Post#40 » Sun May 28, 2017 10:01 pm
I, too, would be interested in the 4,5k armor math ~
Aside from that, as it comes to str vs armor, are all kinds of debuffs and with that avoidances taken into account?
I'd vouch for speccing and min/max'ing based on your groups composition or, if you pug, based on the most prominent buffs/debuffs - which, if you pug, will be a mess anyway. You can have plenty of class x with debuff/buff y at their disposal, and yet never see it applied.
Considering that you'll be parried all they long if you don't manage to softcap str and are additionally debuffed, you'd be better off stacking str.
Most of defense should be taken of by your group, you should only have to position yourself correctly and use oh ****-buttons (RD/CW/M2) if need be.
Abbd.1: Mdps WP/DoKs are... well mdps. No point taking a dps spot if you are trying to deftard or fail to apply pressure/hit stuff.
Unlike most mdps you have access to a potent aoe detaunt and an otherwise good toolset to sustain yourself.
Abbd.2: If you face a competent group or just about any competent player that know how to adjust your mainstat can be reduced by an amount that will have you struggle to pierce through natural avoidance conversion.
Abbd.3: There is no absolute go-to spec for every situation, you are best off having several gear and tactic setups you can swap to on the fly - hence: build around your composition and the format you play in. Deftard might work in 6> roam, but will leave your group at a major disadvantage in fights in which every bit burst/avoidance strikethrough makes or breaks fights.
E: Words and stuff.
Last edited by
Darosh on Sun May 28, 2017 10:28 pm, edited 3 times in total.