[Zealot] Harbinger of Doom as DPS thoughts

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Dabbart
Posts: 2251

Re: [Zealot] Harbinger of Doom as DPS thoughts

Post#31 » Tue May 09, 2017 7:00 pm

So Daknal... now do you actually understand what I said in the OP? Are you gonna take back that I am 80% disrespectful cause I don't know how it works and admit that you were just plain wrong, and didn't even bother to read or do any research? Allow me to repeat myself for the third time. You have no idea wtf you are talking about. Lrn2read.

Thanks for comments to the rest. Didn't think I'd see the day bloodi comes to my rescue:)

Back on topic... anyone have any thoughts on any reasons this QoL would be "bad"?
Azarael wrote: It's only a nerf if you're bad.

(see, I can shitpost too!)
Secrets wrote: Kindly adjust your attitude to actually help the community and do not impose your will on it. You aren't as powerful as you think.

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lilsabin
Posts: 619

Re: [Zealot] Harbinger of Doom as DPS thoughts

Post#32 » Tue May 09, 2017 7:01 pm

and can some of you specialist explain to me , whats is the IDEA behin a "toggle" ability like that ?

Daknallbomb
Posts: 1781

Re: [Zealot] Harbinger of Doom as DPS thoughts

Post#33 » Tue May 09, 2017 7:22 pm

Dabbart wrote:So Daknal... now do you actually understand what I said in the OP? Are you gonna take back that I am 80% disrespectful cause I don't know how it works and admit that you were just plain wrong, and didn't even bother to read or do any research? Allow me to repeat myself for the third time. You have no idea wtf you are talking about. Lrn2read.

Thanks for comments to the rest. Didn't think I'd see the day bloodi comes to my rescue:)

Back on topic... anyone have any thoughts on any reasons this QoL would be "bad"?
for sure not :D
i still know exactly what you talking about !
And btw as another one wrote here it changed at the rework that was something that i dont know !
so now i know how it works NOW !
Ist not my bad that my opinion about that is not youres .
you asked about thoughts about and i can repeat myself again third time
i LIKE to face a 20 sec cd in dps because you have to think about when you have to swap .
and the Problem to see a grp member die in that 20 seconds is a Thing that i cant understand because in single target build you should use transference and with that you can still help youre friends .
to bind it on divine fury ( a tactic what is a must have as dpsz ) makes no sense than you can just Change it wihout any tactic
mayb bind it on a tactic that is more healy like TR if you want to be faster on heals that could be an idea .
or iam harldy wrong that DPSz single target still runs
http://waronlinebuilder.org/#career=zea ... 7:;0:0:0:0:
?


If you Just search ppl that think The Same like you Make a Poll and bring it to the devs
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy

Dabbart
Posts: 2251

Re: [Zealot] Harbinger of Doom as DPS thoughts

Post#34 » Tue May 09, 2017 10:12 pm

Right. 4th time. You have no idea what you are talking about. Please stop posting crap that you make up based on 10yr old info. I'm not going to argue builds with you. And I never asked for your opinion. I asked for DPS Zs for their opinion. You very obviously don't.
Azarael wrote: It's only a nerf if you're bad.

(see, I can shitpost too!)
Secrets wrote: Kindly adjust your attitude to actually help the community and do not impose your will on it. You aren't as powerful as you think.

Rozackroo
Suspended
Posts: 44

Re: [Zealot] Harbinger of Doom as DPS thoughts

Post#35 » Tue May 09, 2017 11:00 pm

Dabbart wrote:Right. 4th time. You have no idea what you are talking about. Please stop posting crap that you make up based on 10yr old info. I'm not going to argue builds with you. And I never asked for your opinion. I asked for DPS Zs for their opinion. You very obviously don't.
Well I main dps zealot and this thing works as intended. It was never ment to be switched on an off again without cooldown. It was the original developpers way to deal with lacking stat sets and therefore they changed the stongest corp resi debuff to this and gave it for free to runepriests.

Btw. 1.5k grp heal crit is useless for a 2.5 second cast. Esp considering heal debuffs and that a dps zealot doesn't have a ton of healcrit.

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zabis
Posts: 1215

Re: [Zealot] Harbinger of Doom as DPS thoughts

Post#36 » Tue May 09, 2017 11:10 pm

gobbito wrote:
zabis wrote:if it's not a solo game, why do you start out solo?
If

Grammar please
Grammar, please.

You forgot your punctuation.
Soulcheg wrote:Want mirrored classes - play chess.
Genisaurus wrote:You are not entitled to Best-in-Slot gear just because you log on.
#266

Dabbart
Posts: 2251

Re: [Zealot] Harbinger of Doom as DPS thoughts

Post#37 » Wed May 10, 2017 12:59 am

Spoiler:
Rozackroo wrote: Well I main dps zealot and this thing works as intended. It was never ment to be switched on an off again without cooldown. It was the original developpers way to deal with lacking stat sets and therefore they changed the stongest corp resi debuff to this and gave it for free to runepriests.

Btw. 1.5k grp heal crit is useless for a 2.5 second cast. Esp considering heal debuffs and that a dps zealot doesn't have a ton of healcrit.
And yet it does. As illustrated how many times in this thread? You can go from Heal to DPS and back to Heal without any CD. Upon returning to Heal you get the 20s CD. I am aware it is "working as intended" hence why I made a thread about CHANGING IT. I have never claimed that it isn't working properly.

And you have a m2 to half casting time(which is still great to have as DPS, for the silence/snare/root breaks). And a 1.5k grp heal from a 3rd healer can do quite a lot. And guess what? If you swap to heal mode you get all but your RR crit to Heal crit... Not to mention my DPS build utilizes the 15% crit tactic, so my flash heal can still crit for 600+ super easily. Obviously, these are not super awesome heal numbers. That is not the point.
The point, that seems to of been completely and utterly lost on a few people is this:

Heal Zealot can swap into and out of DPS mode at will, with 0CD. DPS Z gets a 20s CD if he ever swaps out of Glowy Hands. I seek a QoL change to help alleviate the annoyance that this can cause to someone whom wants to run as DPS, but doesn't want to simply remove every healing ability from their HotBar, since they will almost never use em if they are forced to sit in heal mode 20s every time.

That is all. The relevance of a DPS Z, the "worth" of the heals it can achieve, even the "best build" is entirely irrelevant to this thread.
Azarael wrote: It's only a nerf if you're bad.

(see, I can shitpost too!)
Secrets wrote: Kindly adjust your attitude to actually help the community and do not impose your will on it. You aren't as powerful as you think.

Daknallbomb
Posts: 1781

Re: [Zealot] Harbinger of Doom as DPS thoughts

Post#38 » Wed May 10, 2017 1:14 pm

Dabbart wrote:
Spoiler:
Rozackroo wrote: Well I main dps zealot and this thing works as intended. It was never ment to be switched on an off again without cooldown. It was the original developpers way to deal with lacking stat sets and therefore they changed the stongest corp resi debuff to this and gave it for free to runepriests.

Btw. 1.5k grp heal crit is useless for a 2.5 second cast. Esp considering heal debuffs and that a dps zealot doesn't have a ton of healcrit.
And yet it does. As illustrated how many times in this thread? You can go from Heal to DPS and back to Heal without any CD. Upon returning to Heal you get the 20s CD. I am aware it is "working as intended" hence why I made a thread about CHANGING IT. I have never claimed that it isn't working properly.

And you have a m2 to half casting time(which is still great to have as DPS, for the silence/snare/root breaks). And a 1.5k grp heal from a 3rd healer can do quite a lot. And guess what? If you swap to heal mode you get all but your RR crit to Heal crit... Not to mention my DPS build utilizes the 15% crit tactic, so my flash heal can still crit for 600+ super easily. Obviously, these are not super awesome heal numbers. That is not the point.
The point, that seems to of been completely and utterly lost on a few people is this:

Heal Zealot can swap into and out of DPS mode at will, with 0CD. DPS Z gets a 20s CD if he ever swaps out of Glowy Hands. I seek a QoL change to help alleviate the annoyance that this can cause to someone whom wants to run as DPS, but doesn't want to simply remove every healing ability from their HotBar, since they will almost never use em if they are forced to sit in heal mode 20s every time.

That is all. The relevance of a DPS Z, the "worth" of the heals it can achieve, even the "best build" is entirely irrelevant to this thread.
Wow you still dont get it :) thats Wy it gives that damnit 20 sec CD If you toggle off hod If you do that you a forced to stack in heal Mode for 20 seconds before you can switch again!!!! ... It works like intended... Get that in youre head.. That has nothing to do with understanding!!! A dps z should not switch to heal Just rly in a sos Situation and If you do that you are stuck there for 20 seconds thats the price of it... Wow!
If you have Just a 5 sec CD a Zealot could heal and dps When ever they want Just bye click one button without any price for it. Like iam in dps swap heal cast two heals swap back Make dps swap back heal cast two heals swap back and so on.... There has to be a break on that! And thats the 20 sec CD of you toggle off hod! If not you can Just give Zealot fully dps and heal at Same time without any hod!
And stop that childish " you dont understand what you talking about" of iam wrong pls check my Last post and say me where exactly iam wrong?.. If iam wrong i have no problem with it But Just tell me what iam not seeing
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy

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Dabbart
Posts: 2251

Re: [Zealot] Harbinger of Doom as DPS thoughts

Post#39 » Wed May 10, 2017 7:02 pm

Omfg. Mate seriously. I dunno if you are just ignoring what I type or can't understand English or just an obnoxious troll. I'm done repeating myself to you.

Considering your a DPS shaman it does seem like obnoxious trolling.
Azarael wrote: It's only a nerf if you're bad.

(see, I can shitpost too!)
Secrets wrote: Kindly adjust your attitude to actually help the community and do not impose your will on it. You aren't as powerful as you think.

Daknallbomb
Posts: 1781

Re: [Zealot] Harbinger of Doom as DPS thoughts

Post#40 » Wed May 10, 2017 7:19 pm

Dabbart wrote:Omfg. Mate seriously. I dunno if you are just ignoring what I type or can't understand English or just an obnoxious troll. I'm done repeating myself to you.

Considering your a DPS shaman it does seem like obnoxious trolling.

Wow plz use youre brain one time...... Just one time.. If you Set The CD to 5 sec you could swap like you want! That is not like t should be!!!!! Wy? Simply because you can swap than When ever you want! That is NOT like IT should be! Stop repeating youreself and Start thinking.... Wow iam done with that here for Sure.....not one Argument from you Wy it should be at 5 seconds not one damnit Argument. The 20 sec stuck in heal has a ground you know? No you not know

/ ignorieren

An wow play my dps shammy? I play engi wl magus sh bo mara As well
Last edited by Daknallbomb on Wed May 10, 2017 7:26 pm, edited 2 times in total.
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy

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