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Update 16/09/16

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drmordread
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Re: Update 16/09/16

Post#31 » Fri Sep 16, 2016 7:20 pm

Dabbart wrote:So... Is it a boring fight over 1 zone for hours or days, or is it that destro will roll nonstop?

I think you need to find a new game mordred. All I see you doing is complaining that the game is 100% broken or demanding "quality of life" changes to make your grind easier...


Awesome patch. Love the reduced rr/info for kills, a loser reward sounds awesome. Look forward to testing it out after work!!

I want to play the awesome fantastic game that was around in 2010, or 2011, or even half of 2012. It had a few bugs, but it was fantastic. Awesome, best game on market. Unfortunately, it is now being broken to feed the needs of people without imagination or skill to conduct a fight over three zones at the same time. Basically the game is being dumbed down even worse than mythic/ea ever did.
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bloodi
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Re: Update 16/09/16

Post#32 » Fri Sep 16, 2016 7:20 pm

drmordread wrote:Here is a couple of scenarios I guarantee you did not think about.
After reading them i can also guarantee that you did not think much about them either.

Why would it not be worth it for order to cap the keep? They got defense rewards and if they capture it again they will get them again. Plus defending is always way easier.

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drmordread
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Re: Update 16/09/16

Post#33 » Fri Sep 16, 2016 7:21 pm

bloodi wrote:
drmordread wrote:All you have done is insure Destro supremacy for ever, and turned Order into feedbags, because the majority of players will play the faction that is winning, and that is destro, so it will remain destro.
I know its futile but maybe i can get a laugh out of it, please explain me why those changes, changes that include rewards for the losing faction, will encourage more people to play destruction?
More rewards for winning side. Why play the losing side?
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bloodi
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Re: Update 16/09/16

Post#34 » Fri Sep 16, 2016 7:24 pm

drmordread wrote:More rewards for winning side. Why play the losing side?
Well if you already decided who loses and who wins....

You propose a scenario where order has it way easier to get rewards and then decide all by yourself that order is the ones who lost because otherwise, you have no argument.

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drmordread
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Re: Update 16/09/16

Post#35 » Fri Sep 16, 2016 7:29 pm

bloodi wrote:
drmordread wrote:More rewards for winning side. Why play the losing side?
Well if you already decided who loses and who wins....

You propose a scenario where order has it way easier to get rewards and then decide all by yourself that order is the ones who lost because otherwise, you have no argument.

OK, I am trying to understand what you are trying to say, but ... elaborate. Cohesive and complete thoughts go a long way to help understand.
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NoRKaLKiLLa
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Re: Update 16/09/16

Post#36 » Fri Sep 16, 2016 7:30 pm

I understand wanting to encourage people to fight head on in massive engagements, and therefore rewarding people for standing and fighting in a contested zone. I get this. I know many people lose their minds when I move my warband to take an empty keep- but what you have to see is that from my end, when order sits in a keep, REFUSING to leave to take BOs even when they outnumber us, I will not repeatedly throw my warband at an outer door funnel that CANNOT be broken. Until there is ever a way to bring a warband around a funneled outer door, the defenders will never be cracked open so long as they don't move. When I foresee a full 24-48 man order group sitting within an outer door, with a 6-12 man Bright Wizzard centric gank squad working a postern, REFUSING to leave their keep and take BOs, even when given 30 minutes to do so- I will not push my warband into it. Nope. No. Hell no. You want to be lazy and sit in your keep? I'm going to cap a mid zone and push into an endzone, forcing Order to scramble over the BOs and be split between defending two keeps rather than camping at one. Ninja'ing a keep isn't about trying to get easy purple bags, but an advancement towards the endstate of locking order out of all their keeps. I don't think I should get a purple, blue green gold magenta or lavender bag out of an empty keep, nor massive renown gain; but you guys have to understand that the purpose of taking a keep that's undefended in primetime is to force order to fight where they don't have a lazy advantage.

Alternatively, we all stay in one zone and have a test of wills to see who logs off first.
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Azarael
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Re: Update 16/09/16

Post#37 » Fri Sep 16, 2016 7:32 pm

NoRKaLKiLLa wrote:<keep defensibility>
I will not contest the point you're making because it is absolutely correct. Rest assured that I have eyes and a brain, and I was hoping to head off any discussion about the difficulty of breaking the "fall back to keep and funnel" strategy by mentioning in italics in the original post that I am aware of it and I will be implementing mechanics to deal with it.

bloodi
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Re: Update 16/09/16

Post#38 » Fri Sep 16, 2016 7:34 pm

drmordread wrote:OK, I am trying to understand what you are trying to say, but ... elaborate. Cohesive and complete thoughts go a long way to help understand.
I am saying that you have no argument at all.

You are using flawed logic, you argue that no one will play order because even when in the situation you propose order has it way easier to get rewards (they are defending) they will lose, for no other reason that you decide it will happen, because if they win, turns out what you are saying is a pile of bullshit.

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NoRKaLKiLLa
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Re: Update 16/09/16

Post#39 » Fri Sep 16, 2016 7:37 pm

I know you're aware Az, I just shake my head frustratingly every day when people shame me for making calls in an attempt to lock all the zones and I have to try to explain why I'm hopping elsewhere.
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catholicism198
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Re: Update 16/09/16

Post#40 » Fri Sep 16, 2016 7:44 pm

All that aside. Is renown from siege intentional?

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