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AM/Shammy Healing

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roadkillrobin
Posts: 2773

Re: AM/Shammy Healing

Post#31 » Tue Jan 19, 2016 12:20 pm

Scrilian wrote:
roadkillrobin wrote: I would also like the to see the 40% Heal increase if low hp tactic worked into their mechanic instead of a tactic.As i think they have no healing mechanic atm.
Might result in shammy being nearly unkillable outside the knockdown with their the extra toughness hot and the arsenal of kiting tools. :(
Toughness is a really bad stat Those 200 toughness mitigrate maybe 2-5% dmg tops.
Also order got WL's wich hard counters all Shaman kiting tools with 1 spammable abillity. And they pretty much 2 shot the Shaman aswell.
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Sulorie
Posts: 7459

Re: AM/Shammy Healing

Post#32 » Tue Jan 19, 2016 1:33 pm

No idea where to start with correcting your flawed math and highlighting your lacking knowledge about the game and its mechanics but you should seriously stop posting, if you want to maintain an above average standard of discussion in your own (!) thread.
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Bacta
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Re: AM/Shammy Healing

Post#33 » Tue Jan 19, 2016 1:45 pm

AM and Shaman survivability can be ridiculous, both those classes can kite and heal well if played right. AM and shaman were never meant to stay in the middle of the fight like a WP. They need to be played more defensively and aware of there surrounding. The only down side to AM and Shaman are there cast times, but there casts times can be lowered when using insta cast Damage spells.
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Azarael
Posts: 5332

Re: AM/Shammy Healing

Post#34 » Tue Jan 19, 2016 1:53 pm

Jaycub wrote:
Azarael wrote:That's because the mechanic failed, though, which is my earlier point. Make it work, but only much later in the game.
Just be the absolute madman and turn the meta upside down. DPS AM is already imo pretty viable in a 3 dps setup 6 man, mostly because of the off heals via mechanic, insta res, utility via things like puddle, decent damage, and really nice healdebuff. Shaman lacking in that last department.

Need to change things around to the point where 2 tanks guarding 2 mdps with 2 healers doesn't trump every other group comp. Starting with tanks, and your ideas to change how 2h/offensive tanks play fundamentally would be the best start.

Would love to see AM/Shaman fulfilling a similar role as grace WP, with specs leaning towards healing or dps, but never becoming "pure" on either side. Some of the funnest scenarios I ever ran was on my AM where I was doing just as much damage as healing. But I realized that in the current state of the game that kind of build/playstyle was detrimental.
It's too much of a risk, with one server, to make a huge, fundamental change like that at the present time. I support hybrid and DPS AM and Shaman working for exactly the same reasons I support Grace / Wrath WP and Sacrifice / Torture DoK, but the mechanic is fundamental and I don't want to risk taking flak for making changes in T3 that are based on problems that manifest in T4.

One thing I can tell you though is that we DO have control over the cast time reduction, and can change both the potency and the number of steps.

Penril
Posts: 4441

Re: AM/Shammy Healing

Post#35 » Tue Jan 19, 2016 1:55 pm

Id love to see a post from Joeyz (best heal AM i have seen in the server) and Londo (one of the best dps AMs i saw here and on live).

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roadkillrobin
Posts: 2773

Re: AM/Shammy Healing

Post#36 » Tue Jan 19, 2016 2:21 pm

Sulorie wrote:No idea where to start with correcting your flawed math and highlighting your lacking knowledge about the game and its mechanics but you should seriously stop posting, if you want to maintain an above average standard of discussion in your own (!) thread.
It was pretty much just blanket numbers with around the same amount of WP and gear. But i would love to see what numbers you come up with when you do the same. My numbers were on on single targets with groupheals without crits, but i can post the full group numbers with crits instead if you prefer.
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Nekkma
Posts: 768

Re: AM/Shammy Healing

Post#37 » Tue Jan 19, 2016 2:49 pm

The only way to achieve balance between healers is to nerf dok/wp and adjust the other healers accordingly. Zealot/Rp need minor tweaks but are pretty much balanced. Shamans and AMs need to be buffed.

The only situation where I would take a shaman instead of the other classes is in a duo or trio.

Also, a shaman will NEVER outheal a dok as someone suggested above (given equal skill and gear ofc). Theorethical hps means nothing when 99% of the fights you are in involve Kobs shattering and tripple shattering. Removing Destroy Confidence or change some of the shamans buffs/hots to a healing effect would be a start (preferably DSU).

I haven't played AM since 2009 so that's why I don't mention it specifically but it is clear that they need a buff as well.
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Morf
Posts: 1247

Re: AM/Shammy Healing

Post#38 » Tue Jan 19, 2016 3:23 pm

The thing for me is how do u improve the mechanics without making shamans have even better survivability and Am's even better at dps'ing.
It would be nice to have a mechanic that actually meant something tho.
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Nekkma
Posts: 768

Re: AM/Shammy Healing

Post#39 » Tue Jan 19, 2016 3:39 pm

Morf wrote:The thing for me is how do u improve the mechanics without making shamans have even better survivability and Am's even better at dps'ing.
It would be nice to have a mechanic that actually meant something tho.
Shamans are good in small figths but adds very little to a group. The answer to not make shamans too strong in small fights is to give them some grouputility. Personally, I would move group cleanse from dok/wp to am/shaman. Dok/wp would still be a very good healer and shamans/AMs would gain something of value to bring to a group.
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Nameless
Posts: 1390

Re: AM/Shammy Healing

Post#40 » Tue Jan 19, 2016 5:02 pm

Nekkma wrote:The only way to achieve balance between healers is to nerf dok/wp and adjust the other healers accordingly. Zealot/Rp need minor tweaks but are pretty much balanced. Shamans and AMs need to be buffed.

The only situation where I would take a shaman instead of the other classes is in a duo or trio.

Also, a shaman will NEVER outheal a dok as someone suggested above (given equal skill and gear ofc). Theorethical hps means nothing when 99% of the fights you are in involve Kobs shattering and tripple shattering. Removing Destroy Confidence or change some of the shamans buffs/hots to a healing effect would be a start (preferably DSU).

I haven't played AM since 2009 so that's why I don't mention it specifically but it is clear that they need a buff as well.
pretty spot on. Backline healers need some tweaks, nothing major, fix here and there and will be pretty good. The thing is that wp/dok healing should be tuned down cos it is ridicules. The cd on dok/wp group heal give them chance to make rotations gheal/cleanse/gheal/ghot/gheal/heal and that is at environment where u got guarded dps' that shared dmg with tanks, so basiclly 4 ppl from the group constantly taking damage. So yea every group realted heal will rock and the king of group heal is dok/wp...
It is just that dok/wp are so superior and zealot/wp build good synergy with them thanks to procs. That is why there is little place for shamans/ams

ps about the post that zealot/rp could heal better at orvr just lol only thing that bring zealot/rp on top of shamans/ams at orvr is their heal proc that buff dok/wp healing otherwise check what desperation do and explain me how rp/zealot are superior healing wise to am/shaman at orvr when everyone just spam gheal
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