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[Sorcerer] Hand of Ruin

Discuss Black Guard, Sorceress, Witch Elf, and Disciple of Khaine.
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Mez
Posts: 730

Re: [Sorcerer] Hand of Ruin

Post#31 » Wed Mar 23, 2016 7:35 pm

arthur2k wrote:Didnt Shades of death do like, 0 dmg on live endgame? :o
Shades of death was typically your first attack if taking someone by surprise, or sniping at a keep or while zerg surfing and farming snipe kills. Otherwise it's not really worth the time it takes to cast since it doesn't crit. It's the sorc version of funnel power (hits almost as hard); Doesnt do self-dmg, but we have to waste a global to cast it. Consider it a paired skill with obsessive focus..use them together if you really want to get something dead, and Time To Kill is not a pressing issue on the table.
Word of Pain and Boiling Blood are no longer able to proc anything. The Bright Wizard College has confirmed this is a big deal. (stealth nerf)
https://bugs.returnofreckoning.com/view.php?id=23145

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kok
Posts: 140

Re: [Sorcerer] Hand of Ruin

Post#32 » Thu Mar 24, 2016 12:06 pm

arthur2k wrote:Didnt Shades of death do like, 0 dmg on live endgame? :o
100x5 dmg(MAX) per cast if target has zero resistance.
No one use it and therefore it do zero dmg.

Before the nerf ,it wasthe most OP spell Sorcerer has.
(It used to scale with int and it crt and has NO internal 1sec CD so all 5 hits can land at the same time)
Northside-KOTBS ,Southside-SW Westsides-WP Eastside-WH,Rightside-WL
Good Soldier win fight, Good Calvary win field, Good Cannon win Battle, Good logistic win Wars
--Book of Five Rings

Atropik
Posts: 708

Re: [Sorcerer] Hand of Ruin

Post#33 » Thu Mar 24, 2016 12:41 pm

bloodi wrote: While i agree wind-woven shell is also great.
No one would ever use this "great" m2. I don't know, if useless things could be great, okay then.
Nicelook | Obey

Atropik
Posts: 708

Re: [Sorcerer] Hand of Ruin

Post#34 » Thu Mar 24, 2016 12:43 pm

Mez wrote:Consider it a paired skill with obsessive focus..use them together if you really want to get something dead, and Time To Kill is not a pressing issue on the table.
= never
Nicelook | Obey

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Lileldys
Posts: 666

Re: [Sorcerer] Hand of Ruin

Post#35 » Thu Mar 24, 2016 1:00 pm

Jaycub wrote:Ruin and destruction is trash compared to focused mind bomb im sorry. Also sorc has access to wind-woven shell which is amazing for 6v6 or scenario type fighting since it stacks with things like guard and challenge.
Both morales are great, for different situations, FM is good for the ranged bomb/nuke(i.e Fireball/Firey Blast on GCD(note: in bomb WB, you'll be using Close Quarters so FM becomes practically useless in this situation)), and for kiting(immune to snares).

Ruin and Destruction is insanely good for co-ordinated morale dumps in bomb wbs, which only gets better with KotBS/WP contributing in T4. A morale dump will just near instantly wipe a co-ordinated warband, and is always needed to break the funnelled keeps.

I think most Sorcs would still use FM over Wind-Woven shell, as the additional kiting you get works better, plus if you try and 2/2/2 with bw/sorc it doesn't work well vs other groups, but it works wonders against pug.

bloodi
Suspended
Posts: 1725

Re: [Sorcerer] Hand of Ruin

Post#36 » Thu Mar 24, 2016 3:09 pm

Atropik wrote:No one would ever use this "great" m2. I don't know, if useless things could be great, okay then.
20% damage reduction for the whole group is now useless? Ok, if you say so.
Last edited by bloodi on Thu Mar 24, 2016 4:04 pm, edited 1 time in total.

Atropik
Posts: 708

Re: [Sorcerer] Hand of Ruin

Post#37 » Thu Mar 24, 2016 4:01 pm

Well, having 4/6 supports in group while bombing, I'd better think about how to do damage, and not about 20% incoming damage reduction. I have m1 to save myself, fm to run, burst or prevent cc, and m4 to destroy, why do I need wwshell?
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bloodi
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Posts: 1725

Re: [Sorcerer] Hand of Ruin

Post#38 » Thu Mar 24, 2016 4:11 pm

I guess the part that says "for your whole group" got lost on you? Because you know, dead people do not tend to do much damage.

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Atropik
Posts: 708

Re: [Sorcerer] Hand of Ruin

Post#39 » Thu Mar 24, 2016 4:22 pm

Man, are you serious? 20% damage reduction for 2 deftarded chosens/bgs with toughness overcaped? Or for 2 doks standing 80 fts backline? They will thankfully pray you for the rest of the RoR times. Maybe for you bombing sorc comrade? Well, if he really needs your -20%, one of you guys, doing smth wrong.

And all these amazing bonuses instead of FM?
Nicelook | Obey

bloodi
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Posts: 1725

Re: [Sorcerer] Hand of Ruin

Post#40 » Thu Mar 24, 2016 4:30 pm

Or maybe 20% damage reduction for your other 2 dps, your squishy shaman. your overworked zealot and your tank eating all guard damage while being the only one in a 1-3-2.

Because newflashs, just like Ruin and Destruction has their uses on certain situations, so does Wind Woven Shell.

But go ahead, formulate another situation where you are running a 2-2-2 where you probably should not even run a sorc to begin with to try to prove that Wind Woven Shell as you put it, has no use whatsoever.

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