You have one initial minute and then you can press to get another minute... 2 minutes should be enough to leave combatlokkhy wrote:nice but, when you can't enter a SC cause you are in fight, it is bad to got the debuff ...
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You have one initial minute and then you can press to get another minute... 2 minutes should be enough to leave combatlokkhy wrote:nice but, when you can't enter a SC cause you are in fight, it is bad to got the debuff ...
2 minutes is more than enough time to hide, run away, lose combat etc. If you're queuing for scenarios and expecting to engage in RvR as well, well now you will need to prioritise a bit more.Tesq wrote:it's a bit too hard maybe, i get that you want ppls top pop in rvr when def happen etc (other reasons) but 2 min are not enough to end some fight that said you understnd even the problem of sc starting with less ppl, that's why we asked a lot of time the sc start time was to be increased a bit like 30 sec more, also when you pug queue will be implemented such problem would be replace by faster pop ever.
peterthepan3 wrote:Tesq wrote:it's a bit too hard maybe, i get that you want ppl top pop in rvr when def happen etc (other reasons) but 2 min are not enough to end some fight that said i understand even the problem of sc starting with less ppl, that's why we asked a lot of time the sc start time was to be increased a bit like 30 sec more, also when you pug queue will be implemented such problem would be replace by faster pop ever.
2 minutes is more than enough time to hide, run away, lose combat etc. If you're queuing for scenarios and expecting to engage in RvR as well, well now you will need to prioritise a bit more.
Maybe it wouldnt be so bad if people first did sc to level up and try to get the easier to get sc gear. That way those people could do some things on their own in RvR and dont need to stick with the zerg all the time.Tesq wrote:peterthepan3 wrote:Tesq wrote:it's a bit too hard maybe, i get that you want ppl top pop in rvr when def happen etc (other reasons) but 2 min are not enough to end some fight that said i understand even the problem of sc starting with less ppl, that's why we asked a lot of time the sc start time was to be increased a bit like 30 sec more, also when you pug queue will be implemented such problem would be replace by faster pop ever.
2 minutes is more than enough time to hide, run away, lose combat etc. If you're queuing for scenarios and expecting to engage in RvR as well, well now you will need to prioritise a bit more.
p.s sy for grammars orrors im a bit tired
ye but it can be a double edge scenario you know, that's why the "maybe" ppl could choice to priorize the sc due to pug queue being implemented to level up and totally ingore the rvr.
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