then again I'm a baddie who likes healcrit

Anyway, if we were given Qe1, I would shamelessly always pick it up as my first renown ability upon dinging rr10, just like I did on live; it's simply too good not to be used.
People blob because it is in peoples mentality to blob - "Strength In Numbers" and only way how you are going to brake it when people realise that if they zerg and are attacked by a smaller group they can loose.Azarael wrote:lso, I'm sick of reading objective based design being blamed for zerging / blobs. I don't understand what is so difficult to understand about the idea that you can have, in a properly designed system, a large number of players in a single section of the map WITHOUT causing a blob. The blob is caused by the combat system failing to punish blobbing. Nothing - more.Komode wrote:What do you think about Haojin`s suggestion?
Actually you have made a point which makes it even more interesting. If it becomes mandatory it is reducing damage output and increases life expectancy = longer TTK, more interesting fights.Azarael wrote:1) Objection to mandatory specializations available to all classes without discrimination (RD/CW/QE) - RD and CW were added on sufferance and are still subject to review. Please don't insult my intelligence by suggesting QE is not mandatory
Nobody is asking for an old meta - it was ****, that's why that game was dead until you have resurrected it!Azarael wrote: 3) Objection to attempts to creep up to old live's meta by successively restoring Mythic's solutions to older problems. I'm not entirely stupid.
If the TTk is too low and creates boring fights all the time (i don't say it is, just an example), it must be fixed generally. Spending a certain amount of renown point on something should be as valuable as spending it on something else; this is not the case with QE and the like, just as it was with WARs mandatory "45 renown point TB meta".sabat80 wrote:Actually you have made a point which makes it even more interesting. If it becomes mandatory it is reducing damage output and increases life expectancy = longer TTK, more interesting fights.Azarael wrote:1) Objection to mandatory specializations available to all classes without discrimination (RD/CW/QE) - RD and CW were added on sufferance and are still subject to review. Please don't insult my intelligence by suggesting QE is not mandatory
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