StormX2 wrote:dur3al wrote:StormX2 wrote:
Guard was working incorrectly, operating further than intended. It should now simply be working the way it should be. this is not a nerf.
Point remains, melee dps need guard to function and it was already bad enough as it was currently (bugged) - range dps doesn't, so logical conclusion is to play range dps, which also frees up the tank to go stagger/KD/punt bot for the range dps since they're not taking guard damage anyway.
this changes nothing.. mdps should stay with the tank, and the tank should stay with the mdps. sounds to me like a Player Issue rather than an Ability issue. If you had no mdps your rdps would be getting annihilated instead, forcing the tank to guard the rdps.
Am I missing something here?
that majority of the game (that I have experienced due to low population during NA times) is PUG warbands, that tanks already dont care to guard over half the time, that RDPS (as always) has a massive advantage in RvR, that you would probably be better off (in a PUG warband) to just have tanks + RPDS and leave the MDPS at home. I have a mara, its unplayable in RVR unless I get a tank to focus guard and then you have o beg for out of party heals, which never happen.
What you are saying its its not really a "player issue" but more a PUG vs Organized team issue.
The current game is 100% structured around organized play. But when a majority of players prefer to just PUG stuff, this is when you get players saying things like guard isnt good enough, MDPS are pointless etc etc.