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Destruction Warband Composition

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Dreadnot
Posts: 26
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Re: Destruction Warband Composition

Post#31 » Thu Jun 30, 2016 9:09 pm

Jaycub wrote:I wish this game was popular enough to do "competitive" 24v24 matches. So many cool options and less restrictions compared to 6v6 meta.

Would be fun to get alliances to set up nights where they form a wb and fight each other in like CW or something.
do want please

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Tesq
Posts: 5713

Re: Destruction Warband Composition

Post#32 » Thu Jun 30, 2016 9:12 pm

Spoiler:
roadkillrobin wrote:
Tesq wrote:i would prefer something like this

p1+p2 (pure bomb 9 target with 2x cc increase)
ch
bo
sorc
squig
dok
zealot

p3(utility party, still aoe 9x ppl but get rift and shammy lower heal are k with a mara and a magus cuz magus dont need to be front line as a sorc to aoe and mara is harder to kill+ shammy pot)
ch
bo
mara
magus
dok
sham


p4(ST focus party+ a 2nd shammy for pot, again shammy lwoer heal are fine due to zealot this time and the fact that this party will in healer behind or enter in the brawls after the other 3)
Ch (rending blade + cs)
BG(2h cos it have sense in wb only in this set up and only in a offensive party and only guarding a mara.)
we
choppa
zealot
sham


3x BO snare
2x shammy pot
7x moral tactics from bo/chosens
2x aoe sorc
2x aoe squig
1x aoe mara
1x aoe magus
1x st WE
1x ST choppa
2x cc increase from squigs
4x resistences auras
2x heal debuff auras
3x damage return aura
2x ap aura
1x cast time increase
1-aoe applier for cs
3x party with BO can have additional damage reductioin vs bw thx to save me hide.


discl: no choppa fasta cos 100 sec between them and squig offer a better counter using the same stuff slayer have ( no if bw/sorc can go bomg front line even squig can go cc increase there no excuse)
Chop Fasta buffs sorcs damage output a ton thats the primary reason. 2ndary they make sure Shatter Limb don't halt your dps to much on impact. Its a pretty important abillity for bomb groups.[/quote]

not really 20 sec on top of 2 min cd will not let you win a inc and anyway wont let you keep push with 100 sec interval, 2x squigs also hit more ppl and offer the same CD reduction slayer does and aoe snare, you never have enough of aoe snare.
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roadkillrobin
Posts: 2773

Re: Destruction Warband Composition

Post#33 » Thu Jun 30, 2016 9:21 pm

Tesq wrote:
not really 20 sec on top of 2 min cd will not let you win a inc and anyway wont let you keep push with 100 sec interval, 2x squigs also hit more ppl and offer the same CD reduction slayer does and aoe snare, you never have enough of aoe snare.
You were in our warband yesterday, I dunno if you were on TS but everytime we called for Chop Faster everything
around us died. And we only had 2 groups with that setup and fought 50+ of order

Then you utilize Black Orcs for the AoE snare and Magus and Choppas for the pulls.
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Vayra
Posts: 577

Re: Destruction Warband Composition

Post#34 » Thu Jun 30, 2016 9:43 pm

Tesq wrote:
not really 20 sec on top of 2 min cd will not let you win a inc and anyway wont let you keep push with 100 sec interval, 2x squigs also hit more ppl and offer the same CD reduction slayer does and aoe snare, you never have enough of aoe snare.
20s of 3 sorcs spamming IW every GCD + some choppa and magus aoe is enough to kill just about anything. IW with no CD is the highest AOE dps in the game.
Vayra - Sorc
Forkrul - DoK
Kalyth - BG

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Lileldys
Posts: 666

Re: Destruction Warband Composition

Post#35 » Thu Jun 30, 2016 11:08 pm

Haojin wrote:
Zanilos wrote:
Haojin wrote:3X

Chosen
Black Orc
Sorcerer
Choppa
Dok
Zealot

1X
Chosen
Black Orc
Rifter
Rifter
Dok
Zealot
That is wrong. Simply wrong.
Explain then.
This setup will instantly loose to a proper setup order warband simply due to the fact you have no utility. Kings Own proved this vs Porn Factory back before they insisted of running 48 players cause they can't win equal v equal.

Biggest threat from order is their morale dump. Where is your counter? You need AoE mara to counter this. With AM, order BWs can hit morale2 within 5-8 seconds of the fight, 4.8k unmitigated damage on your frontline presuming 4bws. If KotBS get to their m3 you've already lost the fight.

Shatter Limbs will remove all of your pressure, even with chop faster up. With 0 Bad Gas squigs you don't have a way to stop order bomb pressure.

Chlopi Chaosu were the best destro bomb in t3 simply due to the fact they brought a high amount of utility to their wb, and why when we made the switch on Kings Own we beat all the order guilds stacking BWs/Slayers.

This is fighting a fully setup Order Warband, but there are no guilds which can do this right now. Kings Own disbanding, and the only other "decent" Order guild Inquisitors AWOL.

Sizer
Posts: 216

Re: Destruction Warband Composition

Post#36 » Fri Jul 01, 2016 12:16 am

The correct answer is 4 groups made of 1 chosen 1 choppa 2 sorcs 2 doks

Not sure why people are obsessed with sorcs needing guard when infernal wave has a 65 foot range, and if you cant kill everything with 20s of that by 12 sorcs just respawn and hit your face to your keyboard harder until it works.
Aenea - SW / Aeneaa - AM
Sizer - Shaman / Artsupplies - Sorc

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Haojin
Posts: 1066

Re: Destruction Warband Composition

Post#37 » Fri Jul 01, 2016 12:46 am

Lileldys wrote:
This setup will instantly loose to a proper setup order warband simply due to the fact you have no utility. Kings Own proved this vs Porn Factory back before they insisted of running 48 players cause they can't win equal v equal.

Biggest threat from order is their morale dump. Where is your counter? You need AoE mara to counter this. With AM, order BWs can hit morale2 within 5-8 seconds of the fight, 4.8k unmitigated damage on your frontline presuming 4bws. If KotBS get to their m3 you've already lost the fight.

Shatter Limbs will remove all of your pressure, even with chop faster up. With 0 Bad Gas squigs you don't have a way to stop order bomb pressure.

Chlopi Chaosu were the best destro bomb in t3 simply due to the fact they brought a high amount of utility to their wb, and why when we made the switch on Kings Own we beat all the order guilds stacking BWs/Slayers.

This is fighting a fully setup Order Warband, but there are no guilds which can do this right now. Kings Own disbanding, and the only other "decent" Order guild Inquisitors AWOL.
I agree your arguments if this is a 24 vs 24 competitive fight.

My setup is for massive random fights in the lakes, and i guarantee you, it's working if you know how to flank,
maneuver and rift.
Guildmaster of Phalanx

K8P - Karak Norn

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xdkt28
Posts: 15

Re: Destruction Warband Composition

Post#38 » Fri Jul 01, 2016 4:32 am

P1
Bork
Chop
Chosen
Sork
Dok
Zeal

P2
Chosen
Chop
Bg(WoS)
Maraderp(WoM+CB)
Dok
Zeal

P3
Chosen
Magus(Mist)
Bg(CD)
Sorc
Dok
Zeal

P4
Chosen
Magus(RIft)
Squig(Aoe+bad gaz)/dps dok (CoK)/WE
Shamy (Steeky Fitz)
Dok
Bork(Yer Nothin)

But al dis setupz iz bullshit , coz first of all ya nid 24 Madskillz Boyz - dis is ril problem!
Ypykapblu / Gazbe /Turgor 8-)

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