Stop this keep trading please

Let's talk about... everything else
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feefy1
Posts: 117

Re: Stop this keep trading please

Post#31 » Fri Sep 04, 2015 6:59 pm

Given the pool of players we currently have, do you think a zone lock would benefit the orvr?
I'm not opposed to it, but wondering what there will be to do if lets say one of the two zones is locked and you currently own the other...

Or am I wrong in this statement....

Example last night, destroy owned all zones.. In both pairings.
Therefore everyone just logged.
Last edited by feefy1 on Fri Sep 04, 2015 7:00 pm, edited 1 time in total.
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Penril
Posts: 4441

Re: Stop this keep trading please

Post#32 » Fri Sep 04, 2015 7:00 pm

Jaycub wrote:
As for quitter debuff, if you can't pay attention don't que. You are the reason these 2v8's pop and other bullshit like that. You can cry about 30 min debuff all you want, but they will learn really fast or just stop shitting up scenarios.
You are such a hypocrite.

As for premade/pug separate Q, if you can't group up in a group game don't Q. You are the reason why some groups are completely unbalanced and uncoordinated in SCs and other bullshit like that. You can cry about premades all you want, but either learn really fast or just stop shitting up scenarios.

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Luuca
Posts: 1204

Re: Stop this keep trading please

Post#33 » Fri Sep 04, 2015 7:01 pm

IMO, people have the basic mentality that they can play WAR solo and have fun. You cannot. The Join Solo button for SCs should be removed. This would force players to organize and coordinate into meaningful groups for SCs as they try to do for ORVR. lack of WB management tools still makes the organized and focused 6 man more powerful (usually) than the zerg warbands due to this.

Penril
Posts: 4441

Re: Stop this keep trading please

Post#34 » Fri Sep 04, 2015 7:01 pm

feefy1 wrote:Given the pool of players we currently have, do you think a zone lock would benefit the orvr?
I'm not opposed to it, but wondering what there will be to do if lets say one of the two zones is locked and you currently own the other...

Or am I wrong in this statement....

Example last night, destroy owned all zones.. In both pairings.
Therefore everyone just logged.
In T1-T3 Live, after a zone got locked (one realm owned both keeps), it would reset (10 minutes?) so keeps could be taken again.

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Jaycub
Posts: 3130

Re: Stop this keep trading please

Post#35 » Fri Sep 04, 2015 7:05 pm

You are taking a pretty big logical leap saying the game is meant to be played in 6 man groups only. Do you even realize how large of a portion of the game's population that alienates?
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Penril
Posts: 4441

Re: Stop this keep trading please

Post#36 » Fri Sep 04, 2015 7:08 pm

Jaycub wrote:You are taking a pretty big logical leap saying the game is meant to be played in 6 man groups only. Do you even realize how large of a portion of the game's population that alienates?
The game is meant to be played in wb (24v24). That's how it got "balanced". What makes you think it was made for soloing or pugging?

And no, "every other mmo works like this" is not the correct answer. WAR is different than most of the games you are thinking of.

What will you do when we get Cities? Will you ask for separate city instances for pugs and premades? Will you punish guilds that actually coordinate a full wb and keep them out of a city (or worse, give them an empty instance) just because you are "casual"?
Last edited by Penril on Fri Sep 04, 2015 7:10 pm, edited 1 time in total.

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Jaycub
Posts: 3130

Re: Stop this keep trading please

Post#37 » Fri Sep 04, 2015 7:09 pm

It's scenarios "battlegrounds" are essentially identical to those in WoW, GW2, etc...
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Penril
Posts: 4441

Re: Stop this keep trading please

Post#38 » Fri Sep 04, 2015 7:14 pm

Jaycub wrote:It's scenarios "battlegrounds" are essentially identical to those in WoW, GW2, etc...
I'm not even gonna bother explaining why a group in WoW is not the same as a group in WAR. Maybe Mez or someone else is willing to illuminate you.

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Coryphaus
Posts: 2230

Re: Stop this keep trading please

Post#39 » Fri Sep 04, 2015 7:20 pm

Luuca wrote:IMO, people have the basic mentality that they can play WAR solo and have fun. You cannot. The Join Solo button for SCs should be removed. This would force players to organize and coordinate into meaningful groups for SCs as they try to do for ORVR. lack of WB management tools still makes the organized and focused 6 man more powerful (usually) than the zerg warbands due to this.

thats really stupid

your part of a " srs businesses" and can pull that off, my guild is not like that we may have 15 members on but we wont organize a guild wb or grp off the bat like that you cant force pugs to get in grps if they want to play scs
Penril wrote:
The game is meant to be played in wb (24v24). That's how it got "balanced". What makes you think it was made for soloing or pugging?

No thats literally impossible you cant balance around 24v24 too many factors

this game is ment to be balanced around 6v6 teams
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Jaycub
Posts: 3130

Re: Stop this keep trading please

Post#40 » Fri Sep 04, 2015 7:22 pm

Penril wrote:
Jaycub wrote:It's scenarios "battlegrounds" are essentially identical to those in WoW, GW2, etc...
I'm not even gonna bother explaining why a group in WoW is not the same as a group in WAR. Maybe Mez or someone else is willing to illuminate you.
Wasn't talking about groups/comps just the battlegrounds/scenarios themselves. I know your/his answer is going to boil down to group compositions are more intricate thanks to tanks having a role in this game, which just means its even more important to have a coordinated group... hence the gap between pugs and groups is even larger. Which should mean they have no business fighting each other in a competitive environment like scs.
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