Zone Swapping ---- again

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orillah
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Posts: 168

Re: Zone Swapping ---- again

Post#31 » Wed Feb 07, 2018 10:39 pm

I dont really see problem in this, if you wiped your opposition and they leave your zone, go take a keep as fast as possible and proceed to the next one.

I, myself, prefer small fights like some guys here, oftenly in lakes i even prefer to play alone and ambush some really small group or some cheeky WEs, my personl favorite is being able to do solo kills in 400 aao zones.

So if zone becomes really popular like 3 open WB on top of god knows how much guild ones, i will leve it for sure.

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Sedok
Posts: 121

Re: Zone Swapping ---- again

Post#32 » Thu Feb 08, 2018 4:43 am

peterthepan3 wrote:Me and my guildies will zone swap with the intention of looking for smaller fights. There is nothing fun about being forced into zergy lakes. We've taken zones, got no bags when there were no opposition, got bags when there was an equal amount of opposition - sounds fair.

Not everyone wants to be crammed like sardines into one zone, hence why we have more than one zone open. Sure, you'll get the people deliberately avoiding conflict, but I think there's a difference between going out of your way to avoid a proper, fair fight, and avoiding the zerg.
This attitude killed so many guilds on Vaul's Anvil, Karak-Azgal, and Karak-Norn; these spontaneous 6v6/12v12 fights do not happen, and purposefully looking for them will only lead to disappointment. WAR is designed to be an RvR game, hundreds fighting hundreds. If you want a "proper, fair fight", then play a MOBA or organize a match of A.R.M.A. WAR's biggest strength is its "unfair" fights; when you're group mounts a 48 v 100+ defense, when they get jumped and come out victorious with only a few men left standing, or when your leader looks at the "zerg" and roars "Let's bomb those **** to kingdom come!".

The difference in attitudes between the time of WAR's launch (2008) to now is astounding. There used to be a time when a "zerg" was a challenge to tackle, not something to run away from. There used to be a time where people loved fighting outnumbered because there is no better feeling in gaming. There also used to be at time when people played WAR because it was fun and the loved the fights, not for progression or gear. I don't know what's happened to people over that last decade, but this server isn't going to grow and prosper without the old mindset being commonplace. The developers can't (nor shouldn't) fix you avoiding fights; if you see a "zerg" you should be thinking of ways to try to wipe it, not running to another zone with your tail between your legs.
Live: Karak-Azgal = Sedok, Golgaroth, Sakneth / Karak-Norn = Xnohrx, Alfriger, Volgarn / Vaul's Anvil = Alfriger, Volgarn, Dolgarn


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Scrilian
Posts: 1570

Re: Zone Swapping ---- again

Post#33 » Thu Feb 08, 2018 7:04 am

Hmm, fighting where it matters or picking off stranglers-pugs in a half empty zone.
Really getting the competitive vibe here, gets my noggin' joggin'.
Вальтер Рыжий RU => Gaziraga BW, Valefar WL, Lovejoy
Retired
ex-Greenfire/Invasion RvR leader
Wonderful RvR music videos ;)

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peterthepan3
Posts: 6509

Re: Zone Swapping ---- again

Post#34 » Thu Feb 08, 2018 11:00 am

Sedok wrote:
peterthepan3 wrote:Me and my guildies will zone swap with the intention of looking for smaller fights. There is nothing fun about being forced into zergy lakes. We've taken zones, got no bags when there were no opposition, got bags when there was an equal amount of opposition - sounds fair.

Not everyone wants to be crammed like sardines into one zone, hence why we have more than one zone open. Sure, you'll get the people deliberately avoiding conflict, but I think there's a difference between going out of your way to avoid a proper, fair fight, and avoiding the zerg.
This attitude killed so many guilds on Vaul's Anvil, Karak-Azgal, and Karak-Norn; these spontaneous 6v6/12v12 fights do not happen, and purposefully looking for them will only lead to disappointment. WAR is designed to be an RvR game, hundreds fighting hundreds. If you want a "proper, fair fight", then play a MOBA or organize a match of A.R.M.A. WAR's biggest strength is its "unfair" fights; when you're group mounts a 48 v 100+ defense, when they get jumped and come out victorious with only a few men left standing, or when your leader looks at the "zerg" and roars "Let's bomb those **** to kingdom come!".

The difference in attitudes between the time of WAR's launch (2008) to now is astounding. There used to be a time when a "zerg" was a challenge to tackle, not something to run away from. There used to be a time where people loved fighting outnumbered because there is no better feeling in gaming. There also used to be at time when people played WAR because it was fun and the loved the fights, not for progression or gear. I don't know what's happened to people over that last decade, but this server isn't going to grow and prosper without the old mindset being commonplace. The developers can't (nor shouldn't) fix you avoiding fights; if you see a "zerg" you should be thinking of ways to try to wipe it, not running to another zone with your tail between your legs.
that's cool. you do you, I'll do me. thinking of ways to wipe a zerg as a 6man - good one. perhaps on live, but not on ror.

I don't enjoy blob. I don't enjoy laggy mass aoe fests with no semblance of skill or cohesion required. I'll look for fights that I do enjoy, if it's all the same with you. drop the holier than thou attitude m8
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sanii
Posts: 193

Re: Zone Swapping ---- again

Post#35 » Thu Feb 08, 2018 11:19 am

Sedok wrote:
This attitude killed so many guilds on Vaul's Anvil, Karak-Azgal, and Karak-Norn; these spontaneous 6v6/12v12 fights do not happen, and purposefully looking for them will only lead to disappointment. WAR is designed to be an RvR game, hundreds fighting hundreds. If you want a "proper, fair fight", then play a MOBA or organize a match of A.R.M.A. WAR's biggest strength is its "unfair" fights; when you're group mounts a 48 v 100+ defense, when they get jumped and come out victorious with only a few men left standing, or when your leader looks at the "zerg" and roars "Let's bomb those **** to kingdom come!".

The difference in attitudes between the time of WAR's launch (2008) to now is astounding. There used to be a time when a "zerg" was a challenge to tackle, not something to run away from. There used to be a time where people loved fighting outnumbered because there is no better feeling in gaming. There also used to be at time when people played WAR because it was fun and the loved the fights, not for progression or gear. I don't know what's happened to people over that last decade, but this server isn't going to grow and prosper without the old mindset being commonplace. The developers can't (nor shouldn't) fix you avoiding fights; if you see a "zerg" you should be thinking of ways to try to wipe it, not running to another zone with your tail between your legs.
Noone is even purposefully looking for 6v6/12v12 , some people just don't like to blob its simple as that.
Especially on primetime when there is more then enough people around to facilitate a primary effort zone and a secondary one it makes 0 sense to bang your head against the zerg and the slideshow in this almost 'heroic' way you are describing.
The 'free' gear argument in empty zones doesn't hold much considering the way contribution works (supposedly) a.k.a you get a pile of ****.
And on live drastic gear discrepancies( and i mean DRASTIC between the lower and upper end of the spectrum), and for a long time uncapped aoe made vast differences in how and how much you can kill.

At best going into another zone you HOPE for someone following you so you can fight and get some contribution . And on top of that the system fully encourages raiding 'empty zone takers'.
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Fallenkezef
Posts: 1491

Re: Zone Swapping ---- again

Post#36 » Thu Feb 08, 2018 11:39 am

Aao bonus for contribution is removed. Sure if you are full bis, then fighting for the aao bonus is a plus.

We will have allot of people walking into 40/41 with no more than Anni and tome unlocks, looking to gear up. There is no incentive for them to fight a losing, outnumbered battle so they are encouraged by the new system to fight elsewhere for the win bonus.
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Scrilian
Posts: 1570

Re: Zone Swapping ---- again

Post#37 » Thu Feb 08, 2018 1:14 pm

peterthepan3 wrote:no semblance of skill or cohesion required
Whoa, big boi, hol up!
I'm getting that you seriously believe that your kiddy games of punt'n'guard-swap in those scenario-cribs somehow overshadow the skill involved in moving as a single unit-raid of 20+ppl, each performing their specifically assigned tasks, working in unison and constantly having to adapt to the ever-changing situation on the battlefield within the RvR zone.
And that's only scratching the surface of it :mrgreen:
Вальтер Рыжий RU => Gaziraga BW, Valefar WL, Lovejoy
Retired
ex-Greenfire/Invasion RvR leader
Wonderful RvR music videos ;)

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zumos2
Posts: 441

Re: Zone Swapping ---- again

Post#38 » Thu Feb 08, 2018 1:25 pm

Scrilian wrote:
peterthepan3 wrote:no semblance of skill or cohesion required
Whoa, big boi, hol up!
I'm getting that you seriously believe that your kiddy games of punt'n'guard-swap in those scenario-cribs somehow overshadow the skill involved in moving as a single unit-raid of 20+ppl, each performing their specifically assigned tasks, working in unison and constantly having to adapt to the ever-changing situation on the battlefield within the RvR zone.
And that's only scratching the surface of it :mrgreen:
Both small and large scale have skill involved. I think the role of healer is quite difficult in RvR cause positioning matters so much. Playing dps is relatively simple and playing tank in large scale RvR is literally 10 times easier than in small scale. What you cannot argue against though is that one mistake of one person in a 6 man has a much larger effect on the fight than one mistake in a 24 man warband, simply because of the numbers.
Zumos - Member of Red Guard

Current Guilds: The Unlikely Plan - Deep and Dry - Dark Omen

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Scrilian
Posts: 1570

Re: Zone Swapping ---- again

Post#39 » Thu Feb 08, 2018 1:34 pm

zumos2 wrote:What you cannot argue against though is that one mistake of one person in a 6 man has a much larger effect on the fight than one mistake in a 24 man warband, simply because of the numbers.
No, I don't see it that way, adding more people just makes it harder to point out the same mistakes, which could be just as dire.
Besides, following your logic one can argue that roaming as 3men make you almost two times as skilled as 6men due to just numbers.
Вальтер Рыжий RU => Gaziraga BW, Valefar WL, Lovejoy
Retired
ex-Greenfire/Invasion RvR leader
Wonderful RvR music videos ;)

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zumos2
Posts: 441

Re: Zone Swapping ---- again

Post#40 » Thu Feb 08, 2018 1:40 pm

Scrilian wrote:
zumos2 wrote:What you cannot argue against though is that one mistake of one person in a 6 man has a much larger effect on the fight than one mistake in a 24 man warband, simply because of the numbers.
No, I don't see it that way, adding more people just makes it harder to point out the same mistakes, which could be just as dire.
Besides, following your logic one can argue that roaming as 3men make you almost two times as skilled as 6men due to just numbers.
Doesn't make you more skilled, but if the healer messes up in a 3men its an instant wipe. If a healer messes up in a 24 man warband, only 1 party will be crippled, and you have 7 possible people to ress him back up. Also you prove that I'm right with your own words. The fact that it is harder to point out the mistakes is because mistakes of single persons have less impact on the fight than in 6 man.
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Current Guilds: The Unlikely Plan - Deep and Dry - Dark Omen

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