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[Shadow Warrior] Is it viable now as Melee class?

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daniilpb
Posts: 591

Re: [Shadow Warrior] Is it viable now as Melee class?

Post#31 » Tue Sep 26, 2017 5:38 pm

wargrimnir wrote:
daniilpb wrote:
GodlessCrom wrote:Not opposed to melee SW in principle, if implemented as danil said. Regardless of whatever weird strawman bloodi was jacking off to in his posts, would rather see it implemented as interesting and unique melee spec with client control, rather than melee/ranged hybrid which is doomed to be either crap at both or OP.
That's why I won't propose any new proposals for assault stance. I will just wait for client control and any possible surprises from devs (maybe they have some plans, maybe they don't).
Anyway I hope that it will happen as soon as possible.
We do have a couple things for melee SW after client control, gap closer in particular was one that I had tested a while ago. It is very neat.
Sounds great. I hope, we'll be able to see it this year :)
Let's pray for your success.
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daniilpb
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Re: [Shadow Warrior] Is it viable now as Melee class?

Post#32 » Tue Sep 26, 2017 5:47 pm

Wdova wrote:I like Penril´s moderation of this thread. You gave me laugh attack, really :-D :-D

But to the point. I am amazed, when people roll a ranged class, they also want mdps not only melee competitive playstyle, but true melee tree to be on pair with slayer or WL. Halooooo? You rolled mainly ranged class! If any, SW should be mixed class, not melee killer like other MDPSers.
Its like Shamman call for competitive DPS spec to be on pair with sorc or magus. Its just nonsence.
Why not? It's no longer an old WAR where only several classes were viable and others were just meh. We have a great opportunity to have something new, correct the mistakes.
Also don't you think, that it would be interesting not to create new classes but just open new ways of playing for old ones?
Why does DPS Shammy have no chance for existence?
If the class can be used in different ways it's so cool.
Sometimes diversity is good.
Last edited by daniilpb on Tue Sep 26, 2017 5:50 pm, edited 1 time in total.
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Ugle
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Re: [Shadow Warrior] Is it viable now as Melee class?

Post#33 » Tue Sep 26, 2017 5:59 pm

Penril wrote:
Ugle wrote:Ill drop the bow for dualwield!
The AA buff on assault is supposed to simulate dual wielding.
Was thinking mostly of the aestetics etc :)
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Manatikik
Posts: 1249

Re: [Shadow Warrior] Is it viable now as Melee class?

Post#34 » Tue Sep 26, 2017 7:12 pm

Assault is a just for fun spec. Any other look at it (in its current iteration) is either rose-tinted glasses or just noob-glasses.
n
@Warg; its awesome that you guys are looking at the mobility issues on the client, but in my opinion the issue isn't getting in (because ideally you want more time to apply BHA and SS before getting fully in range) but an escape tool that deals with snares better (cause while WP is good it's bane is snares).
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TenTonHammer
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Re: [Shadow Warrior] Is it viable now as Melee class?

Post#35 » Tue Sep 26, 2017 7:46 pm

I dont see why SW, even in melee form deserves to have access to all the tools like snare breaker that pure mdps has access too
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daniilpb
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Re: [Shadow Warrior] Is it viable now as Melee class?

Post#36 » Tue Sep 26, 2017 8:19 pm

TenTonHammer wrote:I dont see why SW, even in melee form deserves to have access to all the tools like snare breaker that pure mdps has access too
Tell me why it doesn't deserve to have it? Only in melee form. Without any possible abuse in range stances.
Tell me anything else than just "they are not mdps archetype from the start".
For now I can see only envy and whine.
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freshour
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Re: [Shadow Warrior] Is it viable now as Melee class?

Post#37 » Tue Sep 26, 2017 8:21 pm

I really don't mean this to seem like spam, and it may have been totally off the wall random and part of those "niche" categories. But on my melee DoK I had a SW go to assault stance and absolutely rip me apart if it wasn't for a punt I was going down like 100% nothing I could do about it and it was absolutely freaking awesome to see it haha. The only assault I remember was that one guy who did a video of him trying it out and it was a lotta fun to watch.

Sure it might have been a bit tweaked, but at the time I was unguarded, I'm unaware of it he hit me with his armor debuff first (he may have) but it was like watching a symphony be directed as far as how quick and cool looking it was to see a dude with a bow on his back rip me a new one. Touche sir. Really hope the guys who can figure that spec out enjoy it!

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TenTonHammer
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Re: [Shadow Warrior] Is it viable now as Melee class?

Post#38 » Tue Sep 26, 2017 8:26 pm

daniilpb wrote:
TenTonHammer wrote:I dont see why SW, even in melee form deserves to have access to all the tools like snare breaker that pure mdps has access too
Tell me why it doesn't deserve to have it? Only in melee form. Without any possible abuse in range stances.
Tell me anything else than just "they are not mdps archetype from the start".
For now I can see only envy and whine.
because it possible to swap to ranged stances? last i checked using assault spec dosnt stop you from swapping stances and using your ranged abilities? Saying that "we melee now" dosnt feel like sufficient enough justification to me


because your not a pure melee class, hence i dont see why you deserve tools unique to just them? not when you have access to WP, RD, FM?


needing to be in assault stance just to be able to use a potential snare breaker ability is not sufficient enough of a downside/ restriction
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GodlessCrom
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Re: [Shadow Warrior] Is it viable now as Melee class?

Post#39 » Tue Sep 26, 2017 8:29 pm

TenTonHammer wrote:
daniilpb wrote:
TenTonHammer wrote:I dont see why SW, even in melee form deserves to have access to all the tools like snare breaker that pure mdps has access too
Tell me why it doesn't deserve to have it? Only in melee form. Without any possible abuse in range stances.
Tell me anything else than just "they are not mdps archetype from the start".
For now I can see only envy and whine.
because it possible to swap to ranged stances? last i checked using assault spec dosnt stop you from swapping stances and using your ranged abilities? Saying that "we melee now" dosnt feel like sufficient enough justification to me


because your not a pure melee class, hence i dont see why you deserve tools unique to just them? not when you have access to WP, RD, FM?


needing to be in assault stance just to be able to use a potential snare breaker ability is not sufficient enough of a downside/ restriction
Im assuming in daniils vision of the spec, assault stance is something like a mode you turn on that would somehow lock you out of your ranged abilities and it wouldnt be possible to stance swap between assault and skirmish like you can now. Or something lile that. It wouldnt be possible until client control.
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daniilpb
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Re: [Shadow Warrior] Is it viable now as Melee class?

Post#40 » Tue Sep 26, 2017 8:45 pm

TenTonHammer wrote:
daniilpb wrote:
TenTonHammer wrote:I dont see why SW, even in melee form deserves to have access to all the tools like snare breaker that pure mdps has access too
Tell me why it doesn't deserve to have it? Only in melee form. Without any possible abuse in range stances.
Tell me anything else than just "they are not mdps archetype from the start".
For now I can see only envy and whine.
because it possible to swap to ranged stances? last i checked using assault spec dosnt stop you from swapping stances and using your ranged abilities? Saying that "we melee now" dosnt feel like sufficient enough justification to me


because your not a pure melee class, hence i dont see why you deserve tools unique to just them? not when you have access to WP, RD, FM?


needing to be in assault stance just to be able to use a potential snare breaker ability is not sufficient enough of a downside/ restriction
Okay. Which range abilities so irritate you? Heal debuff, macaroni and range snare? Do you believe that their impact is bigger than WL/Mara's pulls, RKDs (Mutated energy) and snares (pet)?
I've already said that without tactics these abilities perform in much weaker form, and do they still annoy you?
Second argument is invalid for me since I've already mentioned it (...not pure archetype...). Every melee class in this game have something for snares because it's impossible to play it, basically it's impossible to exist in melee range without it. But alright, imagine that we would have to take RD.
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