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Revolution

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hogun
Posts: 318

Re: Revolution

Post#31 » Sun Jul 23, 2017 10:24 am

If the game is dead it is because they have closed the server For reasons of rantability ! I'm not sure but I think it will not be the problem of this server

It is the economic orientation that motivated the development choices, which is not the case on this server.

And this seems to have derived development towards the cheapest. Because one can imagine that the idea of ​​ 6 capital was much better than ​​2,
and we saw the result "fast food" for the capitals when it was pending! The big guilds go into empty instances for fed up the equipment. ( Result, the "end game" had become a simple instance pve a farm)
The skaven on the field of battle we make flee all those who love the universe warhammer ... a dwarf allier of a skaven ...

This is not a problem in my sense of class or game mechanics but of content of the game, and it must be said is the RVR the highlight of the game, if the T4 brings a panting competition this n ' Is not a CC problem that will tarnish the game

But to get back to my post, I surely misrepresent myself in English. I mean it seems strange to want to change the game before having completely rebuilt it. And I did not mean it is wrong to develop ideas that may be good choices for the "end game"

And I did not want to make any reproach, just mentioned my questions about the addition of new works while it seems to me that the bases are not yet stable

ps : and i play all version of warhammer , i have many twink too :D
Last edited by hogun on Sun Jul 23, 2017 10:41 am, edited 1 time in total.
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Specialpatrol
Posts: 306

Re: Revolution

Post#32 » Sun Jul 23, 2017 10:37 am

Haojin wrote:
hogun wrote:I do not understand this principle of wanting to change the mechanics of the game while the game itself is still not finished, it is in my opinion a bad way to advance in a project. When the capital will be released and that all the bugs will be corrected and that there will be no more repair done then this kind of question could be asked, by the time of the work that this post will be forgotten since a long time

And we are here because we all think that this game is well ... and you all want to change ? :shock:

by
Do you know that this game died on live right ? Without any bug, working city sieges, fortresses ect.

Biggest problems of the game are: lack of endgame and powercreep. If you fix everything without solving these problems, this game gonna die aswell.
And yet here you are, still playing it. So it can't be all bad, can it?

Getting the basic game back in full (city sieges, pve dungeons, lotd) should be the main focus. Then you could start testing balance and general game mechanics more thoroughly.

Though that long list of random, radical and somewhat conflicting suggestions you proposed seems a bit far-fetched in most cases.

If you want to remove such central aspects as collision, aoe and cc, then maybe you should just look for another game.
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Scrilian
Posts: 1570

Re: Revolution

Post#33 » Sun Jul 23, 2017 1:25 pm

Epic bait thread, dat 80rr must really go to ones head to come up this :mrgreen:
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Haojin
Posts: 1066

Re: Revolution

Post#34 » Sun Jul 23, 2017 1:54 pm

Specialpatrol wrote:
And yet here you are, still playing it. So it can't be all bad, can it?

Getting the basic game back in full (city sieges, pve dungeons, lotd) should be the main focus. Then you could start testing balance and general game mechanics more thoroughly.

Though that long list of random, radical and somewhat conflicting suggestions you proposed seems a bit far-fetched in most cases.

If you want to remove such central aspects as collision, aoe and cc, then maybe you should just look for another game.
Hao wrote:It's not a discussion, flame, whine, endless wot thread. You can consider this thread as a "think-tank" spot. Many players waiting for what's gonna happen in the future and fogy weather causing a lot of frustration [ as you can see it from forums and ingame ].
Hao wrote:You guys getting me wrong, all suggestions i made isn't the ideal solution [obviously]. The point is that if you want to balance/or fix something you need to break something to see how it look like.

And please don't hesitate to use your own "radical" suggestions for future implements.
normally i won't reply this kind of ignorant posts, i'll make an exception for you.

i don't know which guild are you from, and how many years you played on live ? did you experimented how/why WAR died ?
i posted these "radical" suggestions for "short period of time testing" because game needs to go forward. did you ever contributed a alpha/beta mmo ?

If you do the same mistake "rebuild the game same like on live" this server will die aswell.

the question about why me and my guild still playing this game ? answer is obvious: " we love WAR and we have a passion for this game. we want to see this game in a perfect shape and we fear about this server share the same destiny with WAR. you know, we're testers of an alpha server and some changes must be done in "alpha" state. maybe makes sense ?

for example: majorty of players have problem with low TTK so here's a idea of a test phase:

-lets play RvR with % x wounds buff for x days to get some feedback to see majorty of players like/dislike it ? if test phase succesfull game will go forward. what will we lose ? nothing. what we might gonna gain, maybe a chance to make the game more sustain, enjoyable.
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Scrilian
Posts: 1570

Re: Revolution

Post#35 » Sun Jul 23, 2017 2:13 pm

I'm yet to see any proof of TTK being an issue, can you elaborate on this matter, pretty please?
Being a serious "think tank" and all, you surely must have some fine data to support your claims before we go out and test this crucial matter at hand.
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peterthepan3
Posts: 6509

Re: Revolution

Post#36 » Sun Jul 23, 2017 2:44 pm

Scrilian wrote:I'm yet to see any proof of TTK being an issue, can you elaborate on this matter, pretty please?
Being a serious "think tank" and all, you surely must have some fine data to support your claims before we go out and test this crucial matter at hand.
Why take the piss? Hao offers good feedback based on his experience as leader of the most competitive RvR guild in RoR's history.

What have you offered again? You resemble the classic RoR player with such snide comments, offering little feedback yourself. I don't necessarily agree with a lot of what Hao said (I don't), but a 'think tank' is a good means of progressing when the game gets stale.
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Scrilian
Posts: 1570

Re: Revolution

Post#37 » Sun Jul 23, 2017 4:04 pm

I've yet to see any good feedback, been browsing the forum for only a day or so since my long break from the game.

But from what I can tell - not much has changed - it's yet again just a bunch of bored to death doomsayers preaching the imminent death of RoR if the devs won't implement their non-sense ideas based on some fantasy claims.

TTK too low? Convince me, not just state that "most players agree" and just roll with it, you of all people can tell how long the TTK in a high end competitive 6v6.
Вальтер Рыжий RU => Gaziraga BW, Valefar WL, Lovejoy
Retired
ex-Greenfire/Invasion RvR leader
Wonderful RvR music videos ;)

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wargrimnir
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Posts: 8387
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Re: Revolution

Post#38 » Sun Jul 23, 2017 4:27 pm

Scrilian wrote:I've yet to see any good feedback, been browsing the forum for only a day or so since my long break from the game.

But from what I can tell - not much has changed - it's yet again just a bunch of bored to death doomsayers preaching the imminent death of RoR if the devs won't implement their non-sense ideas based on some fantasy claims.

TTK too low? Convince me, not just state that "most players agree" and just roll with it, you of all people can tell how long the TTK in a high end competitive 6v6.
What I take from the OP is not a list of demands, but a list of potential changes that could be made if we wanted to experiment with different game mechanics. Some are more extreme than others, any of them might face at best a weekend of testing before they're brought down since the changes are so vast. It's not a troll thread, and Hao does have a ton of experience in leading organized groups. This sort of feedback is valuable when taken in the appropriate context.
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ragafury
Posts: 684

Re: Revolution

Post#39 » Sun Jul 23, 2017 4:35 pm

I think a dev diary / podcast etc. would be good. or more like picking up this good habit again.

Perhabs even a big one were all the stuff which was patched in since the last DD is talked over again. ofc. this generates a workload on top to offer such a community service but I just feel ppl (No, not Hao, (or any other contributers) cause he opened the thread, on top of other existing threads) don't recognize what has been patched in. considering the staff changes, and I don't know how much or how less this is of an impact behind the curtains, the game has a steady development since I play.

Mmmh, on the rest...
In my experience, from a project management point of view. rather finish the project and than polish it. means patch in the missing content, (PQ rework, Fortress, City raids, instances) etc. than polish combat / bugs / etc.
the testing suggestions for: polish combat, which hao offered are good, some are excellent imho to test things out, still I feel, if you patch them now in, you simply can't benchmark them. perhabs for small scale. I rather see not the missing content delayed. Minor balance changes if something is truly overperforming is enough. right now it's more working and good than notworking and bad for an Alpha.
I think this will if patched in right now for testing purposes, just result in a delay of content and not much information gain cause of the benchmark problems. and this game needs content. Perhabs I'm totally wrong, I truly don't know.

making leveling easy is quite important for the server I think.
new players want to see the late game , otherwise they will just leave, guilds / groups perhabs need to change setups cause of fluctuation etc and need to react fast. we "exploit" it to balance the realm sometimes if we are bored (not all of us cause some ppl don't want to invest 1x - 2x hours to just play the game again=.

For the loot / gearing up fast department, if that many ppl have concerns, perhabs it should change. I enjoyed the progression though. perhabs my mindset is different from most playing here.
the duplette issue with the bags feels really bad as a player, I think everybody can agree on that. playing 5 hours with concentration, resulting in 5 medallions feels bad. the game should not hand out dublettes as a "reward". This issue is already discussed really good in the other thread.

Perhabs I'm wrong, I don't know, that's at least how I would manage this. And managing this is not my job (lucky me).

P.S. I hesitated to post in here. But rather hear opinions of everybody than not I guess.

Edit: minor edits, of missing thoughts.
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Collateral
Posts: 1494

Re: Revolution

Post#40 » Sun Jul 23, 2017 4:56 pm

Well to me it's pretty obvious that the devs do want to "finish" the game first. All this work on quests, ToK and PQs points that out. And that's a nice thing to see. There is a direction the team has chosen and they are set on it. Of course work has to be done on multiplayer side as well, but it seems, to me at least, that it's not exactly the priority at this point and I don't mind that at all. As the matter of fact, I would rather see the team, as small as it is, not split up among various different things, but work together on something they decide. I never did a project like this and I'm not a game designer so I don't really have much say in these things but it's just how I feel things should be done by small teams of people (and especially people who are not doing this as a full time job).

This is their server and they have all the time in the world for working on whatever they want. In the mean time some people will leave if they feel like the development stopped or for some other reasons, and some might come back after they see something they like. There is nothing you can do about that, since they don't have a marketing team or whatever to promote the game (and they are not even interested in that afaik).

I'm sure when the time comes the devs will start working with us towards making this game the best experience for as many people as possible (and I'm glad they read all of our suggestions and debate with us). If they deem this thread worthy as a 'think tank' they will remember it and come back to it. If not, we will have to come up with other ideas :)

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