Given the pool of players we currently have, do you think a zone lock would benefit the orvr?
I'm not opposed to it, but wondering what there will be to do if lets say one of the two zones is locked and you currently own the other...
Or am I wrong in this statement....
Example last night, destroy owned all zones.. In both pairings.
Therefore everyone just logged.
Stop this keep trading please
Re: Stop this keep trading please
Last edited by feefy1 on Fri Sep 04, 2015 7:00 pm, edited 1 time in total.
Live free, die heroically.
Ads
Re: Stop this keep trading please
You are such a hypocrite.Jaycub wrote:
As for quitter debuff, if you can't pay attention don't que. You are the reason these 2v8's pop and other bullshit like that. You can cry about 30 min debuff all you want, but they will learn really fast or just stop shitting up scenarios.
As for premade/pug separate Q, if you can't group up in a group game don't Q. You are the reason why some groups are completely unbalanced and uncoordinated in SCs and other bullshit like that. You can cry about premades all you want, but either learn really fast or just stop shitting up scenarios.
Re: Stop this keep trading please
IMO, people have the basic mentality that they can play WAR solo and have fun. You cannot. The Join Solo button for SCs should be removed. This would force players to organize and coordinate into meaningful groups for SCs as they try to do for ORVR. lack of WB management tools still makes the organized and focused 6 man more powerful (usually) than the zerg warbands due to this.
Re: Stop this keep trading please
In T1-T3 Live, after a zone got locked (one realm owned both keeps), it would reset (10 minutes?) so keeps could be taken again.feefy1 wrote:Given the pool of players we currently have, do you think a zone lock would benefit the orvr?
I'm not opposed to it, but wondering what there will be to do if lets say one of the two zones is locked and you currently own the other...
Or am I wrong in this statement....
Example last night, destroy owned all zones.. In both pairings.
Therefore everyone just logged.
Re: Stop this keep trading please
You are taking a pretty big logical leap saying the game is meant to be played in 6 man groups only. Do you even realize how large of a portion of the game's population that alienates?
♂ ♂ ♂ <Lords of the Locker Room> ♂ ♂ ♂ <Old School> ♂ ♂ ♂
Re: Stop this keep trading please
The game is meant to be played in wb (24v24). That's how it got "balanced". What makes you think it was made for soloing or pugging?Jaycub wrote:You are taking a pretty big logical leap saying the game is meant to be played in 6 man groups only. Do you even realize how large of a portion of the game's population that alienates?
And no, "every other mmo works like this" is not the correct answer. WAR is different than most of the games you are thinking of.
What will you do when we get Cities? Will you ask for separate city instances for pugs and premades? Will you punish guilds that actually coordinate a full wb and keep them out of a city (or worse, give them an empty instance) just because you are "casual"?
Last edited by Penril on Fri Sep 04, 2015 7:10 pm, edited 1 time in total.
Re: Stop this keep trading please
It's scenarios "battlegrounds" are essentially identical to those in WoW, GW2, etc...
♂ ♂ ♂ <Lords of the Locker Room> ♂ ♂ ♂ <Old School> ♂ ♂ ♂
Re: Stop this keep trading please
I'm not even gonna bother explaining why a group in WoW is not the same as a group in WAR. Maybe Mez or someone else is willing to illuminate you.Jaycub wrote:It's scenarios "battlegrounds" are essentially identical to those in WoW, GW2, etc...
Ads
Re: Stop this keep trading please
Luuca wrote:IMO, people have the basic mentality that they can play WAR solo and have fun. You cannot. The Join Solo button for SCs should be removed. This would force players to organize and coordinate into meaningful groups for SCs as they try to do for ORVR. lack of WB management tools still makes the organized and focused 6 man more powerful (usually) than the zerg warbands due to this.
thats really stupid
your part of a " srs businesses" and can pull that off, my guild is not like that we may have 15 members on but we wont organize a guild wb or grp off the bat like that you cant force pugs to get in grps if they want to play scs
Penril wrote:
The game is meant to be played in wb (24v24). That's how it got "balanced". What makes you think it was made for soloing or pugging?
No thats literally impossible you cant balance around 24v24 too many factors
this game is ment to be balanced around 6v6 teams

Re: Stop this keep trading please
Wasn't talking about groups/comps just the battlegrounds/scenarios themselves. I know your/his answer is going to boil down to group compositions are more intricate thanks to tanks having a role in this game, which just means its even more important to have a coordinated group... hence the gap between pugs and groups is even larger. Which should mean they have no business fighting each other in a competitive environment like scs.Penril wrote:I'm not even gonna bother explaining why a group in WoW is not the same as a group in WAR. Maybe Mez or someone else is willing to illuminate you.Jaycub wrote:It's scenarios "battlegrounds" are essentially identical to those in WoW, GW2, etc...
♂ ♂ ♂ <Lords of the Locker Room> ♂ ♂ ♂ <Old School> ♂ ♂ ♂
Who is online
Users browsing this forum: Gorezog and 15 guests