Farrul wrote: ↑Tue Apr 05, 2022 6:38 am
Krima wrote: ↑Mon Apr 04, 2022 1:46 am100% make them both interruptible.
TBP also procs 2x bullets even if all hits get parry. Please fix that.
TBP atm its beyong OP and broken. Having seeker blade guarante hit + razor strike building mech even if parried also. No matter what WH be healing for 1k with such a low CD on TBP.
Its not even a balance debate. We talking about a bug that have been around for yearss
It is a balance debate and i will tell you excatly why. Witch elves are likewise overpowered(1vs1) and they belong to the overpoulated zerg faction(WE performs better than WH in ranked, that's a hint).
This ''fix' that 1vs1 destro duelers complain about hardly matters when every solo Witch elf or Chosen is backed up by 5 green midgets roaming the lake and outnumber the order toons 3:1. It can wait until the realms become balanced again or Order gains population, the last thing you want to do is further remove incentive from a faction that struggles to sustain a playerbase except for that 1 golden hour each day when the x-realmers get bored and log into their Order toons.
I have difficulty understanding what you mean to say.
Is your idea to promote population balance by incentivizing players to play solo roaming class builds which have almost no impact on RvR? If you truly want Order to have more people playing classes and builds that directly effect RvR outcomes, you should not be advocating incentives for solo roam classes and builds.
What point is having a balanced population if one side fields only solo roamers?
Both WH and WEs are OP in 1v1 and they enjoy that status because they lose a lot of efficiency in zergs. What we are talking about is a possible bug.
Im tired of the 'x-realming' complaints. No one has come up with data to support its prevalence. It has become an adage which many people quickly cite to place blame on losing in RvR.
The fact is that devs have the data and have launched a survey for the same. So far, no actions have been made which possibly indicate that they do not feel it is a concerning issue.
The changes they made for the RvR reward track are pretty smart in my opinion and should de-incentivize one sided zerging for prolonged periods of time. What no one can change however is the players decision to play on the winning side unless some other features are addressed, the thoughts of which I have shared elsewhere:
viewtopic.php?f=15&t=47795&p=507034#p507034