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Battle Fatigue
- Razielhell
- Former Staff
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Re: Battle Fatigue
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- BrockRiefenstahl
- Posts: 409
Re: Battle Fatigue
AOE Farming if you are BW or any other glass cannon?...Rebuke wrote:Who the hell even dies in Pve?
Especially at lower levels!?
- Collateral
- Posts: 1494
Re: Battle Fatigue
I think it's cool, but still needs some more thinking behind it. At first I was like ''My wounds are **** now wtf happened?'', but when I think about it, it can be very useful. Primarily I'm thinking about keeps. This system could help either the defender or the attacker a lot.
We play destro quite aggresively, meaning we are almost always on the attack. Sometimes we even attack keeps with aao because defending is so easy and boring, and we just want to have fun. This system could help when fighting big zergs with aao, punishing them for dying and making it less and less difficult for us to take the keep. And the same can be said for defenders killing attackers. Since we don't mind dying at all, this system could keep us a bit from being completely wild in attacking. I don't know yet how it will impact our gameplay, we will see.
Perhaps the cost and the time can be tweaked, but I don't think this system will ruin the game.
We play destro quite aggresively, meaning we are almost always on the attack. Sometimes we even attack keeps with aao because defending is so easy and boring, and we just want to have fun. This system could help when fighting big zergs with aao, punishing them for dying and making it less and less difficult for us to take the keep. And the same can be said for defenders killing attackers. Since we don't mind dying at all, this system could keep us a bit from being completely wild in attacking. I don't know yet how it will impact our gameplay, we will see.
Perhaps the cost and the time can be tweaked, but I don't think this system will ruin the game.
Re: Battle Fatigue
well, ressed ppl do not get the debuff, but ppl who rell insde the keep get it, unless someone had the bad idea to put a healer inside the keep too 

Re: Battle Fatigue
viewtopic.php?f=42&t=16710&start=10#p183379
Luth wrote:People who complain about gold sinks should learn the basics of economics; a hint:
All the precious gold you amass doesn't help you, when the ah prices rise and rise too with more and more gold generally available.
This just damages new players who have virtually no gold at all.
- noisestorm
- Posts: 1727
Re: Battle Fatigue
then its maybe time to ask for a healer or tank to mitigate that. And if you get ressed you wont suffer anyways. I see no problem here tbh. After all its a group game and not a solo rpg, right?BrockRiefenstahl wrote:AOE Farming if you are BW or any other glass cannon?...Rebuke wrote:Who the hell even dies in Pve?
Especially at lower levels!?
- Lindisfarne
- Posts: 357
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Re: Battle Fatigue
I dont mind the healer gold sink, but there needs to be more ways to make gold while doing RvR/SC's. Make dead players scavengable, and make blue purple items drop from player kills.
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Re: Battle Fatigue
Really? Haven't seen a purple or blue for a long timeAzarael wrote:They already can drop from player kills.
Re: Battle Fatigue
Why are u against PvP drops? It encourages RvR instead of the mindless PvE, even at the lowest drop ratesTorquemadra wrote:they actually dont at the momentAzarael wrote:They already can drop from player kills.
Last edited by kryss on Mon Sep 05, 2016 4:01 pm, edited 1 time in total.
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