Much of the above can be dismissed. It is uninteresting. Your comfort or its lack with English is not my concern.krumhur wrote: Fri Feb 06, 2026 3:13 pmYou seem to have the habit of replying with snarky remarks or using complex words or syntaxes when you could use much simpler ones to describe the same issue or matter. A wiser man, who taught me my job, explained to me that when your can't explain a problem with simple words or concepts it means that you don't have a clear idea of the matter itself.Orontes wrote: Fri Feb 06, 2026 2:29 amHaving the hyperbolic argument fail, now the position is reduced to a participation trophy posture? Not compelling. The argument is not about advantage or disadvantage per say but cheating itself. Cheating refers to abilities occurring outside and independent of direct player action thereby removing the player from the equation. Pre-set ability rotations by definition violate this marker.Gunlinger wrote: Fri Feb 06, 2026 1:12 am Sequencer triggers nothing without player action. It just combines pre set abilities onto a single cast bar place, that can not be altered during combat, to simply save space on the castbars.
NB was the best QoL addon this game ever had. It gave the possibility to play most classes with only 1 cast bar on the screen. It made the game playable for a wide base of players that otherwise would not be able to play it outside of pve doe to different reasons. A good friend of mine that had lost multiple fingers during military service stopped playing RoR for obvious reasons when NB was banned.
And the truth about NB and sequencer is, that they does not give you a real advantage over players that do not used/use them. The opposite applies. With those your actions and rotations are slower in a way that you will always be slightly less effective as someone who manages those manually on a high skilled level.
NB was and sequencer is a tools to make playing the game possible for everyone without being viewed as mandatory to play, like so many others.
Besides, but this is my just personal opinion, by resorting to over complicated definitions or arguments you also face the risk of confuting yourself along the way.
In this case, you describe cheating as "abilities occurring outside and independent of direct player action": sequencer doesn't do that. The player has to define the sequence of skills, the player has to press the corresponding keybind for the action to occur and, finally, each player action (= key press) corresponds to one action, and one action only, in game. Nothing Is happening "outside and indipendent of direct player action", there are no in game actions being automated (or being executed by a program). There are no decisions being made by a program, no conditions being verified by a script to decide which skill to use in a given circumstance. We are just talking about pressing one button twice, to execute two abilities in succession, instead of pressing two different buttons. It doesn't even fall in your definition of cheating.
Finally, a suggestion: don't label other people's arguments as "hyperbolic" when your yourself started this whole argument by saying that "sequencer Is the cousin of NB" which, by itself, is a gross over exaggeration otherwise other people, smarter than me, would probably think you are trolling/baiting...
Sequencer is a cousin of NB. What you reference above is not given as a definition of cheating. Note the predicate. To refer to a X shows a tie to that X. It is a relational standard not an identification standard. Presetting rotations removes the player from the equation. That is its point. The player with the preset is no longer forced to decide in the moment an action from all possibilities. The programing/preset does this. The player then can focus on other elements. The opponent is therefore dealing with both the preset and whatever other components may arise from the player. This is an integrity issue. The dynamic has changed from a player vs player to a player + the preset vs player modeling.




