768
Just deactivate it.
i know it, what im trying to say is i did not even worked the dmg or nothing i was just doing my normal stuff when i saw a chance to test the new patch. and i went for it . even when i knew i was going to end dead.

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