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Abilities triggered by movement possibly bugged/exploited/working as intended?

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Mavella
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Re: Abilities triggered by movement possibly bugged/exploited/working as intended?

Post#31 » Sat Mar 03, 2018 1:13 am

Darosh wrote:
Charge - any movement speed increasing ability for that matter - doesn't allow you to traverse terrain vertically without getting punished.

If someone charges out of a fight, you can catch them just fine using your mount ~ without any risk whatsoever.
If someone selfpunts of a cliff, you'll risk severely handicapping yourself through fall damge - if you don't go splat from the get go - even if you carefully slide/backpaddle downwards ~ mind you, in any case you'll have wasted your time trying, as the guy selfpunting off the cliff is long gone ... probably watching you awkwardly trying to get down from a safe distance, ready to pick you off if you fail a slide.
So if they are standing on a cliff don't run into melee range so they can self punt. Throw axes or something. How hard is that? There's 2 zones where this self punt not causing fall damage is of any real consequence(dw/tm)? If you give them the chance to use their self punt in those situations get over it and move on. You either killed their friends already or you failed to kill someone running solo. Not exactly nerf worthy.

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Darosh
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Re: Abilities triggered by movement possibly bugged/exploited/working as intended?

Post#32 » Sat Mar 03, 2018 2:52 am

Mavella wrote: So if they are standing on a cliff don't run into melee range so they can self punt. Throw axes or something. How hard is that? There's 2 zones where this self punt not causing fall damage is of any real consequence(dw/tm)? If you give them the chance to use their self punt in those situations get over it and move on. You either killed their friends already or you failed to kill someone running solo. Not exactly nerf worthy.
Imo, it's the .u exploit in the guise of class abilities. With that said, I personally don't mind WE/WH selfpunts ~ given that they can't cuddle cliffsides without losing their pewpew-potential.
There is no reason a roaming SH/SW (whether in a group or solo) should go unpunished for picking terrible fights or being able to shadow targets (e.g.: a mdps centric group, roaming mdps or mdps centric duos/x) indefinitely due to the no-go zones.

Getting caught by a rdps whilst trying to catch up with your group is bad enough, getting caught by a rdps with access to a selfpunt close to a cliff is bound to tie you up for quite some time ... without a chance to send the git/pointy-ear back to their WC and onto a walk of shame.

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NoRKaLKiLLa
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Re: Abilities triggered by movement possibly bugged/exploited/working as intended?

Post#33 » Sat Mar 03, 2018 5:17 am

Mavella wrote:
So if they are standing on a cliff don't run into melee range so they can self punt. Throw axes or something. How hard is that? There's 2 zones where this self punt not causing fall damage is of any real consequence(dw/tm)? If you give them the chance to use their self punt in those situations get over it and move on. You either killed their friends already or you failed to kill someone running solo. Not exactly nerf worthy.
Self punting off a cliff which would normally kill a player as an alternative to crashing your client to desktop shouldn't fly.

Comparing it to a movement speed increase is really reaching. Should players be immune to fall damage when using charge as well?

Openly instructing players to ignore you because they should just accept that you're going to exploit the broken ability is sad, and a common occurrence in the current state of the game.

Your staunch defensiveness of this situational crutch is telling of your reliance on self punts in instances that you've conceded defeat due to bad positioning and target selection and have decided to exit the fight and your teammates (which likely don't exist because you're probably solo roaming in), and the team has stated they won't cater to or coddle solo players. Good WHs like Csi will continue to use self punt and its stun+snare properly and rek faces solo and in groups without the cheese.
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Mavella
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Re: Abilities triggered by movement possibly bugged/exploited/working as intended?

Post#34 » Sat Mar 03, 2018 6:07 am

NoRKaLKiLLa wrote:
Self punting off a cliff which would normally kill a player as an alternative to crashing your client to desktop shouldn't fly.

Comparing it to a movement speed increase is really reaching. Should players be immune to fall damage when using charge as well?

Openly instructing players to ignore you because they should just accept that you're going to exploit the broken ability is sad, and a common occurrence in the current state of the game.

Your staunch defensiveness of this situational crutch is telling of your reliance on self punts in instances that you've conceded defeat due to bad positioning and target selection and have decided to exit the fight and your teammates (which likely don't exist because you're probably solo roaming in), and the team has stated they won't cater to or coddle solo players. Good WHs like Csi will continue to use self punt and its stun+snare properly and rek faces solo and in groups without the cheese.
Well if I thought for a minute you were a good player I'd take your awful insults to heart. Fairly sure I've dumpsterd your ass when caught out without your babysitters on more than one occasion. It's really reaching when a WE/WH or SW/SH can use their self punts to get away in extremely niche situations in 2 of 18 t4 zones is worthy of nerf outcry. Fall damage in general on this server is a joke compared to live. How about you complain about the new routes that have been created because you can slide down new areas or just launch yourself off more cliffs and ledges with no risk of death. This should clue you in that if you're in a group you can all jump down at the same time and kill them anyway! Imagine that! The only place this isn't really applicable is the big bridge in dragonwake. I laugh that the occasional solo roamer using it to keep from getting zerged is causing so much butt hurt. DA/AE don't have a snare component and are markedly worse in functionality than they were on live. I wouldn't expect someone with their head so far up their own ass to know much though. :)

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NoRKaLKiLLa
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Re: Abilities triggered by movement possibly bugged/exploited/working as intended?

Post#35 » Sat Mar 03, 2018 7:22 am

Nowhere did I directly or indirectly insult you, but call to attention your hyperbolic reasoning and motive. I actually have no idea who you are- literally who? I can just surmise that you take your solo WH riposte+parry bubble build incredibly seriously, celebrate when you win a 1v1 and are incredibly upset at the prospect of losing your refuse to lose button- so much that you're now attacking how fall damage functions on the server, crying about being charged away from, suggesting I change the subject and "complain about the new routes" (what?) and are either willfully ignorant of the multitude of positional occurrences where you can yourself be immune to fall damage but your enemies cannot, or too stupid to find a way to exploit the ability beyond the bridge in dragon wake. :^)
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Mavella
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Re: Abilities triggered by movement possibly bugged/exploited/working as intended?

Post#36 » Sat Mar 03, 2018 2:00 pm

When you criticize my play with veiled insults and compare me to players I don't know nor care about of course I'm going to insult back. I've literally never used riposte/RB on a wh or we but keep reaching. Let me attempt to simplify the fall damage point again and make it easier for you.

Anyplace a class can use this self punt to go off a cliff you can chase them.

There is literally no cliff high enough that will kill you if you jump off or slide down at full health except in Dragonwake. So so if you and your 5 or 11 or 23 buddies really want that player dead fell free to go kill them there's no consequence to jumping down. I've literally seen group camp on top of cliffs and jump off to mercilessly run over smaller forces. What would we call this? New routes! Why go around when you can just go over.


It's getting made out like this is some get out of jail free card that's abused 24/7 and it's pathetic. Of course I'm going to defend the 2 classes that I've been playing 90% of the time on live and on this server. Keep attempting to take potshots like "who are you" and my spec and play though it really makes you look like you know what you're talking about. :roll:

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Natherul
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Re: Abilities triggered by movement possibly bugged/exploited/working as intended?

Post#37 » Sat Mar 03, 2018 4:44 pm

right, Im locking this as OP has had their answers and these insults are getting out of hand either way.

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