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Balance forum quality?

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Aurandilaz
Posts: 1896

Re: Balance forum quality?

Post#31 » Wed Aug 23, 2017 11:01 am

biggest problem IMO is that because you need 40/40 before you can comment on a class, no one wants to propose a nerf to their favourite 40/40 classes.
I mean, why would they really want to nerf a class they spend hours on to reach 40/40? Resulting in +90% of "balance discussions" being buff this or buff that.

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Bozzax
Posts: 2628

Re: Balance forum quality?

Post#32 » Wed Aug 23, 2017 11:12 am

wargrimnir wrote:Don't we have discussions about these things in a moderated manner simply for the fact that people will discuss them whether or not we have a dedicated space to do so? It's a grinding machine to remove people from discussing balance that should have nothing to do with discussing balance because they consistently either attack people, present bad arguments, or incessantly derail what should be fine discussions. It's also the other side of the "no balance talk outside of the balance forums". We have a dedicated mod with specific rules that apply to balance discussions to make sure we get the best quality discussions possible from the community. If that's the best we can do, well...

Will everything get implemented? No. Most of these things are buffs to aspects of classes that have historically underperformed, which is good! There are also significant nerfs to other overperforming aspects that people don't like to talk about. Which is fine, that just means we may nerf without significant discussion, as is our prerogative to do. Many things will be touched, changed, tweaked, etc, with that fabled client control, and the BDF will be where we go to review what sort of changes have already been discussed in a civil, measured, and thoughtful manner.

Without client control, nothing is transparent to the end user who doesn't get involved in tracking changes to their class. It means double/triple/quadruple work for us to list the changes in the patch notes, list changes on the forum, list the changes in code for people in-game, and actually update the tooltips in the client side that we don't have public yet (it does exist!). We need to cut out the middle parts, because those are the least transparent parts that I would wager a majority of new players miss. Then their class doesn't work as expected, and there's this persistent "this beta feels like ****" because X/Y/Z don't work like they should.
Torquemadra wrote:In among the mountains of poop a diamond can sometimes be found in the form of an idea that may not even be used in the way its formed or even for the class intended.

A lot of the suggestions are eyeball roll worthy because people are by their nature linear and tunnel visioned and even if they want to take an overview very often are unable to do so, but you know, thats what the discussion is for.

In terms of a check thats what I and the rest of the leadership team is for, we arent just buffing things, nerfs will be occurring but client control will allow for much better tweaking.
Ok thanks for clarification
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Zanilos
Posts: 443

Re: Balance forum quality?

Post#33 » Wed Aug 23, 2017 11:59 am

Haojin wrote:tbh, we should check every ability/morale/tactic if they are working as intented or not. you may include some calculations like strikethrough/avoidence or stacking abilities/tactics/morales ect.

for me; it's pointless to discuss balance unless we're %100 sure core abilities working properly. this is my first problem. bugtracker > balance forums atm.

the second: reality.
what's gonna happen after we become top level nerd by discussing stuff ? really, what's gonna happen ? the dev team gonna do whatever they desire anyways. it's a big waste of time, i learned it hardway, so i don't bother to read/discuss on balance forums anymore.

just check the old threads to see how many of them implemented if you want to feel like don quijote :p


and also it's important for us to see this thread updated. many people still don't know about some ninja nerfs on some classes.

viewtopic.php?f=52&t=8768
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Scrilian
Posts: 1570

Re: Balance forum quality?

Post#34 » Wed Aug 23, 2017 12:29 pm

Welp, hopefully ror-wiki will reflect on all of the class changes implemented here, since it takes hours to find a specific change with forum search engine if you don't know exactly how it's worded.
Zanilos wrote: #RoRnotWAR
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