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[DoK] DPS Spec Advice

Discuss Black Guard, Sorceress, Witch Elf, and Disciple of Khaine.
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freshour
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Posts: 835

Re: [DoK] DPS Spec Advice

Post#31 » Sun May 28, 2017 6:29 pm

Daknallbomb wrote:Amor talis on a dps dok? Wtf? Noooo . Reselute defense is a must have
Obviously RD is amazing to have - but again - explain to me why armor talis are not good? I have tested both, honestly a balance between them seems to be in the works but I'm telling you "DPS DoK" - doesn't actually do that much more DPS with all str talis vs Armor Talis. Yet with Armor Talis he is able to be 2-3x tankier.

So again, why not?

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Bozzax
Posts: 2622

Re: [DoK] DPS Spec Advice

Post#32 » Sun May 28, 2017 6:34 pm

Because you will die to BWs and SWs most
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

Daknallbomb
Posts: 1781

Re: [DoK] DPS Spec Advice

Post#33 » Sun May 28, 2017 6:34 pm

First of All tankier against what? Just against all dps that to Physik dmg without Amor strike throu.
How many Amor can you reach? And after Amor debuff skill Effekts Tactics how much more tanky are you rly? Beside that sm.. Bw.. Wh... Wl... Sw Dont give a **** against youre Amor :)

7 talis are about 1050 Amor? If you dont have The perfect one. So think on dok with Amor pot you can reach about 3200 Amor? A Bit more?
After debuff 1 k and the ws that Physik dps has you have about 1300 Amor what defs you and that Just If its nothing with Amor strike throu. So Wy that is 2-3 x more tanky? You mayb have 15% less dmg If you rly go full Amor on dok. That means 10000k dmg on you is 7500. Thats about 2 global cooldowns of a wl :)
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy

freshour
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Posts: 835

Re: [DoK] DPS Spec Advice

Post#34 » Sun May 28, 2017 6:58 pm

I have 4k armor, 50% (real parry) and 30% Dodge/Disrupt - so no... not to mention the majority of damage in the game is in fact physical damage. So yes, an armor talisman is the best talisman you can possibly slot in a talisman slot unless you are going for absolute LOL-SW/SH/WL - mode. Just saying, test the numbers, don't just talk.

freshour
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Posts: 835

Re: [DoK] DPS Spec Advice

Post#35 » Sun May 28, 2017 7:25 pm

Here is glass glass cannon, simulating the roughly 900 str - and 28% crit. Keep in mind armor is way off as I had to use RR for some STR as a few pieces of my merc/dominator have armor talis in them. AKA - incredibly incredibly squish.
Image

And here is the setup I am using currently. Which is 10x more tanky/defensive.
Image

Both of these were done fighting 2 level 40 champs at the same time using the exact same rotation 20+ times. This shows a difference in roughly 15-16% damage. If I were to be rich enough to show you the armor discrep it is roughly - 750 with the fact that it used to be 900 - but I'm using the crow caller as the beast lord weapon skill bonus was not yielding anymore damage yet reduced damage due to not having 2% parry strikethrough. I know this isn't perfect data, but just did this in 30 minutes to show you guys that you really need to open your minds that you might not be entirely correct. DOK IS NOT A WP. Its damage comes from AA's and CoV/CoC procs in unison with Devour Essence to achieve 5-6 possible CoV/CoC procs in 1 GCD. That was our burst and it is officially gone with the GCD they added. So sure, you can hit for an extra 1-200 on an ability crit. But at maximum DPS which is what counts as that is during your full burst rotation - the difference is a mere 200 damage per second. So.... that is kinda my conclusion that being 10x tankier > 200 more potential max dps.

Like I said, if the GCD was removed, the 200 more damage added with the CoC/CoV proc is substantially higher than the defensive spec which is what made DD DoK viable on live/and up until the GCD nerf.

dansari
Posts: 2524

Re: [DoK] DPS Spec Advice

Post#36 » Sun May 28, 2017 7:35 pm

BWs and SWs will light you up anyway if you're a DPS dok.. it takes longer if you have a guard, but pretty much the same result. Armor talis also counter SW damage...
<Salt Factory>

freshour
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Posts: 835

Re: [DoK] DPS Spec Advice

Post#37 » Sun May 28, 2017 7:39 pm

Sure - you detaunt the BW, and he won't really light you up. I mean 9/10 sc's you'll have a chosen, less now with the 2h nerf into oblivion, but still resists are usually not a problem.

I don't do RDPS SC's like Basin, or Serpents - so generally speak, detaunt and pummel is what I try to accomplish. Only a couple BW's on order who are very good at SC's in regards to not being able to sit back and free cast as that means you are obviously doing something wrong lol. I won't say it doesn't happen, but Stacking more disrupt has helped quite a bit as well as 2/2 CW's + M2 makes for a much harder time to get mega nuked by BW's.

Hroft
Posts: 13

Re: [DoK] DPS Spec Advice

Post#38 » Sun May 28, 2017 8:24 pm

Majority of dmg is physical dmg,for ranged there are AoE detaunt....DoK with full perfect talis can reach almost 5k Armor,if you polish your stats you can get around 700 Str and 4500 Armor add here resists rings and you are good.
DoK with full str talis and without 3xMerc is a gimp.

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freshour
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Posts: 835

Re: [DoK] DPS Spec Advice

Post#39 » Sun May 28, 2017 9:38 pm

I'm not entirely sure what you are using to reach 4500 and 700 str unless you are using a lot of RR for str. Care to share the gear setup? I'm not saying I don't believe you, i'm just curious lol so I can try it :D

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Darosh
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Posts: 1197

Re: [DoK] DPS Spec Advice

Post#40 » Sun May 28, 2017 10:01 pm

I, too, would be interested in the 4,5k armor math ~

Aside from that, as it comes to str vs armor, are all kinds of debuffs and with that avoidances taken into account?
I'd vouch for speccing and min/max'ing based on your groups composition or, if you pug, based on the most prominent buffs/debuffs - which, if you pug, will be a mess anyway. You can have plenty of class x with debuff/buff y at their disposal, and yet never see it applied.

Considering that you'll be parried all they long if you don't manage to softcap str and are additionally debuffed, you'd be better off stacking str.
Most of defense should be taken of by your group, you should only have to position yourself correctly and use oh ****-buttons (RD/CW/M2) if need be.

Abbd.1: Mdps WP/DoKs are... well mdps. No point taking a dps spot if you are trying to deftard or fail to apply pressure/hit stuff.
Unlike most mdps you have access to a potent aoe detaunt and an otherwise good toolset to sustain yourself.
Abbd.2: If you face a competent group or just about any competent player that know how to adjust your mainstat can be reduced by an amount that will have you struggle to pierce through natural avoidance conversion.
Abbd.3: There is no absolute go-to spec for every situation, you are best off having several gear and tactic setups you can swap to on the fly - hence: build around your composition and the format you play in. Deftard might work in 6> roam, but will leave your group at a major disadvantage in fights in which every bit burst/avoidance strikethrough makes or breaks fights.

E: Words and stuff.
Last edited by Darosh on Sun May 28, 2017 10:28 pm, edited 3 times in total.

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