That will be the case with most rankings that only consider the amount of e.g. tokens, wins, whatever… not neccessarily meaning that a player on top is better or worse than others.
My first comment about the ranking has been that we will only see players there that spent the most time in game, and I can't even say whether I'm right or not but I didn't recognize the majority of names from the first day's ranking.
I guess you will have a hard time finding a somewhat suitable method for a ranking, considering things like ratio of playtime/tokens, kills/deaths, renown per playtime or what else comes to a players' mind.
"You're the worst pirate I've ever heard of." - "But you've heard of me."
Yup, imho there should be some kinda weighted average of all stats to truly determine MVP. Stats like Damage, Healing, Win ratio, Lose ratio, Kills/Deaths/Assist ratio and SC points, all should take some part in overall score for MVP.
Ofc it will still favor people who playing most, but atleast it would be more comprehensive MVP.
u have played with me u know my healing is higher than dmg now
today win ratio very high. Almost win!!
Many guys ask me how many MVP token I have. Actually different career different number right?
Well, there was ninja change to heal tactic on SM so probably thats why.
Yes, MVP Tokens counts for each career separately.
Atm i have 200+ tokens, but man idk whats wrong but during NA time there are no CitySC at all, i feel like ppl dont know how to queue for it...
Xergon wrote: ↑Thu Nov 08, 2018 3:31 am
Well, there was ninja change to heal tactic on SM so probably thats why.
Yes, MVP Tokens counts for each career separately.
Atm i have 200+ tokens, but man idk whats wrong but during NA time there are no CitySC at all, i feel like ppl dont know how to queue for it...