PVE area must be included in orvr campaign, adjusting PQ's dififculty to work for more people when that zone is unlocked in T4 and allowing people to participate in it either on offensive (as normally works for Pq's killing whatever) or defensive (people avoiding the other realm to complete that PQ by helping mobs), rewards for completing this modified pqs shall be war crests.
3 stars keep or above + capturing 4 BO's and completing all the PQ's means a total domination of one side over the other.
Tracking the advancement of this PQ's quest can be seen as the LoTD mechanic on the map, one after another, always in the same order from easy to hardest.
If one realm sits in a keep and starts to see PQ's advance of the enemy they know they must get out to avoid lock...if they join PQ's defense they will be leaving the keep more undefended so coordination is very important.
PQ's shall stay normal while the zone is not engaged in pvp.
Don't know how difficult this could be but hey..its a suggestions XD
so who kills the game afterall?
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Re: so who kills the game afterall?
The whole premise of this thread is harassment from the start. Don't do this.
If you want to help the game grow, you're gonna need to make people want to play with you. This behavior? This ain't it. This gets you trouble from the GM's.
If you want to help the game grow, you're gonna need to make people want to play with you. This behavior? This ain't it. This gets you trouble from the GM's.
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