I was playing the game from 2008-2013 and i was always a warband leader [ still actually ]. I'm saying that cause i think i got that "experience" about faction balances. I will keep it short:
About the proposal:
1) Revert morale gain mechanics back to the way they where on live
-I agree about morale gain same as on live.
2) Across the board nerf of all morale gain tactics to account for the gimped morale gain rate
-I totally disagree with that. Here's the reason:
When you fighting on open field, most of the fights ends in 30-40 seconds. That means everyone relying on "early morales" which destro lacks.
Offensive M2 of Order: KotBS
[Raze] [ 300 damage ]+ IB
[Raze] [ 300 damage ] + SM
[Raze] [ 300 damage ]+ SW [1200 damage] + BW
[MT] [1200 damage] + WH [1200 damage] = 6
That means for order warband:
8 Tanks= 2400 damage
at least 4 BW
[MT] = 4800 damage
maybe 1 SW: 1200 damage
8400 damage.
Offensive M2 of Destruction: CH
[Raze] [MT] [ 300 damage ]+ BO
[Defaening Beilow] [MT] [1200 damage] + BG
[Raze] [ 300 damage ]+ Mara [1200 damage] + WE [1200 damage] = 5 , and BO needs to hit M3.
That means for destruction warband:
4 Chosens
[MT] = 1200 damage
4 BOs
[MT] = 4800 damage , Need M3.
2 Marauders= 2400 damage [ Not using 2 marauders most of the times in warband, you're losing dps pressure a lot ]
8400 damage. If BO's using
[Raze] total damage will be:
8 Tanks= 2400 damage
2 Marauders= 2400 damage
4800 damage.
The only way for morale dump for destro based around tanks and thats why they need morale tactics.
About the countering the early morale dumps from order is:
Marauders.
Currently I lean towards reducing the effectiveness of morale pump and morale drain abilities and tactics as appropriate to fit. There's only so many times you can see Immaculate Defense being cycled on cooldown before you feel there's a problem.
If this happens, there is no way to counter order early morale dumps which will break the balance around factions.
[MT] : Morale Tactic
[Raze] : Damage per tick [300]