It's crazy how some people can misconstrue any information given, no matter how well or obviously presented. I won't reply individually, because most of the replies aren't worth that, but rather make a final, blanket statement.
It wasn't my intent with my post to say that the older systems were better in all ways. It was merely my intent to highlight the ripple effects of past changes and how they have affected the game both directly and indirectly - whether someone has perceived it to do so or not.
It is clear that the game has stemmed in an incredibly different direction than it was originally intended, largely due to 2 or 3 major changes. As I stated in my original post there has been a clearly visible degradation of both community elements (guilds, alliances, smallman teams, overall coordination/organized) and the skill floor/ceiling of almost all players especially newer players. This degradation is directly caused by unified currency, the lessening of importance of the game campaign and the reward structure combined.
Creating a server wide environment where players are no longer encouraged to engage in baseline elements of the genre, game itself and franchise was, in my opinion, a questionable decision. Making things "easier" can be fine but if it comes at the cost of future enjoyment of many and the exodus of a near entire portion of the player base (being those who quit or take extended breaks due to the game not being competitive or skill based anymore) then it is not worth it.
It created a pug/blob paradise. Some may claim to enjoy this but in reality most often I find those same players making complaints about the game consistently. I believe the overall sentiment gathered from reading these forums, official discord, my own friend groups and their guilds and other sources (both casual and competitive players) is that the state of most game systems like campaign, city and SCs is and has been very poor for a while now.
It was also not my intent to call for some reversion to previous systems. Obviously it is impossible to go back on unified currency. Merely to take some inspiration from them for the future to attempt to create a healthier environment for the game going forward. It is important to learn from the past so you do not repeat the same mistakes. It is not, however, impossible to rework existing game systems for the betterment of all players.
Give players a reason to play the game outside of logging in and joining an unorganized blob and spamming 2 keybinds. A reason to coordinate, group up, make friends, learn and improve. Those elements are the core of the genre and the game itself. Elements which are mostly lost at this point.
Is RoR realisticly still a campaign game?
Re: Is RoR realisticly still a campaign game?
Gersy - Witch Hunter General
Not Good Enough / NGE
WH/WP/IB/SL/ENGI/SW
MARA/CHOP/CHO/SORC/SHAM
Witch Hunter General's Compendium (WH Guide)
Not Good Enough / NGE
WH/WP/IB/SL/ENGI/SW
MARA/CHOP/CHO/SORC/SHAM
Witch Hunter General's Compendium (WH Guide)
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