Patch to add fall damage.

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chaoscode
Posts: 202

Re: Patch to add fall damage.

Post#31 » Fri Dec 26, 2014 2:14 pm

Then I think what I'v added is actaully better.

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Grulo
Posts: 153

Re: Attempt to add falldamage to server.

Post#32 » Fri Dec 26, 2014 2:15 pm

RyanMakara wrote:
MaxHayman wrote:Good work!

I had a look at this. When teleporting, it would cause you to instantly die. Also doing the damage relative to level isn't a good idea. I did it as a percentage of your maximum health.

Let me know your changes.
Fall damage used to be based on the duration of your fall. This way, you'd take a massive hit of damage if you were stuck and 'falling' on an object.
Omg yes, too many times i got stuck on a spike (viper pit UGGGGH), floating like 1 feet over the ground just to die 5-6 secs later to "fall damage" hahaha.

Sulorie
Posts: 7227

Re: Patch to add fall damage.

Post#33 » Fri Dec 26, 2014 2:47 pm

There was a bloody tree outside Caledor Order WC, who killed more order players than destro ever could. :D
Dying is no option.

Grulo
Posts: 153

Re: Patch to add fall damage.

Post#34 » Fri Dec 26, 2014 3:27 pm

Sulorie wrote:There was a bloody tree outside Caledor Order WC, who killed more order players than destro ever could. :D
I know that tree. Many destro players know it too... it was so legendary it had its own statue in IC.

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Tesq
Posts: 5704

Re: Attempt to add falldamage to server.

Post#35 » Fri Dec 26, 2014 4:39 pm

RyanMakara wrote:
MaxHayman wrote:Good work!

I had a look at this. When teleporting, it would cause you to instantly die. Also doing the damage relative to level isn't a good idea. I did it as a percentage of your maximum health.

Let me know your changes.
Fall damage used to be based on the duration of your fall. This way, you'd take a massive hit of damage if you were stuck and 'falling' on an object.
this is better explicate, but still "ground to ground" fall need to be check :(
Image

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chaoscode
Posts: 202

Re: Patch to add fall damage.

Post#36 » Sat Dec 27, 2014 8:44 pm

Been kinda waiting on a dev to say something to me about my patch as its my app to join the dev team and get access to the latest code. I wanted to start working on morals but I need to know if I'm in.

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Dana
Former Staff
Posts: 2300

Re: Patch to add fall damage.

Post#37 » Sat Dec 27, 2014 9:09 pm

chaoscode wrote:Been kinda waiting on a dev to say something to me about my patch as its my app to join the dev team and get access to the latest code. I wanted to start working on morals but I need to know if I'm in.
Why on morals?Moral Abilities are working.
"A danger foreseen is a danger avoided."

Dana - WE
Horsegirl - DoK

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Azarael
Posts: 5332

Re: Patch to add fall damage.

Post#38 » Sat Dec 27, 2014 9:15 pm

I believe he means the actual handling of Morale, with respect to updating the bar and slotting Morale into it.

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Dana
Former Staff
Posts: 2300

Re: Patch to add fall damage.

Post#39 » Sat Dec 27, 2014 9:20 pm

Azarael wrote:I believe he means the actual handling of Morale, with respect to updating the bar and slotting Morale into it.
Max was working on it. I think he was nearly ready. But there is much stuff to do :D
"A danger foreseen is a danger avoided."

Dana - WE
Horsegirl - DoK

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chaoscode
Posts: 202

Re: Patch to add fall damage.

Post#40 » Sun Dec 28, 2014 5:00 am

Dana,

I am willing to help. I think my code speaks for itself. Just let me know.

Thanks,

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