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[AM] Hybrid Guide

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BluIzLucky
Posts: 782

Re: [AM] Hybrid Guide

Post#31 » Mon Mar 24, 2025 3:17 pm

Murador wrote: Mon Mar 24, 2025 8:38 am I actually played a bit around:

Do you guys think it's intended that radiant burst gives up to 5 tranq on radiant gaze if 5 people are hit?
BluIzLucky wrote: Sat Mar 22, 2025 12:00 pm
Edit: actually would take FE over EoV and DF for MoF: RoR.builders - Archmage
You didn't miss anything - I play SCs and also want to do some RvR with some friends - and that would be either duo or trio. It would be either SW/AM or SW/SW/AM or SW/AM/AM :P. To me with full int funnel essence doesnt seem to heal a lot or am I missing something?
Nope, you are quite right.
Looks like FE lost about 40-50% vs pre-patch for our build.

And seems like Critical Hit no longer applies to Heal Crit so we lost another 19% crit .or 9.5% total heal on non-lifesteal heals (which before patch was 95% of heals), just another nail in this guide's coffin.

Lol...

Radiant Gaze is a bug, it's supposed to be 1 point per cast. Though does make Empowered Lore worth it..

With that in mind I tested this:
RoR.builders - Archmage

I think at this point BE is our best ST heal, can do 3-6k heal under right conditions, while on the move, only 30 AP and great 5 stack bonus.

Then just swap tactics to: DF, DO, MOF and AP for more offense.
SM - Arhalien +80 | AM - Shaheena +80
ZL - Wildera +70 | BG - Blackcrow +70

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Murador
Posts: 17

Re: [AM] Hybrid Guide

Post#32 » Mon Mar 24, 2025 3:56 pm

Is there an addon giving a detailed healing/dmg breakdown - like details in WoW?

Ye also the willpower scaling changes are bad for us - I feel like Healing energy and Boon/Blessing of Hysh are dead button now except for out of combat recovering which is super slow. LA is probably still worth applying but also rather low priority - think tf heals a lot more. That's what I basically found cool as dps AM that almost every button had some use :( .

That's also why I thought about the discipline tactic for healing but it's probably just not worth it. Maybe there is some weird 3 offensive SoV, 3 defensive SoV discipline build that is okayish - but as I'm RR4X I'm very far from this :lol: . Btw where should I put my RR points now - Int + FS - what about improved flee for RvR?

Now in a sc when you won the fight and you are the only heal (every 3rd sc) - you need 30sec to recover your team...

Well if they change the tranq gain on radiant gaze - it will just be a dead tactic.

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BluIzLucky
Posts: 782

Re: [AM] Hybrid Guide

Post#33 » Tue Mar 25, 2025 2:26 pm

Murador wrote: Mon Mar 24, 2025 3:56 pm
Spoiler:
Is there an addon giving a detailed healing/dmg breakdown - like details in WoW?

Ye also the willpower scaling changes are bad for us - I feel like Healing energy and Boon/Blessing of Hysh are dead button now except for out of combat recovering which is super slow. LA is probably still worth applying but also rather low priority - think tf heals a lot more. That's what I basically found cool as dps AM that almost every button had some use :( .

That's also why I thought about the discipline tactic for healing but it's probably just not worth it. Maybe there is some weird 3 offensive SoV, 3 defensive SoV discipline build that is okayish - but as I'm RR4X I'm very far from this :lol: . Btw where should I put my RR points now - Int + FS - what about improved flee for RvR?

Now in a sc when you won the fight and you are the only heal (every 3rd sc) - you need 30sec to recover your team...

Well if they change the tranq gain on radiant gaze - it will just be a dead tactic.
For addons you can use some old version of Enemy that had a stat collector (better) or use TortalDPS/TortalCore (easier).

Yeah, it's what I found so fun as well, you really felt like an Archmage weaving in all schools of spells, now Isha's tree (except puddle) is mostly irrelevant and it's a shame.

Mixing heal and off sets (3/3/3) used to be okayish for soloing, you'd get a lot of HP and you'd get relatively better disrupt/strikethrough bonus for reaching mid levels (600-800).
But even then you'd be better of stacking for more damage.

That stat dynamic got reworked so it doesn't matter and while WP got better, you only get enough to go back to pre-nerf base heal levels.

This was also before better alternatives to Sentinel Ring, like LotD or Victorius, so 2-3p Sent made some sense. And heal crit working on lifetap base heal portion (EoV).

Would just focus on offensive set, and probably Sov Off rather than Warlord.
Since I recommended Warlord for
a) it gets +2 Points in Vaul so you can go up 13p in both Vaul + Isha or Khaine, but now Isha is no no.
b) 7p bonus for AoE DD is best dmg, but also gave 9% heal crit making it perfect for hybrid, latter part is also no longer the case.

It's still cheaper and better looking, and the 99 mp is still great for lifetap but overall for small scale the benefits are now less clear.
SM - Arhalien +80 | AM - Shaheena +80
ZL - Wildera +70 | BG - Blackcrow +70

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live4treasure
Posts: 323

Re: [AM] Hybrid Guide

Post#34 » Tue Mar 25, 2025 3:09 pm

The radiant gaze "bug" enables you to at best only keep up with pure dps classes in a warband. I've been using it, and it's never enough to let you overtake them in aoe scenarios. So from my perspective it's a feature, rather than a bug. But we will see. The class certainly feels very nice to play with the tactic, and the fact that it requires aoe scenarios (it seems to require more than 5 targets to give tranquility) keeps it niche.
Giladar - rr 82 DPS AM

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BluIzLucky
Posts: 782

Re: [AM] Hybrid Guide

Post#35 » Sat Mar 29, 2025 6:00 pm

live4treasure wrote: Tue Mar 25, 2025 3:09 pm The radiant gaze "bug" enables you to at best only keep up with pure dps classes in a warband. I've been using it, and it's never enough to let you overtake them in aoe scenarios. So from my perspective it's a feature, rather than a bug. But we will see. The class certainly feels very nice to play with the tactic, and the fact that it requires aoe scenarios (it seems to require more than 5 targets to give tranquility) keeps it niche.
I wouldn't call it AoE niche considering this game's main content is big RvR battles. And PvE has plenty AoE too.
If are at 4 force it requires 8-9 targets to go to 5 Tranq, so clearly a deeply thought out feature.

.....

Anyway, while we have this "feature", this is the build I'm running for hybrid:
RoR.builders - Archmage


Once/if gone, I'll trade out Scatter the Winds (RIP single target kills) and Empowered Lores for Arcing Power:
RoR.builders - Archmage

After some testing it gives the values surprisingly close to my estimates earlier (#20

Healing split with Arcing Power build is now:
75% EoV
15% Arcing Power
5% Tf
5% the rest

Dmg:
27% SoC
25% Radiant Gaze
21% DE
6% EoV
21% rest

And a 1.3 dmg : 1 heal ratio.

Being that our overall dmg isn't UP that much (loss of cast speed and still have to cast nerfed dmg EoV every 3-4 ability).

But the dmg:heal ratio flipped from about 1:1.5 to 1.3:1 it suggests a significant loss of healing, which I expected and felt (Dropping from usual top 3 to 4-8). Still good enough as a support healer, but would need a strong group healer in party.


That being said, it was still fun enough in a simple way, just cycling AoE dmg and once in a while rezzing or shielding, essentially never casting any of the Isha heals.


The Radiant Gaze/Burst "feature" did a lotta work, ensuring we aren't constantly stuck in 2s casts, but other than that did not pay attention to the mechanic.
Once fixed, we'll have less mobility, less power and no heal debuff (on top of all the other debuffs) :s

Still viable casually, but quite different from the original which to me was a mastery of all forms of AM combined into one; mechanic, heal, ST and AOE dps (feels to me like only the latter will remain as far as hybrid goes).
SM - Arhalien +80 | AM - Shaheena +80
ZL - Wildera +70 | BG - Blackcrow +70

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Hugatsaga
Posts: 219

Re: [AM] Hybrid Guide

Post#36 » Thu Apr 03, 2025 8:15 pm

First I have to say that this is really cool thread and made me want to try hybrid AM. That being said I feel like right now *hybrid* AM is even more worse than ever before due reduced base heals and requirement for more willpower but it was never in a strong place (except in t1) to begin with despite original intention of AM being healer who also does dmg (at least according to that Mythic hype man way back iirc), game never really supported it since you'd have to stack 2 different main stats and 2 different crit stats on top of survivability stats. Don't get me wrong, it's still cool to try making it work but I feel like it's an uphill battle with these requirements.

Since healer patch, I've been testing lifetap build in small scale orvr (3man roaming and sc's) where I'm the only healer (with ASW & 2h tank). I have had mixed results but usually group is better off with full healer AM. Damage is nice and actually even healing is somewhat decent but as soon as you pull aggro on yourself as squishy int AM it's over: balance essence turns from 2 sec cast into 5 sec cast thanks to setbacks from getting attacked and someone from your group dies.
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BluIzLucky
Posts: 782

Re: [AM] Hybrid Guide

Post#37 » Fri Apr 04, 2025 4:24 am

Hugatsaga wrote: Thu Apr 03, 2025 8:15 pm First I have to say that this is really cool thread and made me want to try hybrid AM. That being said I feel like right now *hybrid* AM is even more worse than ever before due reduced base heals and requirement for more willpower but it was never in a strong place (except in t1) to begin with despite original intention of AM being healer who also does dmg (at least according to that Mythic hype man way back iirc), game never really supported it since you'd have to stack 2 different main stats and 2 different crit stats on top of survivability stats. Don't get me wrong, it's still cool to try making it work but I feel like it's an uphill battle with these requirements.
Yeah, hybrid as it stands now is pretty dead, not just becuase of the nerfs, but the original incentive is gone (100% use of powerful mechanic for hybrid vs 0% dps (not solo) or 33% healer).

But if you go back pre-patch then this was one of the strongest casual builds in the game IMO (2021-2024) and would have been decent for years before.
Strong death blows, strong damage and strong heals.
Would easily land you in top 5 in forts, ect.
Really wrote this guide to challenge the notion that hybrid wasn't working (obviously you couldn't bring it to ranked and wouldn't be great in competitive city fights being a glass cannon) when in 99% of playtime it was more than fine.

Since healer patch, I've been testing lifetap build in small scale orvr (3man roaming and sc's) where I'm the only healer (with ASW & 2h tank). I have had mixed results but usually group is better off with full healer AM. Damage is nice and actually even healing is somewhat decent but as soon as you pull aggro on yourself as squishy int AM it's over: balance essence turns from 2 sec cast into 5 sec cast thanks to setbacks from getting attacked and someone from your group dies.
For small scale you'd want to run 3/3/3 or 5 / 4 vic (could also run defensive int staff instead of bloodlord), you'd then have about 8-9k absorbs, potions.
That should make you somewhat comparable to a Willpower AM in terms of survival.

Int Healer

Last tactic would be one of:
Run Between Worlds, Discerning Offense, Isha's Encouragement and Divine Fury.

Renown: max int + whatever.

You can also switch EoV for Heal debuff if SW isn't running it.

With RBW and FM you can have 20 secs of setback immunity, and MoM + Flee + BE on the move and you should be good.
Then have 2 TFs running on 2 different enemies and 2 different friends.
Get LA up and Cleanses.
Spamming BE in between.
Then once tide is turning in your favour, you switch to full dps assist (all dots > SoC > FoA > ST) for the kill.
SM - Arhalien +80 | AM - Shaheena +80
ZL - Wildera +70 | BG - Blackcrow +70

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