Nidwin wrote:lilshoota wrote: As an example, a few days ago while roaming on magus -- cutted part irrelevant for my response -- I came across a solo White lion, again I opened on him, tried to cc him, while I tried to cc him his pet continued to attack me, needless to say he destroyed me in seconds. I looked up my combat log to see what he had used, 5 pounces and 2 other attacks. He is your hard counter I hear you cry suck it up. So should I just run, well you cant cos pet runs faster than you and he will pounce you to death. Now I dont think the class is broken but I think it should have some tweeks to pet and increased ap cost on pounce. Every other melee class needs to think about positioning and counter cc WL does not that is why there are so many WL on this server compared with live.
I'm sorry but I've to respond to this one, friendly neighbourhood dev, because it has raised a question in my mind.
So lilshoota,
Are you telling me that you consider a WL a hard Magus counter while the actual end-game gear is annihilator based with 40RR40 as max rank while what could help the WL against a Magus as renown abilities stuff isn't working yet?
Do you think that all the pukes out here, posting on the forums and ask for a WL nerf by adding a CD and whatever else to pounce, think the same as you that the WL is a hard Magus counter?
I'm not flaming you lilshoota and this isn't any form or kind of insult. I'm currious about your and others response because it could help me and others understand where we actually are as a playerbase.
What I mean by hard counter is that I don't think I currently have any tools that are effective against WL at 40/40. I have a fighting chance against other classes but with the strong and fast pet and pounce combination together with high burst its game over. If you add to that the large distance they can gap close on you with lion slow, charge and pounce if they see you they will catch you very quickly. I have currently multiple ways to kite melee but these are just not effective against WL.
Now as previously explained in the thread if their pounce is lit up and they need to gap close of course they will spam it to get in range. It may be that we are using much higher weapons and damage than armour and defence which helps explain why they don't suffer AP problems as much as on live. What I tried to point out is that WL has come to rely on pounce as an answer to every situation, gap closer, damage, cc avoidance, focusing targets, even to escape when focused, they don't even bother to use bypass defences anymore, just pounce onto walls its less risky as you can just be healed and drop off again if you need. Pounce is useful and pounce is fun so you can't blame the WL for using it, but look at it from non WL point of View when combat log reads pounce, pounce, pounce, pounce, pounce, co-ordinated strike, cull the weak, dead or something like that. This is why many see it as a problem I feel and they feel more powerful than on live, it may not be the case it needs changed at all that better armour and defensive stats will balance it. I might be talking crap but you ask me what I see when I look at WL out of curiosity and this is what I see so please no ranting and raving how noob I am if anyone disagrees. If I am wrong tell me why I am always willing to learn
