What's the future for ROR
Re: What's the future for ROR
All i'm hoping for in the near future is the renown cap raised..... any eta?
Ads
Re: What's the future for ROR
I think that is totaly out of reachStormX2 wrote:Ive heard some very interesting things over the last 2 years about what the dev's would really like to do.
Ive heard things like, a 3rd faction, New Zones and Content.
............

Re: What's the future for ROR
TenTonHammer wrote:Improved upon, let us not kid our self balance in T4 on live was a colossal mess...........alphaonezero10 wrote:With respect to balance, to clarify, what is the intended path? ...............
Balance on live was many things, from release until end.TenTonHammer wrote: Things like tactics and abilities have already been addressed here; case and point on live mara had a lot of bugged tactics, they are all fixed here and now the class is more "fair".
Your Marauder example is relatively correct, but if you take all the classes now. Test all their abilities/relatively-BIS-gear and use them in all circumstances buffs/debuffs vs X/Y class vs PVE/PVP with X/Y stats on target, so on so forth, you will still get a buglist that reaches china.
I dont know if you recall TenTonHammer but much of the bad stuff was introduced AFTER release...
version history:
1.0
1.1
- Nerfed toughness.
- Nerfed initiative.
1.2 introduced...
- Nerfed resistance.
- Removed stat scaling on some abilities.
1.3+
- Nerfed level importance/reliance with the Bolster mechanic.
- Nerfed fun abilities.
- Removed 'abilities' but also unnessesary mirroring of some tactics.
- Messed up the lower tier level brackets.
- Removed T4 players in T3 to progress the campaign.
- removed gear that fit the old brackets perfectly.
- Reduced citysiege and fortress max player numbers.
- Land Of The Dead.
1.4+
- PVP Skaven.
- PVP Pets.
- Hidden level 45.
The game was better in 1.0 then any other iteration, if they had done additive fixing to the core. Letting people learn the game and get better computers, as with the marauder example. Many of the above issues would have fixed themself.
Last edited by seara on Sat Jun 04, 2016 4:09 pm, edited 9 times in total.
Re: What's the future for ROR
Could you imagine playing as a skaven and having, i guess, Skavenblight as a capital city?
Imagine like a warband of various kinds of skaven taking bo's and keeps... and slaughtering order peeps...
rat ogres/storm vermin would be the tanks, stormvermin/clan eshin types as melee, maybe horned-rat magic types/clan moulder herder types as ranged, clan pestilins monks as heals?!
Embrace the awesomeness of this idea, embrace it fully...
oh god! imagine the clan skryre siege engines!!!
Imagine like a warband of various kinds of skaven taking bo's and keeps... and slaughtering order peeps...
rat ogres/storm vermin would be the tanks, stormvermin/clan eshin types as melee, maybe horned-rat magic types/clan moulder herder types as ranged, clan pestilins monks as heals?!
Embrace the awesomeness of this idea, embrace it fully...
oh god! imagine the clan skryre siege engines!!!
. -= Cult Of Chaos =- GUILD -= Cult Leader =- . -= Kagaz Wrathson - The Decioblidevannihilator - Black Orc =- .
. -= Dresden RoR Info - 4 pins and counting! =- . #WAAAGH ^_^ #AllSilenceIsGolden @_Q
. -= Dresden RoR Info - 4 pins and counting! =- . #WAAAGH ^_^ #AllSilenceIsGolden @_Q
Re: What's the future for ROR
seara wrote:TenTonHammer wrote:Improved upon, let us not kid our self balance in T4 on live was a colossal mess...........alphaonezero10 wrote:With respect to balance, to clarify, what is the intended path? ...............Balance on live was many things, from release untill end.TenTonHammer wrote: Things like tactics and abilities have already been addressed here; case and point on live mara had a lot of bugged tactics, they are all fixed here and now the class is more "fair".
Your Marauder example is relatively correct, but if you take all the classes now. Test all their abilities/relatively-BIS-gear and use them in all circumstances buffs/debuffs vs X/Y class vs PVE/PVP with X/Y stats of target, so on so forth, you will still get a buglist that goes all the way to China.
I dont know if you recall TenTonHammer but much of the bad stuff was introduced AFTER release...
version history:
1.0
1.1
- Nerfed toughness.
- Nerfed initiative.
1.2 introduced...
- Nerfed resistance.
- Removed stat scaling on some abilities, causing some abilities to not stand the test of time, AOE.
1.3+
- Nerfed level importance/reliance with the Bolster.
- Nerfed fun abilities.
- Messed up the lower tier level brackets.
- removed gear that fit the old brackets perfectly.
1.4+
- PVP Skaven.
- PVP Pets.
- Hidden level 45.
The game was better in 1.0 then any other iteration, if they had done additive fixing to the core. Letting people learn the game and get better computers, as with the marauder example. Many of the above issues would have fixed themself.
and dont forget the old pve/pvp city siege, i like that system.
Perche choppa rr100 RIp
Dizparate squid rr100 Rip
Bayoneta vonsodomiten Dok
Froilan Borbon engi nerfed in last 2 patch.
Dizparate squid rr100 Rip
Bayoneta vonsodomiten Dok
Froilan Borbon engi nerfed in last 2 patch.
Re: What's the future for ROR
Wait... 1.0. better than the last version? Euh... only if you check it from the balance perspective, and with a grain of salt. Or else i'll have to remind you of those Fortress sieges with no player cap, where all our PC froze and crashed, or the new scenarios, or the extra gear for players new to T4 (so they weren't crushed like ants by people with RR100).
In fact, what could be cool once T4 is more advanced would be being able to buy gear almost equal to conqueror once invader and warlord are implemented (or whatever equivalent we get). Because back in War times, it was a slaughterfest against the poor guys joining T4 with Annihilator.
In fact, what could be cool once T4 is more advanced would be being able to buy gear almost equal to conqueror once invader and warlord are implemented (or whatever equivalent we get). Because back in War times, it was a slaughterfest against the poor guys joining T4 with Annihilator.
If at first you don't succeed, get a bigger hammer
- Razielhell
- Former Staff
- Posts: 1228
- Contact:
Re: What's the future for ROR
The future of RoR is to fix all content in T1-T2-T3-T4...Pqs/RvR system/Quests mini-bugs.
So everything will run nice and smooth...then Dungeons/Fortress sieges etc will come.
But first...let them work on the content we have.

So everything will run nice and smooth...then Dungeons/Fortress sieges etc will come.
But first...let them work on the content we have.

Re: What's the future for ROR
I am surprised i even have to tell you that yes, the netcode was really bad at launch, probably got better in most areas since release. We had toys in 1.0 and we got to use them, performance has nothing to do with it 8 years later.Agiond wrote:Wait... 1.0. better than the last version? Euh... only if you check it from the balance perspective,
I agree with Perche that unlimited city sieges were absolutely awesome.Agiond wrote:i'll have to remind you of those Fortress sieges with no player cap, where all our PC froze and crashed,
Regarding fortresses, fortresses compared to keeps is a bigger playing ground, therefore reducing the drawdistance call frequency for players, reducing lag. Zones back then were not "limited to 90-125" players, which meant you could get more lag at a keep then a fort.
What drove lag in fortresses was not only the incentive for gear, but for city sieges and city gear. This caused players to try harder, causing players to move-around/attack/buff/abusing-chat more, stressing the already weak netcode more.
When they decided to remove Fortresses, it caused a lot of open world pvp fans to quit the game back in the day. I bet people dident feel any diffrent on the smaller city siege playersizes.Agiond wrote:or the new scenarios,
I dont support anything added past R40RR80, but RR100 is correctly written as R45RR100. You dont solve a problem by ruining the design envisioned since R1RR0, unless you have some groundbreaking stuff.Agiond wrote:or the extra gear for players new to T4 (so they weren't crushed like ants by people with RR100).
Back when R40RR80 was max they removed a lot of powerfull, easily attainable, well hidden gear from all the tiers. Reducing gear options tremendously.
Ads
Re: What's the future for ROR
Maybe you got lucky and had a Fortress siege on 4 a.m. so it was playable, but on prime time it was impossible. Just too many people on a bad optimized game. Warhammer Online was a game too advanced for the year it was released, and some optimization pre-launch wouldn't hurt either.
I agree that removing Fortresses was a poor move, but at the time there weren't much other choices. That's why i have hope that we'll see them back in RoR, 8 years later, with much better PC's able to handle them.
Personally i did not like much of the stuff past R40RR80 too, but some ideas were fine, like the new gear for recent T4 players. That's why i'm talking about sets almost equivalent to Conqueror (RR45) and not equivalent to Sovereign (RR80) as they did on War.
War always had 2 problems: almost nonexistent fights in T2-T3 and being abused once you get to T4. That made many people quit the game, and i think that's what really killed the game.
Once a friend of mine summarized it quite well: War let's you experience paradise on T1, then throws you on a path of **** through T2 and T3, just to fall on hell once you step on T4 untill you get some decent gear and see paradise again.
If RoR is able to "fix" those 2 steps it will have many years of lifetime. How to do it, i do not know.
I agree that removing Fortresses was a poor move, but at the time there weren't much other choices. That's why i have hope that we'll see them back in RoR, 8 years later, with much better PC's able to handle them.
Personally i did not like much of the stuff past R40RR80 too, but some ideas were fine, like the new gear for recent T4 players. That's why i'm talking about sets almost equivalent to Conqueror (RR45) and not equivalent to Sovereign (RR80) as they did on War.
War always had 2 problems: almost nonexistent fights in T2-T3 and being abused once you get to T4. That made many people quit the game, and i think that's what really killed the game.
Once a friend of mine summarized it quite well: War let's you experience paradise on T1, then throws you on a path of **** through T2 and T3, just to fall on hell once you step on T4 untill you get some decent gear and see paradise again.
If RoR is able to "fix" those 2 steps it will have many years of lifetime. How to do it, i do not know.
If at first you don't succeed, get a bigger hammer
Re: What's the future for ROR
If you read my comment you would know i dident, which made the game all the better. But i have had worse (bigger zergs) at keeps.Agiond wrote:Maybe you got lucky and had a Fortress siege on 4 a.m. so it was playable
Thats what they did on live, increased the level brackets for T1/T2/T3, which reduced T4 bracket, then implemented bolster, removed RVR servers with T4s entering T3(T4 campaign related) Made atleast T1/T2/T3 gear easier obtainable.Agiond wrote:War always had 2 problems: almost nonexistent fights in T2-T3 and being abused once you get to T4. That made many people quit the game, and i think that's what really killed the game.
Once a friend of mine summarized it quite well: War let's you experience paradise on T1, then throws you on a path of **** through T2 and T3, just to fall on hell once you step on T4 untill you get some decent gear and see paradise again.
If RoR is able to "fix" those 2 steps it will have many years of lifetime. How to do it, i do not know.
And it made the game worse.
There is only 4 things that i can think of in that department.
1. Get more players, somehow.
2. Introduce XP-stop-twinking instead of this overbolster, possibly with a UI button for it.
3. Roll the bad changes the game has had over the years back.
4. Remove levels, and then removing the 3 previous options.
Last edited by seara on Sat Jun 04, 2016 12:39 pm, edited 3 times in total.
Who is online
Users browsing this forum: Ahrefs [Bot], Bing [Bot], shoelessHN, Thomasenalt and 21 guests